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Sonic the Hedgehog 2 (alpha)/Comparisons/Oil Ocean Zone

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Act 1

Sonic2Alpha MD OOZ1 OilTiles.png
Alpha
Sonic2 MD OOZ1 OilTiles.png
Final game

Oil Ocean Zone is a bit of a building site, with some strange block placement at the beginning.

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Alpha
Sonic2 MD Map OOZ BG.png
Final game

The background resembles the Simon Wai prototype, sucking up oil while the sun does not animate.

Sonic2Alpha MD OOZ1 Balls.png
Alpha
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Final game

The small, rolling checkered balls, activated by switches are still abundant.

Sonic2Alpha MD OOZ1 SuperSonicFlame.png
Alpha
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Final game

The green flames can hurt Super Sonic, causing him to drop all his rings.

Sonic2Alpha MD OOZ1 Slides.png
Alpha
Notavailable.svg
Final game

Oil slides have no effect.

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Alpha
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Final game

Loads of objects are misaligned. There are lifts inside scenery and switches floating in mid-air.

Sonic2Alpha MD OOZ1 End.png
Alpha
Sonic2 MD OOZ1 End.png
Final game

The screen locks at the end of the Act but there is no Signpost

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Alpha
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Final game


Act 2

Sonic2Alpha MD OOZ2 MissingLift.png
Alpha
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Final game

The lift is missing at the start of Act 2, so it can only be navigated with edit mode.

Sonic2Alpha MD OOZ2 SuperSonicPurpleSpikes.png
Alpha
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Final game

The giant purple moving spikes can hurt Super Sonic in this build.

Sonic2Alpha MD OOZ2 End.png
Alpha
Notavailable.svg
Final game

The screen locks for a boss fight, but none appear.

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Alpha
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Final game


References


Sonic the Hedgehog 2 (alpha), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

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Part of Sonic the Hedgehog 2 (16-bit) development