Actions

Difference between revisions of "WindowsZone"

From Sonic Retro

m (Text replacement - "Category:Fan games" to "==References== <references />")
 
(12 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Fangame
 
{{Fangame
 
| screen=WindowsZone.png
 
| screen=WindowsZone.png
Line 5: Line 4:
 
| status=Inactive
 
| status=Inactive
 
}}
 
}}
'''''WindowsZone''''' is a fan game by [[User:MainMemory|MainMemory]] written in [[wikipedia:Visual Basic .NET|Visual Basic .NET]]. It is a game that lets you play as [[Sonic]] on your desktop.
+
'''''WindowsZone''''' is a fan game by [[User:MainMemory|MainMemory]] written in [[wikipedia:Visual Basic .NET|Visual Basic .NET]]. It is a game that allows the user to play as [[Sonic the Hedgehog|Sonic]] on their desktop.
  
Sonic can interact with the various windows opened at the time, and can even push some around. He controls like he did in the [[Mega Drive]] [[:Category:Mega Drive games|games]]. The user can do many things, including adding objects like lampposts, rings and enemies to the desktop. Sonic interacts with each object like he would in the games. The user can also change Sonic to a different character (or even an enemy!) and play with it as well using the controls specified for that character. Each character and object has their own file which can be edited to change the physics or the look of the character. The game allows the character to be controlled using the keyboard, a joypad or by randomly pressing buttons by itself.
+
This fan game may not work on some newer devices/operating systems.
  
==Features==
+
==Gameplay==
 +
Sonic can interact with the various windows opened at the time, and can even push some around. He controls like he normally does in the [[Mega Drive]] [[:Category:Mega Drive games|games]]. The user can do many things, including adding objects like [[Checkpoint|lampposts]], [[Ring]]s and enemies to the desktop. Sonic interacts with each object like he would in the games. The user can also change Sonic to a different character (or even an enemy!) and play with it as well using the controls specified for that character. Each character and object has their own file which can be edited to change the physics or the look of the character. The game allows the character to be controlled using the keyboard, a joypad or by randomly pressing buttons by itself.
 +
 
 +
===Features===
 
* Sonic's physics are very close to the original games, thanks to the [[Sonic Physics Guide]].
 
* Sonic's physics are very close to the original games, thanks to the [[Sonic Physics Guide]].
* Objects will treat the windows you have open as solid.
+
* Objects will treat open windows as solid.
 
* If a window is marked as movable, Sonic will be able to push it across the screen.
 
* If a window is marked as movable, Sonic will be able to push it across the screen.
 
* Most objects' animations (and the player's physics) are made easily editable by using an INI file, and an editor is available for easier creation.
 
* Most objects' animations (and the player's physics) are made easily editable by using an INI file, and an editor is available for easier creation.
Line 18: Line 20:
 
* Automatic updater will find updated/new parts and allow you to choose which ones to install.
 
* Automatic updater will find updated/new parts and allow you to choose which ones to install.
 
* Options menu allows you to adjust the framerate, window solidity, the way screen borders are handled, the controls, and enable viewing of debugging information.
 
* Options menu allows you to adjust the framerate, window solidity, the way screen borders are handled, the controls, and enable viewing of debugging information.
* You can enter debug mode by pressing the X key. Use whatever directional input you have chosen to move, Z to cycle between objects, Jump to place them, Z+Jump to cycle backwards.
+
* The user can enter debug mode by pressing the {{Key|X}} key. In debug mode, the user can use whatever directional input they have chosen to move, {{Key|Z}} to cycle between objects, Jump to place them, {{Key|Z}}+Jump to cycle backwards.
  
 
===Extras===
 
===Extras===
Line 25: Line 27:
 
* [[Giant Ring]] from ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]'', entering a ring teleports you to another one.
 
* [[Giant Ring]] from ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]'', entering a ring teleports you to another one.
 
* [[Bumper]] from [[Spring Yard Zone]]
 
* [[Bumper]] from [[Spring Yard Zone]]
* [[Crabmeat]] from [[Green Hill Zone]]
+
* [[Crabmeat]] from [[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]]
 
* Platform from Green Hill Zone, in static, falling, horizontal and vertical varieties.
 
