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For Superman43 (talk | block log | uploads | logs)
- 17:22, 13 October 2017 (diff | hist) . . (+146) . . Mirage Saloon Zone
- 17:19, 13 October 2017 (diff | hist) . . (+7) . . Hydrocity Zone (Sonic Mania) (Jellygnite also appears in Hydrocity Zone Act 2.)
- 08:31, 7 October 2017 (diff | hist) . . (+84) . . Studiopolis Zone
- 15:45, 16 September 2017 (diff | hist) . . (+118) . . Green Hill Zone (Sonic Mania) (Moving platforms having springs on them are in Sonic CD´s Quartz Quadrant only (in 16-bit era games).)
- 15:24, 16 September 2017 (diff | hist) . . (+184) . . Lava Reef Zone (Sonic Mania) (→References)
- 15:12, 16 September 2017 (diff | hist) . . (+1) . . Green Hill Zone (Sonic Mania)
- 15:11, 16 September 2017 (diff | hist) . . (+121) . . Green Hill Zone (Sonic Mania) (Breakable floor reminiscent of Hill Top Zone´s breakable rocks at the bottom of loop-de-loops.)
- 07:38, 14 September 2017 (diff | hist) . . (-1) . . Hotaru
- 07:37, 14 September 2017 (diff | hist) . . (+41) . . Hotaru (There are always pairs of Hotarus in Sonic CD´s Stardust Speedway. Sonic Mania´s Stardust Speedway uses the laser-firing variant seen in the Sonic CD´s Metallic Madness.)
- 07:32, 14 September 2017 (diff | hist) . . (+100) . . Stardust Speedway Zone (Sonic Mania) (Hotaru badnik in Sonic Mania uses attack pattern of Hotaru´s in Sonic CD´s Metallic Madness. In the original Stardust Speedway there were always coming in pairs, as in the Mania´s mini-boss.)
- 08:30, 7 September 2017 (diff | hist) . . (+106) . . Flying Battery Zone (Sonic Mania) (In Act 2 of Flying Battery Dr.Eggman escapes with a jet pack similarly to how he escapes after Palmtree Panic boss fight in Sonic CD.)
- 17:35, 1 September 2017 (diff | hist) . . (+51) . . Chemical Plant Zone (Sonic Mania) (Tubes were also in Quartz Quadrant in Sonic CD.)
- 03:25, 31 August 2017 (diff | hist) . . (-1) . . Asteron
- 03:24, 31 August 2017 (diff | hist) . . (+260) . . Asteron (Asterons in Sonic Mania added)