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The '''Weather Mobile''' is [[Studiopolis Zone|Studiopolis Zone's]] boss for Act 2 in [[Sonic Mania|Sonic Mania.]] The battle sees the player walk into a room with a large TV. Just as they turn on the weather channel, [[Robotnik|Robotnik]] flies in from above. [[Mushroom Hill Zone|Mushroom Hill's]] [[Cluckoid|Cluckoid]] comes up on the TV to cast dangerous weather effects in the room. They are as follows:
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The '''Weather Mobile''' is the third major boss of ''[[Sonic Mania]]'', fought at the end of [[Studiopolis Zone]] Act 2.  
  
*Heat: Large headlamps drop down and blaze the room. Some heat is blocked by Robotnik, where he floats down, allowing you to attack. You can also completely ignore the heat if you have a [[Fire Shield|Fire Shield.]]
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==Defeat Strategy==
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The battle begins when the player enters a room containing a large TV screen. As the screen activates, displaying Egg TV's weather channel, [[Dr. Eggman]] flies in from above. [[Mushroom Hill Zone]]<nowiki>'</nowiki>s [[Cluckoid|Cluckoid]] appears on the TV to forecast dangerous weather effects which then manifest within the room. There are three different weather effects:
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*Heat: Large headlamps drop down and blaze the room. Some heat is blocked by Robotnik, where he floats down, allowing you to attack. When playing as Knuckles, this is the only safe opportunity to attack Eggman as he otherwise hovers too high to be reached with the echidna's reduced jump height. You can also completely ignore the heat if you have a [[Fire Shield|Fire Shield.]]
 
*Lightning: Three angry clouds show up and attempt to hit you with lightning.
 
*Lightning: Three angry clouds show up and attempt to hit you with lightning.
*Wind: This causes the player to fly towards the ceiling of spikes. There are poles at the far edges of the screen that they can grab onto to avoid taking damage.
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*Wind: This causes the player to fly towards the ceiling of spikes while Eggman swiftly moves back and forth below them. There are poles at the far edges of the screen that they can grab onto to avoid taking damage. It is possible to jump off the poles to attack Eggman, though doing so almost always results in the player hitting the spikes lining the arena's ceiling unless the jump is timed correctly at the very end of the attack.
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Eight hits should see the fat scientist fleeing from the room as EggTV goes off the air. However, it's quickly resolved just in time to report the [[Flying Battery Zone (Sonic Mania)|Flying Battery]] making its return. They run out the room and grabs a hold of the ship, flying into the next zone.
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Eight successful hits will destroy the Weather Mobile and send Egg TV off-air, after which the [[Capsule]] will float down from above the arena and the player can complete the Zone. Afterwards, the station's technical difficulties resolve just in time for a report announcing the return of Eggman's [[Flying Battery Zone (Sonic Mania)|Flying Battery]]. The player automatically exits the room and grabs hold of the ship, flying their way into the next Zone.
  
 
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[[Category:Bosses]] [[Category:Sonic Mania bosses]]
 
[[Category:Bosses]] [[Category:Sonic Mania bosses]]

Revision as of 10:09, 25 October 2017

WeatherMobile.png
Weather Mobile
Game: [[Sonic Mania]][[Category:Sonic Mania bosses]]
Level: [[Studiopolis Zone]]
Hits to defeat: 8

The Weather Mobile is the third major boss of Sonic Mania, fought at the end of Studiopolis Zone Act 2.

Defeat Strategy

The battle begins when the player enters a room containing a large TV screen. As the screen activates, displaying Egg TV's weather channel, Dr. Eggman flies in from above. Mushroom Hill Zone's Cluckoid appears on the TV to forecast dangerous weather effects which then manifest within the room. There are three different weather effects:

  • Heat: Large headlamps drop down and blaze the room. Some heat is blocked by Robotnik, where he floats down, allowing you to attack. When playing as Knuckles, this is the only safe opportunity to attack Eggman as he otherwise hovers too high to be reached with the echidna's reduced jump height. You can also completely ignore the heat if you have a Fire Shield.
  • Lightning: Three angry clouds show up and attempt to hit you with lightning.
  • Wind: This causes the player to fly towards the ceiling of spikes while Eggman swiftly moves back and forth below them. There are poles at the far edges of the screen that they can grab onto to avoid taking damage. It is possible to jump off the poles to attack Eggman, though doing so almost always results in the player hitting the spikes lining the arena's ceiling unless the jump is timed correctly at the very end of the attack.


Eight successful hits will destroy the Weather Mobile and send Egg TV off-air, after which the Capsule will float down from above the arena and the player can complete the Zone. Afterwards, the station's technical difficulties resolve just in time for a report announcing the return of Eggman's Flying Battery. The player automatically exits the room and grabs hold of the ship, flying their way into the next Zone.


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