Difference between revisions of "Turquoise Hill Zone"
From Sonic Retro
m (Text replace - 'Spindash' to 'Spin Dash') |
|||
Line 7: | Line 7: | ||
| acts=3 | | acts=3 | ||
| cliche=Tropical island | | cliche=Tropical island | ||
− | | music=<flashmp3>Sonic Chaos OSV/04 - Turquoise Hill Zone.mp3</flashmp3> | + | | music=<br><flashmp3>Sonic Chaos OSV/04 - Turquoise Hill Zone.mp3</flashmp3> |
| boss=Great Bane Motora Gold | | boss=Great Bane Motora Gold | ||
}} | }} |
Revision as of 10:33, 25 July 2009
Turquoise Hill Zone |
---|
First Zone, Sonic Chaos |
Number of Acts: 3 |
Boss: Great Bane Motora Gold |
This short article is in need of work. You can help Sonic Retro by adding to it. |
The first stage of Sonic Chaos, Turquoise Hill Zone fulfills the tropical island cliché for the game, as it resembles Emerald Hill Zone. The Motobugs from Green Hill Zone are back, but have springs on their tops. There are also the Mobius Loops from Emerald Hill Zone. The boss is a larger version of the spring motobugs. Spin Dash into it to destroy it.
Instruction Manual Description
“ | Speed through oceanside loops and tricky platforms loaded with Rings. Bounce off the Boing-o-Bots' springy noggins for high-flying Ring grabs. Look out for spike traps and the Lady Bug Boss! | „ |
Badniks
- Bane Motora - Badnik similar to the Motora of Sonic the Hedgehog, but with springs attached to their backs
- Beeton - Robotic insects similar to Buzz Bombers, but lacking a missile