* Platform from Green Hill Zone, in static, falling, horizontal and vertical varieties.
 
* Rock from Green Hill Zone, has gravity and can be pushed.
 
* Rock from Green Hill Zone, has gravity and can be pushed.
Line 58: Line 60:
 
* [http://mm.reimuhakurei.net/WindowsZone/SonicEdit.7z Animation Editor]
 
* [http://mm.reimuhakurei.net/WindowsZone/SonicEdit.7z Animation Editor]
 
{{LinkRetro|topic=20243|title=Thread on Sonic Retro Message Board}}
 
{{LinkRetro|topic=20243|title=Thread on Sonic Retro Message Board}}
 +
* [https://gamebanana.com/games/6631 Mods on Gamebanana]
  
 
==References==
 
==References==
<references />
+
<references/>

Latest revision as of 12:14, 23 July 2022

WindowsZone.png
WindowsZone
Development status: Inactive

WindowsZone is a fan game by MainMemory written in Visual Basic .NET. It is a game that allows the user to play as Sonic on their desktop.

This fan game may not work on some newer devices/operating systems.

Gameplay

Sonic can interact with the various windows opened at the time, and can even push some around. He controls like he normally does in the Mega Drive games. The user can do many things, including adding objects like lampposts, Rings and enemies to the desktop. Sonic interacts with each object like he would in the games. The user can also change Sonic to a different character (or even an enemy!) and play with it as well using the controls specified for that character. Each character and object has their own file which can be edited to change the physics or the look of the character. The game allows the character to be controlled using the keyboard, a joypad or by randomly pressing buttons by itself.

Features

  • Sonic's physics are very close to the original games, thanks to the Sonic Physics Guide.
  • Objects will treat open windows as solid.
  • If a window is marked as movable, Sonic will be able to push it across the screen.
  • Most objects' animations (and the player's physics) are made easily editable by using an INI file, and an editor is available for easier creation.
  • Supports three control modes: Keyboard, Controller and Random.
  • Users can create their own objects in C# or VB.NET by inheriting the GameObject class from WindowsZoneAPI.dll and placing DLL files in the objects folder or a subfolder.
  • Automatic updater will find updated/new parts and allow you to choose which ones to install.
  • Options menu allows you to adjust the framerate, window solidity, the way screen borders are handled, the controls, and enable viewing of debugging information.
  • The user can enter debug mode by pressing the  X  key. In debug mode, the user can use whatever directional input they have chosen to move,  Z  to cycle between objects, Jump to place them,  Z +Jump to cycle backwards.

Extras

This archive contains the following objects:

  • Speed Booster from Sonic Advance
  • Giant Ring from Sonic 1, entering a ring teleports you to another one.
  • Bumper from Spring Yard Zone
  • Crabmeat from Green Hill Zone
  • Platform from Green Hill Zone, in static, falling, horizontal and vertical varieties.
  • Rock from Green Hill Zone, has gravity and can be pushed.
  • Dragon enemy from Kid Chameleon, walks around, randomly pausing to breathe fire.
  • Lamppost from Sonic 1, you will restart at the location of the active lamppost when you die.
  • A Nut, from Metropolis Zone, walk left and right on top of it to move it up and down.
  • Recycle Bin, from Windows, objects that fall in will be held until you attack it, then they will all fly out in random directions.
  • Springs, from Sonic 1, in red and yellow, horizontal and vertical varieties.
  • The playable character Amy Rose

"Lite" Version

This version contains only Sonic, able to interact with open windows. It has a significantly smaller filesize and uses less RAM and CPU than the full version. It supports keyboard and random input modes, and a new mode where Sonic follows the mouse, while also responding to keyboard input (like Tails in the games).

Downloads

Download.svg

Download WindowsZone
Multiple downloads available

WindowsZone (1.52 MB) (info)
Extras (575 kB) (info)
Lite v2 (466 kB) (info)

Previous Versions

Lite v1 (info) (454 kB)

External Links

Sonic Retro
Thread on Sonic Retro Message Board

References