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Sonic 3D: Flickies' Island (Mega Drive prototype; 1996-08-14)/Comparisons

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Back to: Sonic 3D: Flickies' Island (Mega Drive prototype; 1996-08-14).

General comparisons

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814 prototype
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Final game

Near the end of this prototype is the begining of another game. This text was found in its header "NOSEGAY is a word (C)T-SN 1993.MARPSY-Q". All headers are required to contain the word "Sega". Thus it would be No Sega Y.

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814 prototype
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Final game

The Sega logo has the old "Sega" sound. It also shatters at the end (like when you get a Game Over) instead of the letters zooming off the screen.

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814 prototype
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Final game

No intro movie is played (before starting the game, and after).

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73 prototype
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814 prototype
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Final game

The title screen is similar to the E3 demo released by drx earlier. This is the first time the words "Press Start" appear on the title. Although the text is much larger, and appears on the bottom of the screen instead of the middle.

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814 prototype
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Final game

This is the first Beta to feature Title cards at the beginning of the level.

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814 prototype
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Final game

The text "Pause" will appear when the game is paused. It would not on the previous beta.

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814 prototype
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Final game

Pressing A+Start while playing will skip to the next level.

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814 prototype
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Final game

The "Level Complete" screen is very basic, and there is no final score tally.

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814 prototype
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Final game

This is the first prototype that has dust when doing the Spin Dash.

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814 prototype
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Final game

The game terminates after Panic Puppet Zone, with a screen saying "To Be Continued...". Pressing a button or waiting for the music to stop brings you back to the Sega screen.

References


Sonic 3D: Flickies' Island (Mega Drive prototype; 1996-08-14), prototype version of Sonic 3D: Flickies' Island
Sonic3D814 MD Title.png

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Part of Sonic 3D: Flickies' Island development