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Sonic & Knuckles (prototype; 1994-05-25)/Comparisons/Death Egg Zone

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General Comparisons

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0525 prototype
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Final game

The player does not run in at the beginning.

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0525 prototype
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Final game

The overscan border color for Act 1 is red, instead of black like the other zones.

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0525 prototype
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Final game

The light beam transportation systems have a slightly different countdown tick. It's four low tones, instead of three low tones and one high tone.

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0525 prototype
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Final game

The final boss music still doesn't play. DEZ Act 2's theme just continues to play.

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0525 prototype
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Final game

If Death Egg's final boss is defeated while it's firing its laser, the laser stays on screen while it explodes.

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0525 prototype
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Final game

After the final boss machine collapses completely, everything stops rumbling.

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0525 prototype
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Final game

The final chase is slower, and Eggman comes back on screen more slowly.

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0525 prototype
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Final game

After defeating Eggman during the final chase, the HUD turns green. This is because the game has loaded Knuckles' 1P palette into the Knuckles CP palette slot.

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0525 prototype
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Final game

After clearing the final Death Egg Zone boss, the game attempts to enter Sonic 3's credits sequence, as was the case with the 0517 prototype of Sonic 3C. However, the screen mode for this sequence no longer exists, so the game softlocks.

Act 1

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0525 prototype
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Final game


Act 2

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0525 prototype
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Final game


References


Sonic & Knuckles (prototype; 1994-05-25), prototype version of Sonic & Knuckles
Sonic3 title.png

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