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Difference between revisions of "SuperSonic2"

From Sonic Retro

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:I just noticed this message now. I'm referring to the real-time opening cutscene. The number I gave on the page was from NullDC. [[User:SuperSonic2|SuperSonic2]] ([[User talk:SuperSonic2|talk]]) 05:14, 22 October 2016 (CDT)
 
:I just noticed this message now. I'm referring to the real-time opening cutscene. The number I gave on the page was from NullDC. [[User:SuperSonic2|SuperSonic2]] ([[User talk:SuperSonic2|talk]]) 05:14, 22 October 2016 (CDT)
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::If that's the video with the "Open Your Heart" music in the background, then that's exactly what it is - video. NullDC is probably misinterpreting something, because it's not rendering anything. ---[[User:GerbilSoft|GerbilSoft]] ([[User talk:GerbilSoft|talk]]) 11:53, 24 October 2016 (CDT)

Revision as of 12:53, 24 October 2016

SA1 opening cutscene

I'm not sure what relevance the "number of polygons" has with regards to the opening cutscene. Assuming you mean the intro video that appears after the "Sonic Team" screen, that's prerendered; it's literally playing a video file from the disc. No polygons to render; that was all done during development. ---GerbilSoft (talk) 16:34, 6 October 2016 (CDT)

Are you going to keep adding more incorrect stuff to the SA1 page without reading your User Talk page? ---GerbilSoft (talk) 13:49, 7 October 2016 (CDT)
I just noticed this message now. I'm referring to the real-time opening cutscene. The number I gave on the page was from NullDC. SuperSonic2 (talk) 05:14, 22 October 2016 (CDT)
If that's the video with the "Open Your Heart" music in the background, then that's exactly what it is - video. NullDC is probably misinterpreting something, because it's not rendering anything. ---GerbilSoft (talk) 11:53, 24 October 2016 (CDT)