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Difference between revisions of "Water Palace (Sonic Generations 3DS)"

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'''Water Palace''' is the sixth level in ''[[Sonic Generations (Nintendo 3DS)|Sonic Generations]]'', and an adaptation of the level [[Water Palace]] from ''[[Sonic Rush]]'', and the only level in all of ''Sonic Generations'' that was exclusive to a handheld title. Classic [[Sonic the Hedgehog|Sonic]] had nods to classic underwater levels from the past, while Modern takes it the same way as in the original with high speed water running and water slides.
'''[[Water Palace]]''' is the sixth level in ''Sonic Generations 3DS'', coming from the portable title ''[[Sonic Rush]]''. Classic Sonic had nods to classic underwater levels from the past, while Modern takes it the same way as in the original with high speed water running and water slides.
 
  
===Act 1===
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The enemies featured in this level include [[Knight Pawn]]s, [[Klagen]]s and [[Sea Pawn]]s.
The classic act is practically almost all water, with some land parts that have them one gimmick previously used to Pirate's Island of Sonic Rush Adventure, the water pump and to activate them, the classic Sonic has to drive the pump. In aquatic part, he has to deal with Knight Paws, E-1004 Klagen and Sea Paws.
 
  
===Act 2===
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==Act 1==
In the modern act, which has great resemblance to its original stage in Sonic Rush, Sonic uses water slides that lead to other paths, floating platforms and has a small water part that can be caused by the misuse of the Boost.
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The Classic Act is practically almost all water, with some land parts that feature the water cannons from ''[[Sonic Rush Adventure]]''<nowiki>'</nowiki>s [[Pirates' Island]], along with a new bubble gimmick that allows Sonic to reach greater heights. The water pumps in this Act require Sonic to press [[button]]s to activate them. Near the end of the Act, a giant Sea Pawn will pursue Sonic through an underwater passageway and tear through the walls in an attempt to stop him.
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===Missions===
 +
{| class="prettytable" border="1"
 +
!No. !!Mission !!Description !!Reward
 +
|-
 +
|065
 +
|Die-Hard
 +
|Clear Water Palace Act 1 in 4:00.00 without losing a life!
 +
|15th Anniversary Figure (Art)
 +
|-
 +
|066
 +
|Ring Collector
 +
|Collect 30 [[Ring]]s in Water Palace Act 1 in 3:00.00!
 +
|[[Leaf Storm|Right There, Ride On]] (Music)
 +
|-
 +
|067
 +
|Keep the Pace
 +
|Grab Time Items and clear Water Palace Act 1 in time!
 +
|2005 Illustration (Art)
 +
|-
 +
|068
 +
|Rampage!
 +
|Defeat 10 enemies in Water Palace Act 1 in 1:00.00!
 +
|[[Huge Crisis|Jeh Jeh Rocket]] (Music)
 +
|-
 +
|069
 +
|Stealth Attack
 +
|Clear Water Palace Act 1 in 2:00.00 without defeating enemies!
 +
|[[Sonic vs. Blaze|Vela Nova]] (Music)
 +
|-
 +
|070
 +
|Special Trial
 +
|Clear Water Palace Act 1 in 3:00.00 without taking a breather for [[Air bubbles|bubbles]]!
 +
|[[E-123 Omega|Omega]] (Model)
 +
|}
 +
 
 +
==Act 2==
 +
The Modern Act is played much like the level's original appearance in ''Sonic Rush'', including water slides for Sonic to slide down, sea mines to hitch a ride on, and crates to [[stomp]] through to proceed. Sonic is also capable of [[Water Running|running on the water]] by [[Sonic Boost|boosting]] to reach higher routes above water.
 +
===Missions===
 +
{| class="prettytable" border="1"
 +
!No. !!Mission !!Description !!Reward
 +
|-
 +
|071
 +
|Perfection
 +
|Clear Water Palace Act 2 in 6:00.00 without taking damage!
 +
|2006 Illustration (Art)
 +
|-
 +
|072
 +
|Ring Collector
 +
|Collect 70 [[Ring]]s in Water Palace Act 2 in 2:00.00!
 +
|[[Blizzard Peaks]] Act 1/2 Mix (Music)
 +
|-
 +
|073
 +
|Keep the Pace
 +
|Grab Time Items and clear Water Palace Act 2 in time!
 +
|Illustration 3 (Art)
 +
|-
 +
|074
 +
|Rampage!
 +
|Defeat 15 enemies in Water Palace Act 2 in 3:00.00!
 +
|[[Sky Babylon]] Act 1/2 Mix (Music)
 +
|-
 +
|075
 +
|Stealth Attack
 +
|Clear Water Palace Act 2 in 6:00.00 without defeating enemies!
 +
|[[A New Venture]] (Music)
 +
|-
 +
|076
 +
|Item Collector
 +
|Get all [[Monitor|Item Boxes]] in Water Palace Act 2 in 3:00.00!
 +
|2008 Illustration (Art)
 +
|-
 +
|077
 +
|Special Trial
 +
|Clear Water Palace Act 2 in 3:00.00 without using [[Air bubbles|bubbles]]!
 +
|[[Cream the Rabbit|Cream]] & [[Cheese]] (Model)
 +
|}
  
