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Difference between revisions of "Water Palace (Sonic Generations 3DS)"

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'''Water Palace''' is the sixth level in ''[[Sonic Generations (Nintendo 3DS)|Sonic Generations]]'', and an adaptation of the level [[Water Palace]] from ''[[Sonic Rush]]'', and the only level in all of ''Sonic Generations'' that was exclusive to a handheld title. Classic [[Sonic the Hedgehog|Sonic]] had nods to classic underwater levels from the past, while Modern takes it the same way as in the original with high speed water running and water slides.
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'''Water Palace''' is the sixth level in the [[Nintendo 3DS]] version of ''[[Sonic Generations (Nintendo 3DS)|Sonic Generations]]'', and an adaptation of the level [[Water Palace]] from ''[[Sonic Rush]]'', and the only level in all of ''Sonic Generations'' that was exclusive to a handheld title. Classic [[Sonic the Hedgehog|Sonic]] had nods to classic underwater levels from the past, while Modern takes it the same way as in the original with high speed water running and water slides.
  
 
The enemies featured in this level include [[Knight Pawn]]s, [[Klagen]]s and [[Sea Pawn]]s.
 
The enemies featured in this level include [[Knight Pawn]]s, [[Klagen]]s and [[Sea Pawn]]s.
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|Die-Hard
 
|Die-Hard
 
|Clear Water Palace Act 1 in 4:00.00 without losing a life!
 
|Clear Water Palace Act 1 in 4:00.00 without losing a life!
|15th Anniversary Figure (Art)
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|15th Anniversary Figurine (Art)
 
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|066
 
|066
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|Keep the Pace
 
|Keep the Pace
 
|Grab Time Items and clear Water Palace Act 1 in time!
 
|Grab Time Items and clear Water Palace Act 1 in time!
|2005 Illustration (Art)
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|[[:File:Sonic and Blaze.png|2005 Illustration]] (Art)
 
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|-
 
|068
 
|068
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|Perfection
 
|Perfection
 
|Clear Water Palace Act 2 in 6:00.00 without taking damage!
 
|Clear Water Palace Act 2 in 6:00.00 without taking damage!
|2006 Illustration (Art)
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|[[:File:Sonic Riders JPWP003 ALL 1280x1024.jpg|2006 Illustration]] (Art)
 
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|-
 
|072
 
|072
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|Keep the Pace
 
|Keep the Pace
 
|Grab Time Items and clear Water Palace Act 2 in time!
 
|Grab Time Items and clear Water Palace Act 2 in time!
|Illustration 3 (Art)
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|[[:File:SR BlazeConcept.png|Illustration 3]] (Art)
 
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|-
 
|074
 
|074
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|Item Collector
 
|Item Collector
 
|Get all [[Monitor|Item Boxes]] in Water Palace Act 2 in 3:00.00!
 
|Get all [[Monitor|Item Boxes]] in Water Palace Act 2 in 3:00.00!
|2008 Illustration (Art)
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|[[:File:Unleashed Sonic and Werehog.png|2008 Illustration]] (Art)
 
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|077
 
|077
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==Gallery==
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<gallery>
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Hub Water Palace.png|Hub preview
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</gallery>
 
{{SonicGenerations3DSOmni}}
 
{{SonicGenerations3DSOmni}}
 
[[Category:Sonic Generations 3DS levels]]
 
[[Category:Sonic Generations 3DS levels]]

Revision as of 11:45, 19 September 2018

Sonic Retro emblem.svg Sonic Generations (Nintendo 3DS)
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Levels
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Water Palace
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  • Classic
  • Modern
WaterPalaceClassic.jpg
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Water Palace
Sixth level, Sonic Generations (Nintendo 3DS)
Number of Acts: 2
Level themes: underwater, ancient ruins
Non-English names:
  • JP: ウォーターパレス U~ōtāparesu
Radical Highway | Tropical Resort

Water Palace is the sixth level in the Nintendo 3DS version of Sonic Generations, and an adaptation of the level Water Palace from Sonic Rush, and the only level in all of Sonic Generations that was exclusive to a handheld title. Classic Sonic had nods to classic underwater levels from the past, while Modern takes it the same way as in the original with high speed water running and water slides.

The enemies featured in this level include Knight Pawns, Klagens and Sea Pawns.

Act 1

The Classic Act is practically almost all water, with some land parts that feature the water cannons from Sonic Rush Adventure's Pirates' Island, along with a new bubble gimmick that allows Sonic to reach greater heights. The water pumps in this Act require Sonic to press buttons to activate them. Near the end of the Act, a giant Sea Pawn will pursue Sonic through an underwater passageway and tear through the walls in an attempt to stop him.

Missions

No. Mission Description Reward
065 Die-Hard Clear Water Palace Act 1 in 4:00.00 without losing a life! 15th Anniversary Figurine (Art)
066 Ring Collector Collect 30 Rings in Water Palace Act 1 in 3:00.00! Right There, Ride On (Music)
067 Keep the Pace Grab Time Items and clear Water Palace Act 1 in time! 2005 Illustration (Art)
068 Rampage! Defeat 10 enemies in Water Palace Act 1 in 1:00.00! Jeh Jeh Rocket (Music)
069 Stealth Attack Clear Water Palace Act 1 in 2:00.00 without defeating enemies! Vela Nova (Music)
070 Special Trial Clear Water Palace Act 1 in 3:00.00 without taking a breather for bubbles! Omega (Model)

Act 2

The Modern Act is played much like the level's original appearance in Sonic Rush, including water slides for Sonic to slide down, sea mines to hitch a ride on, and crates to stomp through to proceed. Sonic is also capable of running on the water by boosting to reach higher routes above water.

Missions

No. Mission Description Reward
071 Perfection Clear Water Palace Act 2 in 6:00.00 without taking damage! 2006 Illustration (Art)
072 Ring Collector Collect 70 Rings in Water Palace Act 2 in 2:00.00! Blizzard Peaks Act 1/2 Mix (Music)
073 Keep the Pace Grab Time Items and clear Water Palace Act 2 in time! Illustration 3 (Art)
074 Rampage! Defeat 15 enemies in Water Palace Act 2 in 3:00.00! Sky Babylon Act 1/2 Mix (Music)
075 Stealth Attack Clear Water Palace Act 2 in 6:00.00 without defeating enemies! A New Venture (Music)
076 Item Collector Get all Item Boxes in Water Palace Act 2 in 3:00.00! 2008 Illustration (Art)
077 Special Trial Clear Water Palace Act 2 in 3:00.00 without using bubbles! Cream & Cheese (Model)

Gallery

Sonic Generations (Nintendo 3DS)
SonicGenerations 3DS title.png

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