https://info.sonicretro.org/api.php?action=feedcontributions&user=GoldS&feedformat=atomSonic Retro - User contributions [en]2024-03-28T16:04:57ZUser contributionsMediaWiki 1.30.2https://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_2_(8-bit)/Hidden_content&diff=171995Sonic the Hedgehog 2 (8-bit)/Hidden content2011-05-30T23:16:46Z<p>GoldS: "but they are used on the continue screen." So why is it on the page?!</p>
<hr />
<div>==Unused Artwork==<br />
===Character Sprites===<br />
{|class="prettytable"<br />
!Artwork||Name||Description<br />
|-<br />
|[[Image:S2tailseggfan.png]]||"Crying Tails" Animations||Some unused sprites of Tails crying. Probably meant to be used in the ending cutscene when he is rescued.<br />
|-<br />
|[[Image:S2sonic.png]]||''Bored Sonic'' Animation||These three animations are actually from Sonic 1 for the Master System, but were found in Sonic 2 for the Game Gear. Sonic 2 GG used Sonic 1 MS's spriteset, but the waiting animation was changed. This is all of what is leftover.<br />
|-<br />
|[[Image:UZ Boss.png]]||Entire Underground Zone Boss body||The entire body of the boss can be seen here. Normally only its head is visible.<br />
|-<br />
|[[Image:Duckgoose.png]]||Entire Sky High Zone Boss body||This shows the entire body of the boss. Normally only its head and neck can be seen.<br />
|}<br />
<br />
===Unused Monitors===<br />
{|class="prettytable"<br />
!Artwork||Name||Description<br />
|-<br />
|[[Image:S2monitors1.png]]||Sonic Monitor||This one isn't really unused, you can find it hidden in a wall in [[Crystal Egg Zone]], but the graphics are obscured. When collected it grants a continue.<br />
|-<br />
|[[Image:S2monitors3.png]]||Question Mark Monitor||This may have given a random amount of rings or items, like in the 2-player mode of ''Sonic 2'' for Mega Drive.<br />
|-<br />
|[[Image:S2monitors2.png]]||Grey Sneaker Monitor||May have slowed you down, like the Slow sneaker in ''Sonic 3'''s 2-player mode.<br />
|-<br />
|[[Image:S2monitors4.png]]||Arrow Monitor||This could have been a [[checkpoint]] marker, like the 8-bit version of ''Sonic 1''.<br />
|}<br />
<br />
===Level Art===<br />
{|class="prettytable"<br />
!Artwork||Name||Description<br />
|-<br />
|[[Image:UZ bricks.png]]||[[Underground Zone]] Bricks||Several unused bricks.<br />
|-<br />
|[[Image:UZ loop.png]]||Underground Zone Loop||Apparently a loop was planned for Underground Zone.<br />
|-<br />
|[[Image:UZ platform.PNG]]||Underground Zone Floating Platform||An unused floating platform.<br />
|-<br />
|[[Image:Boulder.png]]||[[Sky High Zone]] boulder||This boulder probably was supposed to roll down a hill in act 1.<br />
|-<br />
|[[Image:S2 8bit skyhigh platform.png]]||Sky High Zone platform||An unused floating platform.<br />
|-<br />
|[[Image:S2 8bit skyhigh block.png]]||Sky High Zone object||Probably another platform.<br />
|-<br />
|[[Image:S2Aqua.png]]||Unused [[Aqua Lake Zone]] tile||A small additional piece of land which is not used in the final game.<br />
|}<br />
<br />
==Gimmick Mountain Name==<br />
[[Image:S2mountain.png]]<br />
<br />
Originally the level card for Gimmick Mountain wasn't going to have a shortened name. [[Hivebrain]] discovered the word "Mountain" within the ROM. Due to lack of space on the screen Mountain was shortened to Mt.<br />
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{{S2GGOmni}}<br />
[[Category:Game Secrets|Sonic the Hedgehog 2 (8-bit)]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:Chao_mate_egg.JPG&diff=134579File:Chao mate egg.JPG2010-01-05T20:50:29Z<p>GoldS: </p>
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<div>{{GCSS|Sonic Adventure 2: Battle}}<br />
2 [[Chao]] have successfully created an egg.<br />
{{replace|reason=Blurry.}}</div>GoldShttps://info.sonicretro.org/index.php?title=File:Chao_mate_egg.JPG&diff=134577File:Chao mate egg.JPG2010-01-05T20:46:04Z<p>GoldS: </p>
