- Back to: Chaotix (prototype 0119).
All levels in save data slots are marked as clear, though Marina Madness's text is misaligned.
A regression means one of the save graphics is a garbled black mess rather than the pulsating red circle.
The 0119 prototype is the first that doesn't crash when attempting to load a fully cleared save. You can pick a partner with the combi catcher, then pick a stage, but the end result will be something very broken; a level where the title cards (and music) and don't match the graphics, and much of it has a broken palette. This is the above is Techo Tower, "level Botanic Base", set in Marina Madness. The camera doesn't work and in some cases the game will soon crash.
This is the first known prototype that lets you skip the tutorial after the first demonstration. The "skip" option acts like "leave" in the final game, meaning you can't skip individual tutorials. Pressing when paused will call your partner like in normal play, but will detach the D-Pad and button icons from the HUD.
The 0119 prototype has "working" Time Attack mode. It is just a gateway to training levels 0, 1, 2 and 3 (as opposed to 1, 2, 3 and 4 in the final game's "Training" mode), though three of these levels lack objects and so can't be completed, and even for the level that does have an ending, setting times is impossible.
This is the last known build to call the mode "Time Attack".
While it still has a bare-bones NPC select screen, the 0119 prototype isn't using placeholder icons anymore and ********** has been removed.
This is the first known prototype to feature a credits sequence. Select "Not Used" level 0, and the good ending credits for '"Cassablanca"projects' will roll on a blue background. Some of the Sega of America staff are missing, while others are grouped under a "Sega of America" heading at the end. Then-president of Sega Hayao Nakayama gets an "executive producer" credit in this build, while he's not mentioned at all in the final game.
This is the first known build to use the final invincibility stars, but it still doesn't give a set to your partner.
This is the first prototype to introduce "change" monitors. If broken, characters change without any smoke or special sound effect. It is always the NPC partner that changes regardless of who broke the monitor, and when changing back, there is a chance the game will crash.