Actions

Difference between revisions of "Twinkle Snow"

From Sonic Retro

m (spelling corrections)
m
 
(15 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 +
{{Breadcrumb
 +
|Sonic Advance 3|:Category:Sonic Advance 3 levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
|levelscreen=Twinkle_Snow.png
+
| levelscreen=Twinkle_Snow.png
|levelno=Fifth
+
| levelno=Fifth
|game=Sonic Advance 3
+
| game=Sonic Advance 3
|acts=3
+
| acts=4
|cliche=Snow
+
| theme1=winter
|boss=Twinkle Snow Zone Boss}}
+
| theme2=underwater
{{stub}}
+
| boss=Egg Chaser (Sonic Advance 3){{!}}Egg Chaser
'''Twinkle Snow Zone''' is the customary ice level for ''[[Sonic Advance 3]]'', though possesses surprisingly few "snow" gimmicks. Mine carts offer a quick ride through portions of this zone. There are also a few collapsible platforms. Water is present within the zone, though it is mostly avoidable by taking a high route (this also helps avoid the bottomless pits, something many levels in SAdv3 have).
+
| rings1=282 + 41~90
 +
| rings2=250 + 34~230
 +
| rings3=330 + 35~280
 +
| underwater=Yes
 +
| name_jp=トゥインクルスノー<br>''To~uinkurusunō''
 +
| prev=Toy Kingdom
 +
| next=Cyber Track
 +
}}
 +
'''{{PAGENAME}}''' is the fifth [[Zone]] of ''[[Sonic Advance 3]]''. As with other Zones in this game, {{PAGENAME}} consists of three standard Acts followed by a boss Act.
 +
 
 +
==Overview==
 +
Twinkle Snow is the customary [[:Category:Levels with a winter theme|winter-themed]] level, though despite its theme it possesses surprisingly few "snow" gimmicks apart from thick snow that slows characters down, much like in [[Ice Mountain Zone]] from ''[[Sonic Advance]]''. The northern lights can be seen in the skies at the top of the Zone.
 +
 
 +
[[Minecart]]s offer a quick ride through portions of this Zone, along with ice machines that will suck up characters, then launch them in a frozen state (though freezing in this game is harmless). There are also catapults embedded on walls that the player can interact with by holding {{down}} to make them sink slowly (and will sink faster if both characters are crouching on it), then release to be catapulted into the air. There is also a sideways variant of the catapults that the player must push to use it.
 +
 
 +
Water is present within the Zone, though it is mostly avoidable by taking a high route (this also helps avoid the bottomless pits, something many levels in ''Sonic Advance 3'' have); however, Act 2 has a mandatory water section near the end, so the player will need to use [[air bubbles]] as necessary.
 +
 
 +
==Enemies==
 +
{| style="width:auto;"
 +
|style="text-align:center;"|{{spriteImage|Sadv3tsbadnik3.png}}
 +
|'''[[Ginpe]]''' — A penguin robot that waddles back and forth and shoots projectiles from its top hat.
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Sadv3tsbadnik2.png}}
 +
|'''[[Hariisen]]''' — A pufferfish [[Badnik]] found in underwater areas. Puffs up and fires spikes in six directions when approached.
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Sadv3tsbadnik1.png}}
 +
|'''[[Yadokka]]''' — A hermit crab robot found in underwater areas. Fires its shell like a rocket similar to the [[Turbo Spiker]].
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Sadv3tsbadnik4.png}}
 +
|'''[[Yukigasen]]''' — A snowman robot that remains stationary and lobs snowballs like a pitching machine.
 +
|}
 +
 
