Actions

Chaotix (prototype 0119)/Comparisons

From Sonic Retro

Back to: Chaotix (prototype 0119).

General comparisons

Chaotix0119 32X Data1.png
Prototype 0119
Chaotix 32X Data1.png
Final game

All levels in save data slots are marked as clear, though Marina Madness's text is misaligned.

Chaotix0119 32X SaveMode.png
Prototype 0119
Chaotix 32X SaveMode.png
Final game

A regression means one of the save graphics is a garbled black mess rather than the pulsating red circle.

Chaotix0119 32X TT Clear.png
Prototype 0119
Notavailable.svg
Final game

The 0119 prototype is the first that doesn't crash when attempting to load a fully cleared save. You can pick a partner with the combi catcher, then pick a stage, but the end result will be something very broken; a level where the title cards (and music) and don't match the graphics, and much of it has a broken palette. This is the above is Techo Tower, "level Botanic Base", set in Marina Madness. The camera doesn't work and in some cases the game will soon crash.

Chaotix0119 32X TutorialSkip.png
Prototype 0119
Chaotix 32X TutorialSkip.png
Final game

This is the first known prototype that lets you skip the tutorial after the first demonstration. The "skip" option acts like "leave" in the final game, meaning you can't skip individual tutorials. Pressing A when paused will call your partner like in normal play, but will detach the D-Pad and button icons from the HUD.

Chaotix0119 32X TimeAttack.png
Prototype 0119
Chaotix 32X Training.png
Final game

The 0119 prototype has "working" Time Attack mode. It is just a gateway to training levels 0, 1, 2 and 3 (as opposed to 1, 2, 3 and 4 in the final game's "Training" mode), though three of these levels lack objects and so can't be completed, and even for the level that does have an ending, setting times is impossible.

This is the last known build to call the mode "Time Attack".

Chaotix0119 32X NPCSelect.png
Prototype 0119
Chaotix 32X CombiSelect.png
Final game

While it still has a bare-bones NPC select screen, the 0119 prototype isn't using placeholder icons anymore and ********** has been removed.

Chaotix0119 32X Credits.png
Prototype 0119
Chaotix 32X BadCredits.png
Final game

This is the first known prototype to feature a credits sequence. Select "Not Used" level 0, and the good ending credits for '"Cassablanca"projects' will roll on a blue background. Some of the Sega of America staff are missing, while others are grouped under a "Sega of America" heading at the end. Then-president of Sega Hayao Nakayama gets an "executive producer" credit in this build, while he's not mentioned at all in the final game.

Chaotix0119 32X Invincibility.png
Prototype 0119
Chaotix 32X Invincibility.png
Final game

This is the first known build to use the final invincibility stars, but it still doesn't give a set to your partner.

Chaotix0119 32X ChangeVector.png
Prototype 0119
Notavailable.svg
Final game

This is the first prototype to introduce "change" monitors. If broken, characters change without any smoke or special sound effect. It is always the NPC partner that changes regardless of who broke the monitor, and when changing back, there is a chance the game will crash.

Level comparisons

References


Chaotix (prototype 0119), prototype version of Chaotix
Chaotix0111 32X Title.png

Main page | Comparisons | Maps | Hidden content

Part of Chaotix development