Actions

Sonic the Hedgehog 3D Action Game

From Sonic Retro

3DActionGame Box Front.jpg
Fast facts on Sonic the Hedgehog 3D Action Game
Manufacturer: Waddingtons
Release Date RRP Code Rating
Toy
UK
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Sonic the Hedgehog 3D Action Game is a Sonic the Hedgehog board game published by Waddingtons in the United Kingdom.

Story

The evil Dr. Robotnik has captured all of Sonic the Hedgehog's friends and turned them into robots. The object of the game is to be the first player to get their Sonic through the zone and onto level 3 to free them.

Gameplay

The game is playable between 2-4 players. Each player chooses a Sonic token and 3 life tokens corresponding to the color of their Sonic's token. Each Sonic is placed on the start spaced while the tokens are placed in front of each player, by the side of the game. A spinner is spun to see who goes first, the player with the highest number goes first, and play follows in a clockwise direction. Each player spins the spinner in turn and then moves their Sonic along the path the number of spaces shown. During play, you are not allowed to share the same space on the path as your opponents, (unless it is one of the larger start, arrow, or flipper spaces). If you do land on an occupied space, the player moves their Sonic back along the path to the nearest available space.

Rings are collected by landing on a space showing a ring. After landing on a ring space, the player takes a hanging ring and keeps it in front of them, by the side of the game. There are only 8 rings to collect in any one game.

3 Badniks are spread out across the board the player must avoid. If the player lands on a Badnik space while in possession of any rings, they lose all rings they've collected. Lost rings are returned to the hanging pegs on level 2. If the player is not in possession of any rings while on a Badnik space, they lose a life. Whenever you lose a life during the game, 1 life token is discarded and the Sonic piece is moved back along the circular path to the last arrow space. When all life tokens are lost, the player is out of the game.

When you reach the flipper space (you do not need an exact throw to land on the flipper space), the player tries to flip their Sonic onto level 2, on that go. It doesn't matter if their Sonic doesn't land upright, as long as it lands on level 2. After making it, the player stands on the arrow space (number 4) and continue on their next turn. If the Sonic misses level 2 and lands anywhere else within the game box, apart from the river, the player picks the piece back, stands it back on the flipper, and tries again on their next go. If however, the piece lands outside the gamebox, or in the river, the player loses a life and goes back to the flipper space. The player then tries again on their next go.

The player works their way around level 2, crossing the bridge onto the adjacent second level. If the player lands on the 1-up space, only available on level 2, they make take an extra life, up to a maximum of 3. In order to pass Robotnik, the player spins the spinner and moves their Sonic as normal. Robotnik sits on the spinner on level 2-B and if the spinner is spun and lands on a Sonic, the player loses their rings along with a life. If the player manages to get around Robotnik, they drop down through the hole and progress onto the flipper again. The player then attempts to flip their Sonic onto level 3.

The game is complete once a player reaches level 3.

Resources

Physical scans