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Difference between revisions of "Turquoise Hill Zone"

From Sonic Retro

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'''Turquoise Hill Zone''' is the first level of ''[[Sonic Chaos]]'' for the [[Sega Game Gear]] / [[Sega Master System]]. As with other stages in this game, Turquoise Hill consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss. Geographically, this zone is situated on [[South Island]] (as is the rest of ''Sonic Chaos'').
The first stage of ''[[Sonic Chaos]]'', '''Turquoise Hill Zone''' fulfills the [[tropical island cliché]] for the game, as it resembles [[Emerald Hill Zone]]. The Motobugs from [[Green Hill Zone]] are back, but have springs on their tops. There are also the Mobius Loops from Emerald Hill Zone. The boss is a larger version of the spring motobugs. [[Spin Dash]] into it to destroy it.
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Very much in the style of [[Green Hill Zone]] as a tropical-paradise-themed opening level, Turquoise Hill is filled with grassy plains, palm trees, chequered soil, and loop-the-loops (as well as mobius strips from [[Emerald Hill Zone]]. Indeed, given that the game takes place on South Island, Turquoise Hill is likely Green Hill's next-door-neighbour. What distinguishes Turquoise Hill from its greener counterpart is the profusion of springs all over the place: on rocks, hidden underground... and even on the back of badniks, which makes the [[Bane Motora]] bug robots impossible to smash from above. A [[Spin Dash]] will do the trick, though.  
  
 
==Instruction Manual Description==
 
==Instruction Manual Description==
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==Badniks==
 
==Badniks==
 
* [[Bane Motora]] - Badnik similar to the [[Motora]] of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'', but with springs attached to their backs
 
* [[Bane Motora]] - Badnik similar to the [[Motora]] of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'', but with springs attached to their backs
* [[Beeton]] - Robotic insects similar to [[Buzz Bombers]], but lacking a missile
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* [[Beeton]] - Robotic insects similar to [[Buzz Bomber]]s, but lacking a missile
  
 
{{SonicChaosLevels}}
 
{{SonicChaosLevels}}
 
[[Category:Sonic Chaos Levels]]
 
[[Category:Sonic Chaos Levels]]

Revision as of 19:59, 13 September 2009

Turquoisehill.png
Turquoise Hill Zone
First Zone, Sonic Chaos
Number of Acts: 3
Boss: Great Bane Motora Gold

Turquoise Hill Zone is the first level of Sonic Chaos for the Sega Game Gear / Sega Master System. As with other stages in this game, Turquoise Hill consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss. Geographically, this zone is situated on South Island (as is the rest of Sonic Chaos).

Very much in the style of Green Hill Zone as a tropical-paradise-themed opening level, Turquoise Hill is filled with grassy plains, palm trees, chequered soil, and loop-the-loops (as well as mobius strips from Emerald Hill Zone. Indeed, given that the game takes place on South Island, Turquoise Hill is likely Green Hill's next-door-neighbour. What distinguishes Turquoise Hill from its greener counterpart is the profusion of springs all over the place: on rocks, hidden underground... and even on the back of badniks, which makes the Bane Motora bug robots impossible to smash from above. A Spin Dash will do the trick, though.

Instruction Manual Description

Speed through oceanside loops and tricky platforms loaded with Rings. Bounce off the Boing-o-Bots' springy noggins for high-flying Ring grabs. Look out for spike traps and the Lady Bug Boss!

Badniks

Template:SonicChaosLevels