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<div>{{PCSS|Sonic Adventure DX: Director's Cut}}<br />
2 [[Chao]] have successfully created an egg.</div>GoldShttps://info.sonicretro.org/index.php?title=File:Chao_mate_egg.JPG&diff=134576File:Chao mate egg.JPG2010-01-05T20:45:22Z<p>GoldS: uploaded a new version of "File:Chao mate egg.JPG":&#32;New version.</p>
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<div>{{PCSS|Sonic Adventure DX: Director's Cut}}<br />
2 speed [[Chao]] have successfully created an egg.</div>GoldShttps://info.sonicretro.org/index.php?title=File:Sonicircindex.png&diff=133825File:Sonicircindex.png2010-01-02T09:26:59Z<p>GoldS: Needs replacing.</p>
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<div>{{screenshot|Website}}<br />
{{replace}}</div>GoldShttps://info.sonicretro.org/index.php?title=File:Sonicircindex.png&diff=133824File:Sonicircindex.png2010-01-02T09:26:35Z<p>GoldS: uploaded a new version of "File:Sonicircindex.png":&#32;This is about as good as I can get it. Waiting for actual screenshot.</p>
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<div>{{screenshot|Website}}</div>GoldShttps://info.sonicretro.org/index.php?title=File:Sonicircindex.png&diff=133819File:Sonicircindex.png2010-01-02T08:50:19Z<p>GoldS: uploaded a new version of "File:Sonicircindex.png":&#32;Taken from archive.org January 17th, 2008 copy of the website.</p>
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<div>{{screenshot|Website}}</div>GoldShttps://info.sonicretro.org/index.php?title=File:S3dppbadnik2.png&diff=133746File:S3dppbadnik2.png2010-01-01T22:54:50Z<p>GoldS: Category:Sonic 3D: Flickies' Island Sprites</p>
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<div>[[Category:Sonic 3D: Flickies' Island Sprites]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:S3dppbadnik1.png&diff=133745File:S3dppbadnik1.png2010-01-01T22:54:30Z<p>GoldS: Category:Sonic 3D: Flickies' Island Sprites</p>
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<div>[[Category:Sonic 3D: Flickies' Island Sprites]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:S3dddbadnik3.png&diff=133744File:S3dddbadnik3.png2010-01-01T22:53:53Z<p>GoldS: Category:Sonic 3D: Flickies' Island Sprites</p>
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<div>[[Category:Sonic 3D: Flickies' Island Sprites]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:S3dssbadnik4.png&diff=133743File:S3dssbadnik4.png2010-01-01T22:53:38Z<p>GoldS: Category:Sonic 3D: Flickies' Island Sprites</p>
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<div>[[Category:Sonic 3D: Flickies' Island Sprites]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:S3drrbadnik2.png&diff=133742File:S3drrbadnik2.png2010-01-01T22:53:21Z<p>GoldS: Category:Sonic 3D: Flickies' Island Sprites</p>
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<div>[[Category:Sonic 3D: Flickies' Island Sprites]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:TPBadnik.png&diff=133718File:TPBadnik.png2010-01-01T22:13:24Z<p>GoldS: Category:Sonic Triple Trouble Sprites</p>
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<div>[[Category:Sonic Triple Trouble Sprites]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:MJBadnik.png&diff=133717File:MJBadnik.png2010-01-01T22:13:10Z<p>GoldS: Category:Sonic Triple Trouble Sprites</p>
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<div>[[Category:Sonic Triple Trouble Sprites]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:SPBadnik.png&diff=133716File:SPBadnik.png2010-01-01T22:12:54Z<p>GoldS: Category:Sonic Triple Trouble Sprites</p>
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<div>[[Category:Sonic Triple Trouble Sprites]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:GTBadnik.png&diff=133715File:GTBadnik.png2010-01-01T22:12:28Z<p>GoldS: Category:Sonic Triple Trouble Sprites</p>
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<div>[[Category:Sonic Triple Trouble Sprites]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:Spidal_Tap.png&diff=133714File:Spidal Tap.png2010-01-01T22:11:59Z<p>GoldS: Category:Sonic Triple Trouble Sprites</p>
