From Sonic Retro
Looking around the articles within Category:Items, more than a few dissimilar concepts seem to be rubbing elbows. In terms of the categorisation, there is no distinction made between items that a character equips/obtains, and items which a character merely 'interacts' with. Here's what I'm proposing:
- Any items which are meant to remain with a character for an entire level and/or save file (Rings, Shields, Animals, Chaos Emeralds) will remain in Category:Items.
- Any items which remain fixed in one spot, cannot normally leave their defined area and/or cease to have a function after use (Checkpoints, Springs, Signposts/Goal Rings, Capsules) will be moved to a new category, Level Elements.
'Level Elements' is a heading which hopefully evokes the meaning 'interactive but unobtainable objects and concepts, which occur one or many times within a level'. This allows it to include articles such as Quick-Time Events and Homing Attack Paths. As an example and clarification, Rings do not fall into this category (since they're a defined obtainable item), but arrangements of Rings within a level would be fine (eg. Light Dash trails, the secret area of Final Egg where Rings are laid out in the shape of Sonic's head).
- It's not perfect, but it's a step up from the current arrangement. I vote yes. Frozen Nitrogen (Talk) 22:48, 2 August 2010 (UTC)
- It's a sensible idea, but I don't like the name. Maybe "Objects" would be better. - Hivebrain 23:14, 2 August 2010 (UTC)
- "Objects" was my first idea, but using that terminology left no good home for any of the 'concepts' which are equally as essential to level structure, and I was determined to stick with a single category name. Concepts within levels are the cousins to the level environments we've already defined through various 'clichés', so I believe they should be recognised in the same way.