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| game=Sonic the Hedgehog 2 (8-bit)
 
| game=Sonic the Hedgehog 2 (8-bit)
 
| acts=3
 
| acts=3
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| location=[[South Island]]
 
| theme1=underground/cave
 
| theme1=underground/cave
 
| theme2=lava/volcano
 
| theme2=lava/volcano
| boss=Doodlebug Mecha
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| boss=Pit Master
| name_jp=アンダーグラウンド ''Andāguraundo''{{fileref|Sonic 2 GG JP Manual.pdf|page=18}}
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| name_jp=アンダーグラウンド{{fileref|Sonic 2 GG JP Manual.pdf|page=18}}
 
| name_de=Untergrundzone (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=26}}<br>Untergrund-Zone (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=34}}
 
| name_de=Untergrundzone (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=26}}<br>Untergrund-Zone (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=34}}
 
| name_fr=Dans la Zone Souterraine (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=26}}<br>Souterrain (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=34}}
 
| name_fr=Dans la Zone Souterraine (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=26}}<br>Souterrain (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=34}}
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| next=Sky High Zone
 
| next=Sky High Zone
 
}}
 
}}
'''Under Ground Zone''' is the first Zone in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''. This Zone is notable for being atypical of the series' usual [[:Category:Levels with a tropical island theme|tropical island trope]], which is usually the setting of the first Zone. Under Ground Zone takes place in a mine, where you ride [[Minecart|minecarts]] to dodge spikes and lava traps. The boss of this level is also infamous for its difficulty in the Game Gear port, as the limited playing field and varying speed of objects coming onscreen makes them difficult to dodge. You must use well-timed jumps to avoid both a meat-eating pincer and metal balls that [[Dr. Eggman|Dr. Robotnik]] will toss at you.
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'''Under Ground Zone''' is the first [[Zone]] in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''. As with other Zones in this game, Under Ground consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.
  
The [[Chaos Emerald]] located in this Zone is in Act 2. Towards the end, you will find a spring with a bug near it. Hop on the spring but do not turn right: go left, then roll down the ramp. If succesful, a mine cart will appear. Hop in to it and jump off at a staircase. Follow the stairs to the gem.
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==Overview==
 +
Under Ground Zone is notable for being atypical of the series' usual [[:Category:Levels with a tropical island theme|tropical island trope]], which is usually the setting of the first Zone. It takes place in a magma-filled rocky mine, where [[Sonic the Hedgehog|Sonic]] will ride [[minecart]]s to dodge [[Spikes (obstacle)|spikes]] and lava traps. At the top of the Zone, the player can get a view of the craggy mountains that make up the background, and by using the [[Spin Attack]], the player can break through certain walls to access hidden routes.
  
Considerably less difficult on the [[Master System]] version, the [[Game Gear]] version is notorious for its steep difficulty.
+
Considerably less difficult on the [[Master System]] version, the [[Game Gear]] version is notorious for its steep difficulty. The boss of this level is also infamous for its difficulty in the Game Gear port, as the limited playing field and varying speed of objects coming onscreen makes them difficult to dodge.
  
 
==Quotes==
 
==Quotes==
{{quote|Hop on a runaway railcart for the ride of your life through showers of spikes and over daredevil jumps. Buzz-saw your way through to secret tunnels and hidden Monitors. Sometimes it's hard to get enough momentum for a good ground attack, but get a running start and keep trying!}}
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{{quote|Lava and needles falling from the ceiling await Sonic’s rush underground. Make good use of “hole-digging Sonic” and “High-speed Minecart” and go for it. You’ll see, it’s easy.|2=''Sonic the Hedgehog 2'' JP Game Gear manual|ref={{fileref|Sonic 2 GG JP Manual.pdf|page=18}} (translation by Vertekins){{ref|https://greenyvertekins.tumblr.com/post/184768853269/because-im-bored-and-insomniac-right-now-heres}}}}  
  