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<div>[[Category:Sonic Triple Trouble Sprites]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:Rabibin.png&diff=133713File:Rabibin.png2010-01-01T22:11:31Z<p>GoldS: Category:Sonic Triple Trouble Sprites</p>
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<div>[[Category:Sonic Triple Trouble Sprites]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:Penguin_Bomber.png&diff=133712File:Penguin Bomber.png2010-01-01T22:11:03Z<p>GoldS: Category:Sonic Triple Trouble Sprites</p>
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<div>[[Category:Sonic Triple Trouble Sprites]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:Mecha_Hiyoko.png&diff=133711File:Mecha Hiyoko.png2010-01-01T22:10:44Z<p>GoldS: Category:Sonic Triple Trouble Sprites</p>
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<div>[[Category:Sonic Triple Trouble Sprites]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:Kameka.png&diff=133710File:Kameka.png2010-01-01T22:10:31Z<p>GoldS: Category:Sonic Triple Trouble Sprites</p>
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<div>[[Category:Sonic Triple Trouble Sprites]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:Bomblur.png&diff=133709File:Bomblur.png2010-01-01T22:09:57Z<p>GoldS: Category:Sonic Triple Trouble Sprites</p>
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<div>[[Category:Sonic Triple Trouble Sprites]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:Sadv3cabadnik2.png&diff=133652File:Sadv3cabadnik2.png2010-01-01T14:50:24Z<p>GoldS: </p>
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<div></div>GoldShttps://info.sonicretro.org/index.php?title=File:Sadv3ctbadnik4.png&diff=133651File:Sadv3ctbadnik4.png2010-01-01T14:50:09Z<p>GoldS: </p>
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<div></div>GoldShttps://info.sonicretro.org/index.php?title=File:Sadv3tkbadnik4.png&diff=133650File:Sadv3tkbadnik4.png2010-01-01T14:49:53Z<p>GoldS: </p>
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<div></div>GoldShttps://info.sonicretro.org/index.php?title=File:Sadv3shbadnik4.png&diff=133636File:Sadv3shbadnik4.png2010-01-01T14:31:02Z<p>GoldS: uploaded a new version of "File:Sadv3shbadnik4.png":&#32;New version.</p>
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<div>[[Category:Sonic Advance 3 Sprites]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:Spinnerticketdisplay.jpg&diff=133605File:Spinnerticketdisplay.jpg2010-01-01T13:54:45Z<p>GoldS: uploaded a new version of "File:Spinnerticketdisplay.jpg"</p>
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<div>The display on the Sonic and Tails Spinner that shows how many tickets you've won.<br />
{{hardware|Arcade}}</div>GoldShttps://info.sonicretro.org/index.php?title=File:Cabinetart2.jpg&diff=133597File:Cabinetart2.jpg2010-01-01T13:50:10Z<p>GoldS: uploaded a new version of "File:Cabinetart2.jpg":&#32;This'll do for now.</p>
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<div>More Sonic and Tails spinner artwork. Never thought you'd see Gamma on an arcade machine, huh?<br />
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{{hardware|Arcade}}</div>GoldShttps://info.sonicretro.org/index.php?title=File:Cabinetart1.jpg&diff=133596File:Cabinetart1.jpg2010-01-01T13:49:16Z<p>GoldS: uploaded a new version of "File:Cabinetart1.jpg":&#32;This'll do for now.</p>
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<div>Cabinet Art for the Sonic and Tails Spinner.<br />
{{hardware|Arcade}}</div>GoldShttps://info.sonicretro.org/index.php?title=File:Scdsuper.png&diff=133584File:Scdsuper.png2010-01-01T13:20:11Z<p>GoldS: </p>
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<div>[[Category:Sonic CD Game Secrets Images]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:Scdsuper.png&diff=133583File:Scdsuper.png2010-01-01T13:18:26Z<p>GoldS: uploaded a new version of "File:Scdsuper.png":&#32;Better version.</p>
