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Sonic the Hedgehog (8-bit)/Comparisons/Green Hill Zone

From Sonic Retro

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Act 1

Sonic1 SMS Comparison GHZ Act1Start.png
Master System version
Sonic1 GG Comparison GHZ Act1Start.png
Game Gear version

A lot of the scenery in Green Hill Zone was adjusted for the Game Gear. Flowers are slightly different, trees are shorter, and ring placements differ for reasons unknown.

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Master System version
Sonic1 GG Comparison GHZ Act1Mountain.png
Game Gear version

The background mountains are different colours.

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Master System version
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Game Gear version

This totem pole has five "heads" high on the Master System, but only two on the Game Gear.

Sonic1 SMS Comparison GHZ Act1HillSign.png
Master System version
Sonic1 GG Comparison GHZ Act1HillSign.png
Game Gear version

The Game Gear version is keen on adding lots of little signs to guide players. This one helpfully points out Green Hill has hills.

Sonic1 SMS Comparison GHZ Act1SpikeSign.png
Master System version
S1GG warning sign.png
Game Gear version

Also new to the Game Gear version are signs warning players of spike pits. The spikes themselves are also smaller in the Game Gear version.

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Master System version
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Game Gear version


Act 2

Sonic1 SMS Comparison GHZ Act2HoleSign.png
Master System version
Sonic1 GG Comparison GHZ Act2HoleSign.png
Game Gear version

The Game Gear warns you in advance of falling into the hole.

Sonic1 SMS Comparison GHZ Act2DownSign.png
Master System version
Sonic1 GG Comparison GHZ Act2DownSign.png
Game Gear version

More signs, this time telling you to go down.

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Master System version
Sonic1 GG Comparison GHZ Act2UnderwaterCrabmeat.png
Game Gear version

Enemy placements differ between the two versions. On the Game Gear, there are Crabmeats underwater.

Sonic1 SMS Comparison GHZ Act2Tunnel.png
Master System version
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Game Gear version

On the Master System, the arrow monitor is below ground. This tunnel is removed on the Game Gear.

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Master System version
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Game Gear version


Act 3

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Master System version
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Game Gear version

The Game Gear plays host to the worst Sonic the Hedgehog boss in history. Eggman's vertical position is reduced, so while on the Master System you're forced to wait until Eggman starts attacking to hit him, on the Game Gear he's always within range, so you just need to jump. This is the opposite of most Game Gear bosses throughout the series, where the reduced space usually means quicker reaction times are needed.

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Master System version
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Game Gear version


References


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