{{clear}}
 
 
{{SonicGenerations3DSOmni}}
 
{{SonicGenerations3DSOmni}}
 
[[Category:Sonic Generations 3DS levels]]
 
[[Category:Sonic Generations 3DS levels]]

Revision as of 12:21, 18 September 2018

Sonic Retro emblem.svg Sonic Generations (Nintendo 3DS)
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Water Palace
  • Classic
  • Modern
WaterPalaceClassic.jpg
WaterPalaceModern.jpg
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Water Palace
Sixth level, Sonic Generations (Nintendo 3DS)
Number of Acts: 2
Level theme: underwater
Secondary level theme: ancient ruins
Non-English names:
  • JP: ウォーターパレス U~ōtāparesu
Radical Highway | Tropical Resort

Water Palace is the sixth level in Sonic Generations, and an adaptation of the level Water Palace from Sonic Rush, and the only level in all of Sonic Generations that was exclusive to a handheld title. Classic Sonic had nods to classic underwater levels from the past, while Modern takes it the same way as in the original with high speed water running and water slides.

The enemies featured in this level include Knight Pawns, Klagens and Sea Pawns.

Act 1

The Classic Act is practically almost all water, with some land parts that feature the water cannons from Sonic Rush Adventure's Pirates' Island, along with a new bubble gimmick that allows Sonic to reach greater heights. The water pumps in this Act require Sonic to press buttons to activate them. Near the end of the Act, a giant Sea Pawn will pursue Sonic through an underwater passageway and tear through the walls in an attempt to stop him.

Missions

No. Mission Description Reward
065 Die-Hard Clear Water Palace Act 1 in 4:00.00 without losing a life! 15th Anniversary Figure (Art)
066 Ring Collector Collect 30 Rings in Water Palace Act 1 in 3:00.00! Right There, Ride On (Music)
067 Keep the Pace Grab Time Items and clear Water Palace Act 1 in time! 2005 Illustration (Art)
068 Rampage! Defeat 10 enemies in Water Palace Act 1 in 1:00.00! Jeh Jeh Rocket (Music)
069 Stealth Attack Clear Water Palace Act 1 in 2:00.00 without defeating enemies! Vela Nova (Music)
070 Special Trial Clear Water Palace Act 1 in 3:00.00 without taking a breather for bubbles! Omega (Model)

Act 2

The Modern Act is played much like the level's original appearance in Sonic Rush, including water slides for Sonic to slide down, sea mines to hitch a ride on, and crates to stomp through to proceed. Sonic is also capable of running on the water by boosting to reach higher routes above water.

Missions

No. Mission Description Reward
071 Perfection Clear Water Palace Act 2 in 6:00.00 without taking damage! 2006 Illustration (Art)
072 Ring Collector Collect 70 Rings in Water Palace Act 2 in 2:00.00! Blizzard Peaks Act 1/2 Mix (Music)
073 Keep the Pace Grab Time Items and clear Water Palace Act 2 in time! Illustration 3 (Art)
074 Rampage! Defeat 15 enemies in Water Palace Act 2 in 3:00.00! Sky Babylon Act 1/2 Mix (Music)
075 Stealth Attack Clear Water Palace Act 2 in 6:00.00 without defeating enemies! A New Venture (Music)
076 Item Collector Get all Item Boxes in Water Palace Act 2 in 3:00.00! 2008 Illustration (Art)
077 Special Trial Clear Water Palace Act 2 in 3:00.00 without using bubbles! Cream & Cheese (Model)


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