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<div>[[Category:Sonic CD Game Secrets Images]]<br />
{{replace}}</div>GoldShttps://info.sonicretro.org/index.php?title=File:S3C0408_mhz_ringsfin.png&diff=133565File:S3C0408 mhz ringsfin.png2010-01-01T12:29:36Z<p>GoldS: uploaded a new version of "File:S3C0408 mhz ringsfin.png":&#32;New version.</p>
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<div>[[Category:The Sonic 3 Beta Wiki - Sonic3C 0408 Mushroom Hill Zone Images]]</div>GoldShttps://info.sonicretro.org/index.php?title=File:S3C0408_mhz_ringsproto.png&diff=133564File:S3C0408 mhz ringsproto.png2010-01-01T12:28:44Z<p>GoldS: uploaded a new version of "File:S3C0408 mhz ringsproto.png":&#32;New version.</p>
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<div>[[Category:The Sonic 3 Beta Wiki - Sonic3C 0408 Mushroom Hill Zone Images]]</div>GoldShttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_CD/Hidden_content&diff=115774Sonic the Hedgehog CD/Hidden content2009-07-14T21:19:20Z<p>GoldS: /* Level Objects */</p>
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<div>==Lost Sprites==<br />
{|class="prettytable"<br />
!Artwork||Name||Description<br />
|-<br />
|[[Image:SCD eyes closed.png|58px|center]]||Sonic with eyes closed||An unused sprite of Sonic with his eyes closed. Could have been used as part of an idling animation, akin to ''[[Sonic 2]]''<nowiki>'</nowiki>s two stages of waiting, and ''[[Sonic 3]]'''s [[Game Secrets:Sonic the Hedgehog 3|unused animation]] of Sonic nodding off to sleep<br />
|-<br />
|[[Image:SCD electrocuted.png|160px|center]]||Sonic being electrocuted||An unused animation of Sonic being shocked by electricity. It may have been used in [[Wacky Workbench]], which contains various level elements with the potential to electrocute the player. It could also have been used in [[Collision Chaos]], as part of the Metal Sonic sequence.<br />
|-<br />
|[[Image:SCD fallshrink.png|118px|center]]||Sonic falling||An unused animation of Sonic falling into the distance. Purpose is unknown. A [[Game Secrets:Sonic the Hedgehog (16-bit)|similar animation]] was found in ''[[Sonic 1]]'' which was also unused.<br />
|-<br />
|[[Image:Scdrun1.gif|82px|center]]||Sonic waving his arms||An unused animation of Sonic waving his arms with his palms outstretched. This could have been used in [[Tidal Tempest]] when walking through the water, to simulate an attempt at moving more quickly.<br />
|-<br />
|[[Image:SCD looking over shoulder.png|48px|center]]||Sonic looking backwards||An unused sprite of Sonic looking over his shoulder. Purpose unknown.<br />
|-<br />
|[[Image:SCD sneeze.png|140px|center]]||Sonic sneezing||An unused animation of Sonic sneezing. Purpose is unknown. There is a scene in the opening cartoon where Sonic looks up and then sneezes, easily seen when watching frame by frame. This could possibly mean that the cartoon may have at one point in development been sprite-based, but this is unlikely.<br />
|-<br />
|[[Image:Scdfall.png|148px|center]]||Sonic upside-down||An unused animation of Sonic upside-down with his eyes wide and his mouth open. This suggests that this animation could have either been used for an alternate death animation, or if Sonic was caught by an environmental hazard that dangles him in the air somehow.<br />
|-<br />
|[[Image:Scdhit.png|94px|center]]||Sonic grabbing||An unused sprite of Sonic grabbing onto something and attempting to create traction. This implies that he may have been trying to stop something from pulling him into some sort of hazard. Part of a scrapped badnik, maybe?<br />
|-<br />
|[[Image:SCD_WW_Swinging.png|128px|center]]||Sonic on horizontal pole||Similar to the other horizontal pole sprites from [[Wacky Workbench]], this one has Sonic swinging his feet forward. Perhaps he originally had to pull away from electrical hazards positioned underneath.<br />
