- Back to: Sonic 3D: Flickies' Island (Mega Drive prototype; 1996-07-03).
General comparisons
The Sega screen uses the classic Japanese Sega jingle, as opposed to the North American "Sega scream" one used in the final game. It also uses a transition similar to the game over screen in the final game.
While using the same 3D assets as a base, the title screen for Sonic 3D would be re-rendered a few times during the game's run. This prototype has a version with more colour, but is cropped at the edges and is rendered in the Mega Drive's 256x224 resolution rather than the final's 320x224.
The game still claims to be an E3 demo (which it isn't), the copyright is missing and there is no flashing "PRESS START" text. There is no animated introduction either - Jon Burton has gone on record saying that the intro was added right at the end of the game's development, as a surprise for Sega.
There is no options screen or title cards - the player starts straight away in Green Grove Zone Act 1.
Completing a level will present a bare-bones "LEVEL COMPLETE" screen.
Spin Dashing produces no dust.
There is no "PAUSE" text when paused.
The unused early title card is very different from the final game, styled after the title cards used in Sonic the Hedgehog 3 and Sonic & Knuckles. It is a single static screen that fades in and out, rather than appearing when an Act begins.
Level comparisons
References