Sonic 2 Delta Ultimate
From Sonic Retro
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This article is a work in progress. Its content and location may change completely and frequently until this notice is removed. |
Sonic 2 Delta Ultimate |
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Version: v1.00? maybe? not listed any where |
Last release: 2025/Jan/19 |
Status: Active |
System: Sega Mega Drive |
Original game: Sonic the Hedgehog 3 & Knuckles |
Credits: Esrael Neto |
Sonic 2 Delta Ultimate is a new ROM hack by famed Sonic scene member Esrael Neto, which is Sonic the Hedgehog 2 with extra content, improvements and some prototype elements restored
The base Version of this hack was formerly titled Sonic 2 Delta and was based upon the Simon Wai prototype; version 0.24 transferred the codebase to ‘revision 2’ of Sonic 2 from Sonic Compilation, and version 0.29 moved to the Sonic the Hedgehog 3 & Knuckles codebase, shortly followed by a name change to Sonic Delta 40 Mb, which this Sonic Delta 40 Mb was used as a base for this hack.
Contents
Emulator Compatibily (Please Read Me)
Android Emulators:
- You can play it In RetroArch in all cores you want.
- MD Emu is broken,
(ANY OTHER SIMILAR EMULATOR DOESNT SUPPORTS)
- GenPlusDroid Supports normally, even through being a old Emulator.
PC Emulators:
- You can also play it In RetroArch in all cores you want.
- You can play in Kega Fusion normally even through being a old Emulator
- on Gens is a bit unstable so its not recomended.
- Also Supports Blastem Normally but not recomended.
Playing in a Emulator that Doesnt Supports Delta, a Blue Screen will appears saying you need Sega Mapper to play with (PLEASE DO REPORT THIS TO NETO BECAUSE HE HAS NOTHING TO DO WITH
Zone-Specific Content
Many Zones are still unused and can be seen with Par/GG Cheat Codes Note that this are still are still being made. (WIP)
- Emerald Hill Zone: Contains Prototype and Final Layout Selector, and the scrapped Snail Badniks are replaced with the coconuts badniks.
- Winter Zone: The Name of this Zone Here is called "Winter Hill" The graphics that are used are so similar (if not, almost identical) to Brenda Ross Mockup, with the layouts derived from the Sonic Triple Trouble - Robotnik Winter Zone. There are trees present but not Christmas trees. The BGM is a 16-bit recreation of Robotnik Winter Zone's music, and an original boss fight has been coded for it, named the "Penguin Blaster" it doesn't have a layout selector.
- Wood Zone: The graphics are similar to what is seen in the Simon Wai prototype. It uses the Simon Wai prototype version of the Emerald Hill 2 player music as its BGM. It also has an original boss fight, named the "Saw Mobile" also doesn't have a layout selector.
- Chemical Plant Zone: Have Prototype/Final layout, In Prototype Layourt Small minor alterations were made, such as the loops having slanted corners from the Nick Arcade prototype.
- Aquatic Ruin Zone: can be used the Layout from the Simon Wai Prototype or final
- Casino Night Zone: Have Prototype/final layout. The slot machines use graphics from the Sonic 3 slot machine bonus stage for consistency.
- Mystic Cave Zone: Uses the Layout from SIimon Wai prototype or final.
- Hidden Palace Zone (Sonic 2): The graphics are the same as those found in the Nick Arcade prototype and some from 2013 Mobile Version, with a layout extending from said prototype. A lift can be found on the long ramp; this was unused in the Nick Arcade prototype. This zone's boss is a near-perfect recreation of the Hidden Palace Zone boss from the 2013 Sonic 2 Mobile Version it does not have a layout selector.
- Sand Shower Zone: Uses graphics similar to the mockup screenshot. It's a desert-only setting. The zone has a custom boss fight against the Bead Worm, based on the boss of the same name from Sonic Chaos. The boss is set on a moving train in an homage to Mirage Saloon Zone It does not have a layout selector.
- Oil Ocean Zone: Have its both final/Prototype layout with final have layout from the Knuckles in Sonic 2 with some extra objects.
- Metropolis Zone: have Prototype/final layout
- Cyber City Zone: The Background uses the old Sonic Delta BG, The layouts, Foreground/layout are made by Hez, These new Objects are all made by Neto. Now we have 3 acts as well we have only have a shooting pig as a badnik and a Boss on the Third Act, and the boss is a reimagining of Sonic Mania's Studiopolis Zone boss it doesnt have a layout selector.
- Death Egg Zone (Sonic 2): 3 rings are present at the start of the zone when you beat it no animated cutscene is shown and throws player to Sega Screen
Game-Wide Content
In addition to all the zone changes above, Sonic 2 Delta Ultimate also has some changes that apply to the whole game.
- Bonus stages: bonus stages are now accessed based on the remainder when you divide your ring count by 4: if the remainder is 0, you go to the slot machine; if it's 1, you go to Glowing Spheres; if it's 2, you go to the gumball machine; and if it's 3, you go to a Sonic 1 special stage with a 1-Up at the end instead of an emerald.
- Special stages: the Sonic 2 zones now have Giant Rings hidden throughout the stage, like the S3&K zones. These rings send you to the half pipe stages from Sonic 2. Non-boss acts have at least one giant ring
- Hyper Tails: Tails can achieve a Super Form with just the Chaos Emeralds, which has no Super Flickies. His Super Emerald form is renamed to Hyper Tails, but otherwise remains functionally identical except to Super Flickies following him
(HYPER FORMS ARE IMPOSSIBLE TO HAVE WITHOUT CHEATS)
Game Content
L L Hud
This is a unused feature to Beta Releases from the hack Sonic Delta 40Mb Theses letters identify in which plane and column the player is.