|-<br />
|[[Image:SCD_sp_Sinking.png|center]]||Sonic shrugging||An unused animation of Sonic shrugging his shoulders. Note that his spikes rise during each frame--many believe this implies a transformation into [[Super Sonic]], though such a notion is purely speculation. These sprites are found in the SPSS__.BIN, which contains Sonic's special stage specific sprites. In the final frames of the animation, the very bottoms of his feet disappear, as though he is sinking into something. Perhaps an unused quicksand hazard, or even being pulled out of the special stage altogether, as a failure to obtain the time stone animation.<br />
|-<br />
|[[Image:SCD hanging.png|124px|center]]||Sonic hanging||An animation of Sonic being pulled up by... something. Purpose unknown. These sprites are also found in the SPSS__.BIN. Early beta shots show hot-air balloons, not UFOs, in the Special Stages. Perhaps they caught Sonic and floated him around?<br />
|-<br />
|[[Image:SCD_sp_Falling.png|center]]||Sonic falling back||An animation of Sonic being knocked back. Purpose unknown. These sprites are also found in the SPSS__.BIN.<br />
|-<br />
|[[Image:SCD_sp_Leaping.png|center]]||Sonic leaping||Purpose unknown. These sprites are also found in the SPSS__.BIN.<br />
|-<br />
|[[Image:Scdsuper.png|112px|center]]||Sonic with chest forward||An unused animation of Sonic with his arms outstretched and his chest pushed out in front of him. Whilst its purpose is unknown, many believe that this is somehow related to transforming into [[Super Sonic]].<br />
|-<br />
|[[Image:Scdturn.png|66px|center]]||Sonic skidding||An animation of Sonic skidding whilst looking the other way. It is unused in the main game, but does appear during the "You Are Greatest Player!" sequence seen once beating the Time Attack scores. It's fairly similar to the skidding animation in ''[[Sonic Crackers]]'', and could have been used while skidding at higher speeds in contrast to the normal skidding animation, which was modified from ''Sonic 1''.<br />
|-<br />
|[[Image:Amyhearts.png|center]]||Unused Amy sprites||Unused sprites of [[Amy]] with hearts in her eyes. Not used at any point in the game.<br />
|}<br />
<br />
==Level Objects==<br />
{|class="prettytable"<br />
!Artwork||Name||Description<br />
|-<br />
|[[Image:Scdslick.png|center]]||Oil Slick||Oil slick used in special stages that cause you to slip. These can be found normally in some prototypes of ''Sonic CD'', but are unused in the final game.<br />
|-<br />
|[[Image:Brokenswitch.png|center]]||Broken Switch||An unused broken switch sprite found within the ROM. Speculation shows that they may have been used in the bad future of a zone, to prevent access to certain routes. Other switch sprites for comparison.<br />
|-<br />
|[[Image:QQPlatform.gif|center]]||Platform||An unused platform which moves up and down while moving to the left. It comes in two variations; a pair and a group of four, all of which do the same thing (though in the latter, the top row are flipped vertically). The object belongs to the present version of [[Quartz Quadrant Zone]].<br />
|}<br />
<br />
==Extra Special Stage==<br />
[[Image:Scdextra.png]]<br />
<br />
An extra special stage can be accessed from the Sound Test menu by setting all the 3 selections to 07. According to a former Sega Europe QA Tester, an extra [[Time Stones|Time Stone]] was to be collectable here. When collected in addition to the previous Time Stones, "S" TV monitors would appear where the ring TVs were previously located. When broken, you would morph into a gimped version of [[Super Sonic]], which would simply grant you invincibility and greater speed. Graphics would not change.<br />
<br />
==Time Attack Icons==<br />
