Actions

Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Death Egg Zone

From Sonic Retro

Back to: Sonic the Hedgehog 3C (prototype 0408)/Comparisons.

Act 1

Sonic3C0408 MD DEZ1 Start.png
Sonic 3C 0408
Sonic3&K MD DEZ1 Start.png
Sonic 3 & Knuckles final

Sonic and Tails don't walk in at the start of the Act.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

Strangely, the background colour for Act 1 is red instead of black like all the other Zones, leading to a red overscan border.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map De1.png
Sonic 3 & Knuckles final

The anti-gravity orb here was replaced with a speed launcher, and a yellow spring was added behind the light ramp.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map De1.png
Sonic 3 & Knuckles final

Rings would be added to the slope, and the yellow spring would be replaced with a Super Ring.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map De1.png
Sonic 3 & Knuckles final

A Lightning Shield and Rings would be added here later on.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map De1.png
Sonic 3 & Knuckles final

Two Super Rings and an Invincibility were later added to this empty bonus room found to the right of the first conveyor belt elevator sequence...but the spikes blocking access to it were never removed. Oops.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map De1.png
Sonic 3 & Knuckles final

Another empty bonus room that would later be filled - in this case, all three types of Shield.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map De1.png
Sonic 3 & Knuckles final

Another instance of missing Rings that would be added later. Only Tails will be able to get these.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map De1.png
Sonic 3 & Knuckles final

Yet another empty bonus room. This one would get Invincibility.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map De1.png
Sonic 3 & Knuckles final

In the secret Tails-centric route, Rings and another Lightning Shield would be added here later.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map De1.png
Sonic 3 & Knuckles final

This half-pipe in the final light beam transportation section is missing a Chainspike.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

Red Eye's pillar overlaps the player and has tile transparency issues.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

The explosions seen when Red Eye moves to its second phase last longer than usual.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

Red Eye's laser overlaps the floor.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

The palette changes too soon when transitioning to Act 2. In Sonic & Knuckles 0525 and later, the palette is changed after the Act 2 transition completes.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

If the signpost has been hit before landing, it'll fall at an angle when the floor explodes during the Act 2 transition.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

Tails has an animation error during the Act 2 transition.

Map

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final


Act 2

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map De2.png
Sonic 3 & Knuckles final

Three Rings would be added the light bridge, and a set of spikes would be swapped out for a Chainspike.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map De2.png
Sonic 3 & Knuckles final

The dead-end at the anti-gravity crossroad would have a Lightning Shield added to it.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map De2.png
Sonic 3 & Knuckles final

The conveyor belt lift encountered by going left at the crossroad is lacking in danger.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map De2.png
Sonic 3 & Knuckles final

Another Chainspike was added to this section, encountered after going right at the crossroad.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map De2.png
Sonic 3 & Knuckles final

Act 2 also has its share of empty bonus rooms. This one would have three Super Rings added to it.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

After defeating the Death Ball, the player will encounter a Capsule that will end the Act with a results tally.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

The player then advances to the right of the screen and goes straight to The Doomsday Zone regardless of whether or not they have all of the Chaos Emeralds, skipping the Kyodai Eggman Robo.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

If the player goes to the final battle via the level select (by selecting Doomsday Act 2 with debug mode enabled), they will find that it is really incomplete, only having a background, a few Rings, no title card, and various poses of the Kyodai Eggman Robo laid out throughout the level. There's nowhere to stand on, so they'll fall and die over and over.

Sonic3C0408 MD Sprite DeathEggBossFloor.png
Sonic 3C 0408
Sonic&Knuckles MD Sprite DeathEggBossFloor.png
Sonic 3 & Knuckles final

By browsing around in the final boss area, the player can find an early floor tile that was changed in later prototypes and the final game.

Map

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final


100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final


References


Sonic the Hedgehog 3C (prototype 0408), prerelease version of Sonic the Hedgehog 3
Sonic3 title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 3 development