==Badniks==
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{{quote|Hop on a runaway railcart for the ride of your life through showers of spikes and over daredevil jumps. Buzz-saw your way through to secret tunnels and hidden [[Monitor]]s. Sometimes it's hard to get enough momentum for a good ground attack, but get a running start and keep trying!|''Sonic the Hedgehog 2'' US Game Gear manual|ref={{fileref|Sonic2 GG US manual.pdf|page=11}}}}
* [[New Motora]] — Similar to [[Moto Bug]]. Beetle bots which simply roll back and forth in a small area.
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* [[Meleon]] — Also known as [[Newtron]]. Chameleon bots which appear on walls, then transform into missiles and fire themselves on a horizontal path in Sonic's direction.
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==Enemies==
* [[Taraban]] — Similar to [[Crabmeat]]. Crab bots which quickly move back and forth over a small area. Every once in a bit they pause to fire flashing projectiles in either direction.
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|NewMotora-spr.png}}
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|'''[[New Motora]]''' — Similar to [[Moto Bug]]. Beetle bots which simply roll back and forth in a small area.
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|-
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|style="text-align:center;"|{{spriteImage|S2ggmeleon-spr.png}}
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|'''[[Meleon]]''' — Also known as [[Newtron]]. Chameleon bots which appear on walls, then transform into missiles and fire themselves on a horizontal path in Sonic's direction.
 +
|-
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|style="text-align:center;"|{{spriteImage|Taraban-spr.png}}
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|'''[[Taraban]]''' — Similar to [[Crabmeat]]. Crab bots which quickly move back and forth over a small area. Every once in a bit they pause to fire flashing projectiles in either direction.
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|}
 +
 
 +
==Chaos Emerald location==
 +
The [[Chaos Emerald]] located in this Zone is in Act 2. Towards the end, the player will find a [[spring]] with a New Motora near it. They must hop on the spring but do not turn right: go left, then roll down the ramp. If successful, a mine cart will appear. Hop in to it and jump off at a staircase. Follow the stairs to the blue Chaos Emerald.
  
 
==References==
 
==References==
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{{S2GGOmni}}
 
{{S2GGOmni}}
[[Category:Sonic the Hedgehog 2 (8-bit) levels]]
 

Revision as of 14:11, 25 October 2022

Sonic Retro emblem.svg Sonic the Hedgehog 2 (8-bit)
»
Levels
»
Under Ground Zone
S2GG Underground Zone.png
Under Ground Zone
First Zone, Sonic the Hedgehog 2 (8-bit)
Number of Acts: 3
Location: South Island
Level themes: underground/cave, lava/volcano
Boss: Pit Master
Non-English names:
Sky High Zone

Under Ground Zone is the first Zone in the 8-bit version of Sonic the Hedgehog 2. As with other Zones in this game, Under Ground consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.

Overview

Under Ground Zone is notable for being atypical of the series' usual tropical island trope, which is usually the setting of the first Zone. It takes place in a magma-filled rocky mine, where Sonic will ride minecarts to dodge spikes and lava traps. At the top of the Zone, the player can get a view of the craggy mountains that make up the background, and by using the Spin Attack, the player can break through certain walls to access hidden routes.

Considerably less difficult on the Master System version, the Game Gear version is notorious for its steep difficulty. The boss of this level is also infamous for its difficulty in the Game Gear port, as the limited playing field and varying speed of objects coming onscreen makes them difficult to dodge.

Quotes

Lava and needles falling from the ceiling await Sonic’s rush underground. Make good use of “hole-digging Sonic” and “High-speed Minecart” and go for it. You’ll see, it’s easy.

Sonic the Hedgehog 2 JP Game Gear manualMedia:Sonic 2 GG JP Manual.pdf[1] (translation by Vertekins)[6]

Hop on a runaway railcart for the ride of your life through showers of spikes and over daredevil jumps. Buzz-saw your way through to secret tunnels and hidden Monitors. Sometimes it's hard to get enough momentum for a good ground attack, but get a running start and keep trying!

Sonic the Hedgehog 2 US Game Gear manualMedia:Sonic2 GG US manual.pdf[7]

Enemies

NewMotora-spr.png
New Motora — Similar to Moto Bug. Beetle bots which simply roll back and forth in a small area.
S2ggmeleon-spr.png
Meleon — Also known as Newtron. Chameleon bots which appear on walls, then transform into missiles and fire themselves on a horizontal path in Sonic's direction.
Taraban-spr.png
Taraban — Similar to Crabmeat. Crab bots which quickly move back and forth over a small area. Every once in a bit they pause to fire flashing projectiles in either direction.

Chaos Emerald location

The Chaos Emerald located in this Zone is in Act 2. Towards the end, the player will find a spring with a New Motora near it. They must hop on the spring but do not turn right: go left, then roll down the ramp. If successful, a mine cart will appear. Hop in to it and jump off at a staircase. Follow the stairs to the blue Chaos Emerald.

References


Sonic the Hedgehog 2 (8-bit)
S2 sms title.png

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