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Difference between revisions of "Tropical Resort (Wii)"

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Tropical Resort Act 3 introduces the player to the [[Quick Step]]. In the latter part of the act, there is an area full of boxes that Sonic can break through using the stomp attack.
 
Tropical Resort Act 3 introduces the player to the [[Quick Step]]. In the latter part of the act, there is an area full of boxes that Sonic can break through using the stomp attack.
 
====Act 4====
 
====Act 4====
Tropical Resort Act 4 is a short 2D act. Despite its size, collecting all of the [[Red Rings|Special Rings]] in this act requires a bit of exploration, and two of them can only be reached by using the Purple Wisp, which isn't unlocked until much later in the game.
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Tropical Resort Act 4 is a short 2D act. Despite its size, collecting all of the [[Red Rings]] in this act requires a bit of exploration, and two of them can only be reached by using the Purple Wisp, which isn't unlocked until much later in the game.
  
 
====Act 5====
 
====Act 5====

Revision as of 15:28, 25 November 2010

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TropicalReservoir1.jpg
Tropical Resort (Wii)
First level, Sonic Colours
Number of Acts: 6 (Wii), 2 (DS)
Level themes: carnival/casino, outer space
Boss: Tropical Resort Boss
File:Tropical Reservoir DS.jpg
Tropical Resort in the Nintendo DS version of the game

Tropical Resort was one of the two first levels of Sonic Colours (the other being Sweet Mountain) to be revealed. It appears on the game's box art and serves as the introductory stage of the game. Curiously, most of the Egg Pawns are waving signs, "welcoming" Sonic. They might try to attack Sonic with the signs.

The opening stage of Sonic Colors. The green paradise with lush vegetation is the world's entranceway to the planetary theme park.

— Description on the US Sonic Colours site

Story

After using the space elevator that Eggman haphazardly left open and doing some exploring, Sonic catches a glimpse of Orbot and Cubot trying to capture Yacker and a nameless Cyan Wisp. Meanwhile, Tails is working on a new application for his Miles Electric device that will be able to translate the Wisps' language.

Acts - Tropical Resort (Wii)

Act 1

Tropical Resort Act 1 introduces the player to the basic controls of the game, such as jumping, grinding, the homing attack, and the Sonic Boost. Despite being an introductory stage, there are many areas in this act for the player to explore once he or she unlocks the Cyan and Yellow Wisps.

Act 2

Tropical Resort Act 2 is about the same size as the previous act, this time focusing primarily on 2D sections and introducing the player to slower platforming and objects such as fans that will propel Sonic in whatever direction they are facing. Much like Act 1, there are many areas to explore after unlocking more Wisps.

Act 3

Tropical Resort Act 3 introduces the player to the Quick Step. In the latter part of the act, there is an area full of boxes that Sonic can break through using the stomp attack.

Act 4

Tropical Resort Act 4 is a short 2D act. Despite its size, collecting all of the Red Rings in this act requires a bit of exploration, and two of them can only be reached by using the Purple Wisp, which isn't unlocked until much later in the game.

Act 5

Tropical Resort Act 5 makes use of the Cyan Wisp, focusing on diamonds that Sonic can ricochet from and targets that he can break to earn more points. Some of these targets are hidden beneath boxes that can only be reached using the Pink Wisp.

Act 6

Tropical Resort Act 6 is a short 2D act, similar to the previous two acts. This act introduces rotating platforms and platforms activated by switches.

Acts - Tropical Resort (DS)

Tutorial Stage

The Tutorial Stage in the DS version of the game takes place at Tropical Resort. Tails walks the player through basic functions such as running, jumping, sliding, stomping, the Spin Dash, and the Wall Jump.

Act 1

Tropical Resort Act 1 on the DS is fairly straightforward and encourages the player to use the basic moves from the tutorial. Near the end of the act, there is a 3D hang gliding sequence in which the player can move around to avoid obstacles and collect rings while gliding. There are more areas to explore here after unlocking the Cyan and Red Wisps.

Act 2

After a short tutorial, act 2 is more or less the same as act 1, this time focusing more on the Sonic Boost.

Mission 1

Orbot and Cubot mistake Cheese for a Wisp and attempt to kidnap him. To clear Mission 1, Sonic must collect 30 White Wisps within one minute by defeating badniks or destroying Wisp capsules.

Mission 2

Orbot and Cubot have kidnapped Cheese and won't release him unless Sonic wins a game. Mission 2 is a Time Trial in which checkpoints will increase Sonic's remaining time. To clear this mission, the player must reach the goal before time runs out.

Mission 3

After Cheese has been rescued, Cubot returns. To clear this mission, Sonic must collect 250 rings within a minute and a half.

Sonic Colours (Wii) / Sonic Colours: Ultimate
SonicColours Wii EU Title.png

Main page (Ultimate)
Comparisons (Ultimate)
Maps
Credits


Manuals
Promotional material (Ultimate)
Magazine articles
Reception
Merchandise


Development (Ultimate)
Hidden content (Ultimate)
Bugs (Ultimate)
Hacking guide
Wisps