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<forumuser ID="9962" />KingofHarts is, in a nutshell, a fan of two things: [[Sonic the Hedgehog]], and professional wrestling. He is from the US, but currently works and lives in China as an English teacher.
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KingofHarts is, in a nutshell, a fan of two things: [[Sonic the Hedgehog]], and professional wrestling. He is from the US, but currently works and lives in China as an English teacher.
  
 
==Sonic Trilogy: Enhanced==
 
==Sonic Trilogy: Enhanced==
KingofHarts is currently working on a fangame called Sonic Trilogy Enhanced. This is a fangame that will feature remakes of all of the levels from [[Sonic 1]], [[Sonic 2]], and [[Sonic 3 & Knuckles]], as well as scrapped levels, [[Master System]] levels, and some extra surprises. Having been started in June of 2010, it has just really gotten off the ground, and KoH still trying to put together a good base engine. The struggles with building a new engine has drastically slowed progress. In early 2012, he decided that, in order to understand how to build his own engine, he needed to understand how the original ones worked. He set aside working on the engine to take up learning how to hack. Since then, he has been able to make good progress. He has started with the REX Engine, based off of Damizean's engine, and has stripped out bits of the circular mask collision engine in favor of something closer resembling the actual collision system used in Sonic's classic games. He currently has a working engine that handles flat ground properly, with correctly implemented inertia, and has an improved version of Damizean's animation engine. but it still struggles with handling slopes. He has since also begun his own set of "REV C" hacks, which are basically Sonic's 1, 2, and 3&K, with additions and modifications set to resemble what's to be expected in S.T.E.
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KingofHarts is currently working on a fangame called Sonic Trilogy Enhanced. This is a fangame that will feature remakes of all of the levels from [[Sonic the Hedgehog (16-bit)|Sonic 1]], [[Sonic the Hedgehog 2 (16-bit)|Sonic 2]], and [[Sonic 3 & Knuckles]], as well as scrapped levels, [[Master System]] levels, and some extra surprises. Having been started in June of 2010, it has just really gotten off the ground, and KoH still trying to put together a good base engine. The struggles with building a new engine has drastically slowed progress. In early 2012, he decided that, in order to understand how to build his own engine, he needed to understand how the original ones worked. He set aside working on the engine to take up learning how to hack. Since then, he has been able to make good progress. He has started with the REX Engine, based off of Damizean's engine, and has stripped out bits of the circular mask collision engine in favor of something closer resembling the actual collision system used in Sonic's classic games. He currently has a working engine that handles flat ground properly, with correctly implemented inertia, and has an improved version of Damizean's animation engine. but it still struggles with handling slopes. He has since also begun his own set of "REV C" hacks, which are basically Sonic's 1, 2, and 3&K, with additions and modifications set to resemble what's to be expected in S.T.E.
  
 
==Sonic Triad==
 
==Sonic Triad==

Revision as of 05:26, 3 October 2012

<forumuser ID="9962"/>

KingofHarts is, in a nutshell, a fan of two things: Sonic the Hedgehog, and professional wrestling. He is from the US, but currently works and lives in China as an English teacher.

Sonic Trilogy: Enhanced

KingofHarts is currently working on a fangame called Sonic Trilogy Enhanced. This is a fangame that will feature remakes of all of the levels from Sonic 1, Sonic 2, and Sonic 3 & Knuckles, as well as scrapped levels, Master System levels, and some extra surprises. Having been started in June of 2010, it has just really gotten off the ground, and KoH still trying to put together a good base engine. The struggles with building a new engine has drastically slowed progress. In early 2012, he decided that, in order to understand how to build his own engine, he needed to understand how the original ones worked. He set aside working on the engine to take up learning how to hack. Since then, he has been able to make good progress. He has started with the REX Engine, based off of Damizean's engine, and has stripped out bits of the circular mask collision engine in favor of something closer resembling the actual collision system used in Sonic's classic games. He currently has a working engine that handles flat ground properly, with correctly implemented inertia, and has an improved version of Damizean's animation engine. but it still struggles with handling slopes. He has since also begun his own set of "REV C" hacks, which are basically Sonic's 1, 2, and 3&K, with additions and modifications set to resemble what's to be expected in S.T.E.

Sonic Triad

While studying ROM hacking, he took to hex editing very quickly, and due to feeling like he had WAY TOO MANY hacking utilities on his computer, just to hack one game, he decided to have a try at writing his own. Enter Sonic Triad, a W-I-P disassembly editing suite written in GML that currently has a fully functional palette & tile editor. It is currently having various features added and fine-tuned, for an upcoming public release of version .03. His ultimate goal is for one program to edit multiple aspects of Sonic's 1-3K with an easy to use interface. He would like to make the program available on the Retro repository in open-source .GM81 format, so that others may edit and modify it freely. Started in Mid-April 2012, it's made fairly good progress. All updates can be found in the General Project/Screenshot Thread of the Engineering/Reverse Engineering forum.

If you are looking for KoH outside of Retro, look for crusaderdesignproject (Game Maker Community).

He cites Team Megamix as his biggest inspiration as far as his work involving Sonic the Hedgehog, and cites seeing videos of Sonic Megamix on YouTube that are what attracted him to joining Sonic Retro in the first place.