Two Time Attack icons show differences from the final game. The Quartz Quadrant icon shows purple crystals in the foreground. These are not found in final, but are present in the 510 proto, but green in color. The Tidal Tempest icon shows ripples in the foreground. In final the ripple effect is only applied to the background. The 510 proto has the ripple effect in the background.<br />
<br />
<gallery><br />
Image:SCD QuartzTA.png|Quartz Quadrant icon.<br />
Image:SCD TidalTA.png|Tidal Tempest icon.<br />
</gallery><br />
<br />
==Unused Music Loops==<br />
Within the ISO for one of the [[Sonic CD]] prototypes were some specific files, preceded with the letters "SNCBNK", with a number afterwards. The numbers referred to the timezone for which the file represented.<br />
<br />
Each file is a small music loop, played using the PCM chip on the [[Sega CD]], in accordance to the timezone it represents. Speculation has been rampant as to their use, but two theories have stemmed that seem to be relatively plausible:<br />
* They were intended to be used to bridge the gap between when a CD audio track plays and when it starts again.<br />
* They were intended to be played at the start of a level, before the CD audio played.<br />
<br />
Of course, there's no concrete evidence to support either idea, but it's an interesting debate nonetheless.<br />
<br />
Get the files {{file|SCD_SNCBNK.zip|here}}, courtesy of [[ICEknight]]. Get [[Shadow Hog]]'s edited files merged with the CD audio tracks {{file|SNCBNK_ShadowHog.rar|here}}. Check out discussion of this oddity in {{LinkRetro|topic=8335|title=this forum topic.}}<br />
<br />
==Prototype Music Tracks==<br />
In the 510 beta of [[Sonic CD]], there were two distinctly different music tracks not featured in the final version of the game. scd510_28.mp3 is an alternate [[Speed Shoes|speed shoes]] track, while scd510_25 is an alternate title screen track.<br />
<br />
Get them {{file|SCD510Music.rar|here}}.<br />
<br />
{{SonicCDZones}}<br />
[[Category:Game Secrets|Sonic the Hedgehog CD]]</div>GoldShttps://info.sonicretro.org/index.php?title=Lacey_Chabert&diff=86171Lacey Chabert2008-10-10T23:33:29Z<p>GoldS: /* Gallery */</p>
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<div>[[Image:LaceyChabert.jpg|thumb|190px|Lacey Chabert, the voice actor of Princess Elise in Sonic the Hedgehog (2006).]]<br />
'''Lacey Chabert''' (b. September 30, 1982 in Pasadena, California) is an American actor who starred as Claudia Salinger on the television series ''Party of Five'' from 1994-2000.<br />
<br />
She became known worldwide for her role on the television series Party of Five. She started playing the role when she was 11 and grew up over the course of the show and was nearing adulthood at the time of its cancellation.<br />
<br />
Other notable roles were Gretchen Wieners in the film "Mean Girls" and Amanda Becker in "Not another Teen Movie" and Meg Griffin in the first season of ''Family Guy''. In 2007, Lacey Chabert filmed a pilot called "The Hot Years", which revolved around four female friends that live together. The Pilot was not picked up as a series.<br />
<br />
Lacey was also the voice of the video game character [[Princess Elise The Third]] in the 2006 video game ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]''. <br />
<br />
==<s>Fap fodder</s> Gallery==<br />
<gallery><br />
Image:Lacey Chabert2.jpg<br />
Image:Lacey Chabert3.jpg<br />
Image:Lacey Chabert4.jpg<br />
Image:Lacey Chabert5.jpg<br />
Image:Lacey Chabert6.jpg<br />
Image:Lacey Chabert7.jpg<br />
Image:Lacey Chabert8.jpg<br />
Image:Lacey Chabert9.jpg<br />
Image:Lacey Chabert9a.jpg<br />
Image:Lacey Chabert9b.jpg<br />
</gallery><br />
<br />
==External links==<br />
* [http://www.imdb.com/name/nm0000327/ Lacey Chabert] at IMDB<br />
* [http://www.youtube.com/watch?v=QX_bvIAwtds&feature=related Pleasure Divers clip] on Youtube. [http://i526.photobucket.com/albums/cc350/zeekiofredrico/LaceyChabertDance1.gif Gif] [http://i526.photobucket.com/albums/cc350/zeekiofredrico/LaceyChabertDance2.gif version].<br />
[[Category:Voice Actors]]</div>GoldS