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Difference between revisions of "Water Palace"

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| boss=Egg Turtle (Sonic Rush){{!}}Egg Turtle
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| underwater=Yes
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| name_jp=ウォーターパレス
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| prev=Leaf Storm{{!}}Leaf Storm (Sonic)
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| next=Mirage Road{{!}}Mirage Road (Sonic)
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| prev2=Mirage Road{{!}}Mirage Road (Blaze)
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| next2=Altitude Limit{{!}}Altitude Limit (Blaze)
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}}
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{{OtherPage|desc=the level in the Nintendo 3DS version of [[Sonic Generations (Nintendo 3DS)|Sonic Generations]]|page=Water Palace (Sonic Generations 3DS)}}
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'''Water Palace''' is a [[Zone]] in the [[Nintendo DS]] game ''[[Sonic Rush]]''. It is the second Zone for [[Sonic the Hedgehog|Sonic]] and the fourth Zone for [[Blaze the Cat|Blaze]]. As with other Zones in the game, Water Palace consists of two standard Acts followed by a dedicated boss Act.
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__TOC__
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==Overview==
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Water Palace takes place in a ruined acropolis adorned with white pillars and fountains, with a modern Greek-style village by a large body of water visible in the background of the top screen. Like most other [[:Category:Levels with an ancient ruins theme|ruin-themed levels]] in the ''Sonic'' series, large portions of the level are flooded with water, containing the only underwater sections in the game. When going underwater, it is important to keep Sonic and Blaze's lungs filled with air by stopping for [[air bubbles]] from time to time. On the surface of the water, there are platforms floating on water that the player can cross to stay dry.
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The Zone is not without its share of water-themed gimmicks. At numerous places throughout the Zone are water pumps that will launch Sonic or Blaze up to high places should they stand above them. Above the water's surface are water slides, a common staple in water levels, that Sonic or Blaze will slide down towards the water. Some are straight slides, though there are corkscrew slides that Sonic and Blaze can [[Boost]] from to [[Water Running|run on water]].
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In the Zone's underwater sections, there are giant propellers that can be spun by interacting with them. If the player boosts into them, the propellers will spin fast enough to send them to a higher route that can lead back to the surface, otherwise they'll take a lower route. Sea mines attached to chains can be used to elevate higher in the water, though they will explode after five seconds or if they hit something.
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Knight_Pawn.png}}
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|'''[[Knight Pawn]]''' — [[Egg Pawn]]s modelled after knights with lances.
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|-
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|style="text-align:center;"|{{spriteImage|Egg_Flapper.png}}
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|'''[[Egg Flapper]]''' — Egg Pawns with flight capabilities.
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|-
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|style="text-align:center;"|{{spriteImage|Sea_Pawn.png}}
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|'''[[Egg Diver]]''' — An Egg Flapper variant found underwater.
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|-
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|style="text-align:center;"|{{spriteImage|SonicRush_Sprite_Klagen.png}}
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|'''[[Klagen]]''' — Jellyfish-like robots that drop bombs. Some can electrify their bodies.
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|}
  
}}
 
'''Water Palace Zone''' is a zone in the [[Nintendo DS]] game ''[[Sonic Rush]]''. It is the second zone for Sonic and the fourth zone for Blaze. It takes place in a ruined palace. Like most other Ruin themed levels in the Sonic Series, the level contains underwater sections. This zone was brought back in the 3DS version of Sonic Generations.
 
 
==References==
 
==References==
<references />
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<references/>
  
 
{{SROmni}}
 
{{SROmni}}

Revision as of 16:46, 11 February 2021

Sonic Retro emblem.svg Sonic Rush
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Levels
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Water Palace
Sonic Rush WaterPalace.PNG
Water Palace
2nd (Sonic), 4th (Blaze) Zone, Sonic Rush
Number of Acts: 3
Level themes: underwater, ancient ruins
Boss: Egg Turtle
Underwater areas: Yes
Non-English names:
  • JP: ウォーターパレス
Leaf Storm (Sonic) | Mirage Road (Sonic)
Mirage Road (Blaze) | Altitude Limit (Blaze)
For the level in the Nintendo 3DS version of Sonic Generations, see Water Palace (Sonic Generations 3DS).

Water Palace is a Zone in the Nintendo DS game Sonic Rush. It is the second Zone for Sonic and the fourth Zone for Blaze. As with other Zones in the game, Water Palace consists of two standard Acts followed by a dedicated boss Act.

Overview

Water Palace takes place in a ruined acropolis adorned with white pillars and fountains, with a modern Greek-style village by a large body of water visible in the background of the top screen. Like most other ruin-themed levels in the Sonic series, large portions of the level are flooded with water, containing the only underwater sections in the game. When going underwater, it is important to keep Sonic and Blaze's lungs filled with air by stopping for air bubbles from time to time. On the surface of the water, there are platforms floating on water that the player can cross to stay dry.

The Zone is not without its share of water-themed gimmicks. At numerous places throughout the Zone are water pumps that will launch Sonic or Blaze up to high places should they stand above them. Above the water's surface are water slides, a common staple in water levels, that Sonic or Blaze will slide down towards the water. Some are straight slides, though there are corkscrew slides that Sonic and Blaze can Boost from to run on water.

In the Zone's underwater sections, there are giant propellers that can be spun by interacting with them. If the player boosts into them, the propellers will spin fast enough to send them to a higher route that can lead back to the surface, otherwise they'll take a lower route. Sea mines attached to chains can be used to elevate higher in the water, though they will explode after five seconds or if they hit something.

Enemies

Knight Pawn.png
Knight PawnEgg Pawns modelled after knights with lances.
Egg Flapper.png
Egg Flapper — Egg Pawns with flight capabilities.
Sea Pawn.png
Egg Diver — An Egg Flapper variant found underwater.
SonicRush Sprite Klagen.png
Klagen — Jellyfish-like robots that drop bombs. Some can electrify their bodies.

References


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