Actions

Tropical Resort (DS)

From Sonic Retro

Revision as of 20:53, 30 January 2011 by Mikel (talk | contribs)
Sonicretro-round.svg This short article is in need of work. You can help Sonic Retro by adding to it.
Tropical Resort DS.png
Tropical Resort
First level, Sonic Colours (DS)
Number of Acts: 2
Level themes: carnival/casino, outer space
Boss: Globotron

Tropical Resort is the first stage in Sonic Colours (DS). Sonic and Tails ascend Eggman's Ultra-Accelerating Space Elevator (as later seen in Terminal Velocity) to explore Dr. Eggman's Amazing Interstellar Amusement Park before it opens to the public. Sonic is convinced that Dr. Eggman must once again be up to his evil tricks, no matter how much the intercom assures that "this park is constructed entirely out of a sense of remorse for my previous transgressions, and is in no way associated in any sort of evil plot or premeditated misdeeds".

This Eggman hotel resort resembles a glitzy, orbital Vegas. Fireworks, neon signs, and huge golden buildings crowd the backgrounds. Although it shares the setting with Tropical Resort (Wii), this DS counterpart stage has a glider section and the "Burst" power to use.

Tutorial Stage

The Tutorial Stage in the DS version of the game takes place at Tropical Resort. Tails walks the player through basic functions such as running, jumping, sliding, stomping, the Spin Dash, and the Wall Jump.

Act 1

Tropical Resort Act 1 on the DS is where Sonic and Tails first run into Yacker and the White Wisps, chasing away Orbot and Cubot, who are looking to capture them. The level itself fairly straightforward and encourages the player to use the basic moves from the tutorial. Near the end of the act, there is a 3D hang gliding sequence in which the player can move around to avoid obstacles and collect rings while gliding. There are more areas to explore here after unlocking the White and Red Wisps.

Act 2

After a short tutorial, act 2 is more or less the same as act 1, this time focusing more on the Sonic Boost.

Mission 1

Orbot and Cubot are hassling Cream and Cheese, having mistaken the Chao for a Wisp and attempting to kidnap him. To clear Mission 1, Sonic must collect 30 White Wisps within one minute by defeating badniks or destroying Wisp capsules.
After the mission, Cream explains that she mistook the space elevator for a ride and traveled up to the park with Cheese.

Mission 2

Orbot and Cubot have kidnapped a Chao and won't release it unless Sonic wins a game. Mission 2 is a Time Trial in which checkpoints will increase Sonic's remaining time. To clear this mission, the player must reach the goal before time runs out.

Mission 3

After Cheese and the other chao have been rescued, Cubot returns, complaining that his previous failures meant Eggman sent them to bed without dinner. To clear this mission, Sonic must collect 250 rings within a minute and a half. After the level, Cream worries about the robots going without food again; Sonic tries to explain that machines don't quite work that way.


Sonic Colours (Nintendo DS)
Sonic Colours DS Title Screen.png

Main page
Comparisons
Maps


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs
Technical information
Wisps