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From Sonic Retro

(Notes)
Line 28: Line 28:
 
*Sonic 1 AS Disassembly (A Enhanced version of the original.)
 
*Sonic 1 AS Disassembly (A Enhanced version of the original.)
  
==Sonic 1 Enhanced Edition==
+
=Bug fixes=
*SRAM Support (Selbi's Guide) [http://sonicresearch.org/community/index.php?threads/how-to-work-with-sram.1948/ Link]
+
==MegaPCM not waiting for the YM2612==
*Title Screen Menu (with new game and continue options)
+
Fix from Sonic 2 Clone Driver.
*Sonic CD Style Camera (Nat The Porcupine's Guide)
 
*Spindash
 
*Sonic 3 Object and Ring Managers (SSRG)
 
*Super Peelout and Sonic CD Sound Effects(From the Free Assets thread from SSRG)
 
[[Category:User pages]]
 
===Help Page===
 
[http://forums.sonicretro.org/index.php?showtopic=38031 Link]
 
 
 
 
 
=A Few Fixes=
 
 
 
==Death Egg Music Not Playing After Boss (All Revisions)==
 
 
 
 
===Fix===
 
===Fix===
 
+
Find "SetupDAC" and below it insert this.
Goto '''''loc_39BA4''''' and you'll see this.
+
<syntaxhighlight lang="asm"> ; Wait for YM2612
<syntaxhighlight lang="asm"> move.b (Level_Music).w,d0</syntaxhighlight>
+
- bit 7,(iy+0)
Change the b to a w.
+
jr nz,-</syntaxhighlight>
 
 
===Cause===
 
 
 
The Game is trying to read the RAM address as a byte instead of a word which makes it load Sound 00 which is nothing.
 
 
 
==Grabbers legs and skids are the wrong way (REV02 Only)==
 
 
 
===Fix===
 
Goto '''''InheritParentXYFlip:''''' and you'll see this.
 
<syntaxhighlight lang="asm">   if gameRevision<2
 
andi.b #$FC,d0
 
move.b status(a0),d2
 
andi.b #$FC,d2
 
move.b render_flags(a1),d1
 
andi.b #3,d1
 
    else
 
; Peculiarly, REV02 changes this to only inherit the Y-flip.
 
; This causes a bug where some sprites are displayed backwards (Silver Sonic's sparks and Grabber's legs).
 
andi.b #$FD,d0
 
move.b status(a0),d2
 
andi.b #$FD,d2
 
move.b render_flags(a1),d1
 
andi.b #2,d1
 
    endif</syntaxhighlight>
 
Remove the bit after the else and the '''''if gameRevision<2'''''.
 
 
 
===Cause===
 
Revisions 00 and 01 inherits the X and Y flips but for some reason in REV02 (Sonic Classics) they change it to only inherit the Y flip this means the sparks and legs won't be flipped horizontally.
 
 
 
==Walking on air in WFZ (REV02 Only)==
 
 
 
===Fix===
 
Goto '''''loc_3B7BC:''''' and you'll see this.
 
<syntaxhighlight lang="asm">    if gameRevision<2
 
andi.b #standing_mask,d0
 
    else
 
; I don't know what this change was meant to do, but it causes
 
; Sonic to not fall off ObjBD's ascending platforms when they retract,
 
; making him hover.
 
andi.b #2,d0 ; 'Y-flipped' bit???
 
    endif</syntaxhighlight>
 
Like the last bug remove the REV02 check and everything below (and including) the else.
 
 
 
===(Probable) Cause===
 
It's possible that because the game isn't checking that Sonic is standing anymore this causes the game to think Sonic is on the ground.
 
 
 
=A few optimizations for MegaPCM=
 
==Optimization #1==
 
At '''''Int_Normal''''' and '''''Int_NoOverride''''' you'll see this.
 
<syntaxhighlight lang="asm"> cp 80h ; stop flag?
 
jp z,StopDAC ; if yes, branch
 
jp m,PauseDAC ; if < 80h, branch</syntaxhighlight>
 
Delete them and replace them with this.
 
<syntaxhighlight lang="asm"> jp Int_StopFlag</syntaxhighlight>
 
Then above '''''Int_Normal''''' add this.
 
<syntaxhighlight lang="asm">Int_StopFlag:
 
cp 80h ; stop flag?
 
jp z,StopDAC ; if yes, branch
 
jp m,PauseDAC ; if < 80h, branch
 
ret</syntaxhighlight>
 
This will reduce the size by 1 byte.
 

Revision as of 23:50, 6 July 2018

Sonic Megamix "V5.0B"

  • I actually have a rom of Sonic the Hedgehog Megamix V5.0B I won't post a link (because i'll probably get banned) but here's some screenshots.

WARNING:These will contain ALOT of spoilers!

Preferences Screen

Preferences Sonic Megamix V5.0.png

City Outskirts

Updated City Outskirts.png

Starry Night

Updated Starry Night.png

Metallic Base

Updated Metallic Base.png

Notes

  • The time attack menu music has a few additional notes sounding like birds.
  • Special Stages are very different as they are based off the Sonic CD
  • The build was leaked in mid-2014 but was from 2011.
  • Stealth uploaded a video of a even later build.
  • Ending and Credits crashes (Credits doesn't in original mode).
  • Stealth refers to it as "V5.0a" (Version 5.0 Alpha)
  • City Outskirts CD theme was reused for Stardust Speedway act 1 in Sonic Mania.
  • Final Fight is Unfinished

Current Projects

  • Doomsday Zone Animation
  • Project:Sonic
  • Sonic 1 Enhanced Edition
  • Sonic 1 AS Disassembly (A Enhanced version of the original.)

Bug fixes

MegaPCM not waiting for the YM2612

Fix from Sonic 2 Clone Driver.

Fix

Find "SetupDAC" and below it insert this.

	; Wait for YM2612
-	bit	7,(iy+0)
	jr	nz,-