 +
==Ranking==
 +
The following are the required clear times to get each medal:
 +
{| class="prettytable" style="width:auto;"
 +
!
 +
!Gold
 +
!Silver
 +
!Bronze
 +
|-
 +
!Act 1
 +
|Under 2'15"00
 +
|2'15"00 — 3'15"00
 +
|Over 3'15"00
 +
|-
 +
!Act 2
 +
|Under 3'30"00
 +
|3'30"00 — 4'30"00
 +
|Over 4'30"00
 +
|-
 +
!Act 3
 +
|Under 3'00"00
 +
|3'00"00 — 4'00"00
 +
|Over 4'00"00
 +
|-
 +
!VS. Boss
 +
|Under 1'30"00
 +
|1'30"00 — 2'00"00
 +
|Over 2'00"00
 +
|}
 +
 
 +
==References==
 +
<references/>
  
The boss battle takes place in a tall tower. Eggman scrolls up the screen, and you must escape him by jumping on a series of collapsible platforms. If a platform hits Eggman, he'll take damage. However, occasionally, he'll flip over and lob a spiked ball in your general direction. Eggman cannot be damaged while upside down. As Eggman takes damage, the stage will scroll upwards faster, Eggman's horizontal movement will be faster, and Eggman will use his chain-ball attack more frequently. After 8 platforms fall on Eggman (6 on the Easy setting), you'll win the battle and move onto Cyber Track.
 
 
{{SAdv3Omni}}
 
{{SAdv3Omni}}
 
[[Category:Sonic Advance 3 Levels]]
 

Latest revision as of 21:06, 27 May 2020

Sonic Retro emblem.svg Sonic Advance 3
»
Levels
»
Twinkle Snow
Twinkle Snow.png
Twinkle Snow
Fifth Zone, Sonic Advance 3
Number of Acts: 4
Level themes: winter, underwater
Boss: Egg Chaser
Maximum rings, Act 1: 282 + 41~90
Maximum rings, Act 2: 250 + 34~230
Maximum rings, Act 3: 330 + 35~280
Underwater areas: Yes
Non-English names:
  • JP: トゥインクルスノー
    To~uinkurusunō
Toy Kingdom | Cyber Track

Twinkle Snow is the fifth Zone of Sonic Advance 3. As with other Zones in this game, Twinkle Snow consists of three standard Acts followed by a boss Act.

Overview

Twinkle Snow is the customary winter-themed level, though despite its theme it possesses surprisingly few "snow" gimmicks apart from thick snow that slows characters down, much like in Ice Mountain Zone from Sonic Advance. The northern lights can be seen in the skies at the top of the Zone.

Minecarts offer a quick ride through portions of this Zone, along with ice machines that will suck up characters, then launch them in a frozen state (though freezing in this game is harmless). There are also catapults embedded on walls that the player can interact with by holding Down to make them sink slowly (and will sink faster if both characters are crouching on it), then release to be catapulted into the air. There is also a sideways variant of the catapults that the player must push to use it.

Water is present within the Zone, though it is mostly avoidable by taking a high route (this also helps avoid the bottomless pits, something many levels in Sonic Advance 3 have); however, Act 2 has a mandatory water section near the end, so the player will need to use air bubbles as necessary.

Enemies

Sadv3tsbadnik3.png
Ginpe — A penguin robot that waddles back and forth and shoots projectiles from its top hat.
Sadv3tsbadnik2.png
Hariisen — A pufferfish Badnik found in underwater areas. Puffs up and fires spikes in six directions when approached.
Sadv3tsbadnik1.png
Yadokka — A hermit crab robot found in underwater areas. Fires its shell like a rocket similar to the Turbo Spiker.
Sadv3tsbadnik4.png
Yukigasen — A snowman robot that remains stationary and lobs snowballs like a pitching machine.

Ranking

The following are the required clear times to get each medal:

Gold Silver Bronze
Act 1 Under 2'15"00 2'15"00 — 3'15"00 Over 3'15"00
Act 2 Under 3'30"00 3'30"00 — 4'30"00 Over 4'30"00
Act 3 Under 3'00"00 3'00"00 — 4'00"00 Over 4'00"00
VS. Boss Under 1'30"00 1'30"00 — 2'00"00 Over 2'00"00

References


Sonic Advance 3
SonicAdvance3 title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs
Technical information