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Sonic Mania/Bugs/Metallic Madness Zone

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Glitches specific to Metallic Madness Zone in Sonic Mania and Sonic Mania Plus.

Act 1

Act 2

Bad boundary lock

SonicMania Bug MMZEncoreScreenLock1.png
Have your partner drop, then rush to the right.
SonicMania Bug MMZEncoreScreenLock2.png
Sorry, going nowhere

In Encore Mode, locate the final Giant Ring of Metallic Madness Zone Act 2, and have one character drop down to the boss arena, then quickly get the other character up to the Giant Ring. If the other character rolls into the boss arena offscreen at this point, the level boundary will be set in the wrong place, trapping the player and forcing a restart.

A Super form is recommended for the extra speed needed to perform the glitch.

Not fixed in any version.


Break the post-Act 2 cutscene

SonicMania Bug MMZCutsceneBreak1.png
SonicMania Bug MMZCutsceneBreak2.png
SonicMania Bug MMZCutsceneBreak3.png
SonicMania Bug MMZCutsceneBreak4.png

After defeating the Gachapandora, the game expects the player to be standing on top of the Capsule after Metallic Madness Zone Act 2 is cleared. However in either Encore Mode or with Sonic and Tails in Mania Mode, having the second character break open the Capsule off-screen causes weird things to happen. If the lead character is still small, they will briefly become normal-sized for their victory animation before the correct animations play, and the player will see the background change immediately when the results tally disappears. Afterwards, the player's characters will not be properly centered when they move forward, and possibly have weird palettes when the lightning strikes in the background. The cutscene still plays as normal, otherwise.

Not fixed in any version.


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