L - Low (Low Priority / First Plane) H - High (High Priority / Second Plane)
They are used as a Debug Tool and it only Appears in Beta Release and when you turn on a Cheat, but here some codes are already on so this will appears forever.
Act/Zone Transitions
- Act/Zone transitions: Sonic 2 now have seamless act transitions like S3&K does. Depending on how the acts are laid out, this may involve a wall to hide a background position shift, a short section before the official level starts to get Sonic to a different starting position, or simply placing the two acts next to each other.
- Zone transitions: Almost all Sonic 2 zones have transition cutscenes like S3&K does. These range from simply using a Dash Panel to run off screen, to (at the end of Sand Shower Zone) entering the engine cabin of a train and riding it into Oil Ocean Zone the 2 only that doesn't have one is Wz to CPz ARz to CNz, Esrael Neto is planning on add this on future.
Options Menu
The Options Menu from the Sonic Delta 40Mb its here in a completely different state, even minor changes it has.
- Level Layout Selector
A completly new feature to the game which allows to change the Style and Layouts between Prototype/Final the Zones which will could be changed is: Emerald Hill, Chemical Plant, Aquatic Ruin, Casino Night, Hill Top, Mystic Cave, Oil Ocean and Metropolis.
- Zone music options: Casino Night, Death Egg (Sonic 2), Hidden Palace, Metropolis, Oil Ocean, Sand Shower and Sky Fortress. all can toggle between their final and prototype versions (Simon Wai prototype for the Sand Shower "Prototype" music is Oil Ocean's final music, wheres Sand Shower's "Final" music is a remix of Yellow Desert Zone from Sonic Blast)
- Boss music options: sadly it only has Sonic 2 Boss themes, the Sonic 3 miniboss theme can be swapped with its prototype/S&K version.
- Misc music options: extra lives in Sonic 1 and 2 can be toggled between the S1/2 and S3&K jingles, and invincibility and Super Sonic songs in Sonic 1 & 2 can be set to a variety of options. Extra lives in S3&K can be toggled between the Sonic 3 and S&K versions, as can invincibility and Super Sonic songs (adding in the prototype Super Sonic music). Finally, the data select can be set to Sonic 2's level select music or Sonic 3's data select song, continue jingles and game over jingles can be toggled between S1/2 and S3&K, the score tally can be set to always use the Sonic 1 & 2 version or switch to the S3&K version in those levels, and the competition menu can toggle between its prototype and final songs.
- Level title options: Emerald Hill/Green Hill, Wing Fortress/Sky Fortress, Mystic Cave/Dust Hill, Cyber City/Genocide City, Aquatic Ruin/Neo Green Hill, all can be individually toggled between their final and prototype names.
- Gameplay options: The maze and slot machine bonus stages can be set to have the original rotation from the official games, or smoother custom rotation. The half pipe and blue sphere special stages can be set to easier difficulties (half pipes requiring less rings to be collected, and blue sphere stages not speeding up). the title screen can be toggled between the Sonic 2 Beta aka Sonic Delta screen and Sonic 2 Final. You can turn on and off Tails Assist And change the button to use like: A, B or C, and switch monitor behavior between Sonic 1/2 and S3&K (S3&K allows you to break monitors from beneath them, whereas Sonic 1/2 makes monitors fall down if you hit them from below).
Additionally, the options menu includes special credits for everyone who contributed to the hack; access to the "Get Blue Spheres!" minigame that's seen when locking on Sonic 1 to Sonic & Knuckles this is a leftover from Sonic Delta 40Mb and a sound test that includes music arranged from several Master System and Game Gear Sonic games, the Sonic 3D Blast boss music, and the Virtua Racing menu This sound test is where you can enter in Cheat Codes. (All of S1 and S3&K Music Related are all unused).
Cheat Codes
- Level Select is 1-9-9-1-0-6-2-3)
- Debug Mode is 1-9-9-2-1-1-2-4)
- All Chaos Emeralds is 1-9-9-4-0-2-0-2 or 4-1-2-6)
- All Super Emeralds is 1-9-9-4-1-0-1-8) <- this is the only way to have hyper forms.
- Bridge Zone is 1-9-7-7-0-9-0-5)
- Blue Knuckles is 1-9-9-5-0-4-2-1)
Once you enter the Bridge Zone cheat code, its music will play and the Play "Bridge" option will appear below the sound test, allowing you to play both acts of Bridge Zone.
Double Interlaced Mode (2P Mode)
its the same 2P Mode from Sonic 2, but adapted to "Sonic 3 & Knuckles" routine with allows for fast respawning.
it has seven and some unused: Bridge, LABYRINTH?, Emerald Hill, Winter Hill, Casino Night, Hill Top and Mystic Cave.
Labyrinth doesnt have Water and Hill Top has his Animated Background. Special Stage has nothing Special, just same one.
Player 1 can select between Sonic and Knuckles while second player only plays as Tails.
Blue Knuckles
You can Play as Blue Knuckles if you type 1,9,9,5,0,4,2.1 on Sound Test of the Options Menu its just knuckles, but blue.
Helpful Information
Discord Server (Download Here)
Please go to the official website for latest version. You can also visit the Neto-Games Discord to download this Hack!
Check Out his Discord Server (Neto-Games) https://discord.com/invite/mhsS6QbW
See also
- Sonic 3 Delta - a abandoned hack of Sonic the Hedgehog 3, with the levels of Sonic & Knuckles implemented
- Sonic the Hedgehog 2 Delta level maps
- Sonic 2 Delta - The Early Ones versions of this Hack
- Sonic Delta Is the Hack used to be as base for this one.
External links
- Esrael Sonic Hacking H.P. – Official Sonic Delta website (in Brazilian Portuguese).