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|Sonic Lost World|:Category:Sonic Lost World levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
 
| name=Tropical Coast
 
| name=Tropical Coast
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| levelscreen2=Nebula_badniks_3DSjpg.jpeg
 
| levelscreen2=Nebula_badniks_3DSjpg.jpeg
 
| screenwidth2=320px
 
| screenwidth2=320px
| levelscreentitle=Wii U version
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| levelscreentitle=Wii U/PC version
 
| levelscreen2title=3DS version
 
| levelscreen2title=3DS version
| levelno=3
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| levelno=Third
 
| game=Sonic Lost World
 
| game=Sonic Lost World
| acts=5 (In the Wii U version) and 4 (In the 3DS version)
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| acts=5 (Wii U/PC version), 4 (3DS version)
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| location=[[Lost Hex]]
 
| theme1=tropical island
 
| theme1=tropical island
 
| theme2=underwater
 
| theme2=underwater
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| boss=Master Zik (Sonic Lost World boss){{!}}Master Zik
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| name_jp=トロピカルコースト
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| prev=Desert Ruins
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| next=Frozen Factory
 
}}
 
}}
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{{otherPage|desc=the [[Sonic Runners]] version of this level|page=Tropical Coast (Sonic Runners)}}
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'''{{PAGENAME}}''' is the third world of ''[[Sonic Lost World]]'', themed after a tropical island and the sea. After [[Dr. Eggman]] loses control of the [[Deadly Six]], [[Sonic the Hedgehog|Sonic]] and co. are chased here, and the heroes must make an alliance with their arch-nemesis to stop the Zeti.
  
'''Tropical Coast''' ( トロピカルコースト) is the third stage of ''[[Sonic Lost World]]''. The stage has as a tubular coastal area as a primary theme, and underwater pipes for its secondary theme.
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In the Nintendo 3DS version, the player can gather Blue [[Material]] here.
  
==Wii U version==
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==Overview==
===Zone 1===
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===Wii U/PC version===
The first zone of Tropical Coast is set in a large place, similar to previous areas such as Windy Hill. The location is a beach area with palm trees and [[Badniks]] taking the land. Water overflows into fountains that Sonic can use to jump to a higher path. By using the Yellow Drill in this Zone, the player will dive to the other side of the tube and travel underwater for a while. This Zone ends with a bouncy cloud section full of extra lives that the player can grind over and over for.
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====Zone 1====
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The first Zone of Tropical Coast is set in a large place, similar to previous areas such as Windy Hill. The location is a beach area with palm trees and [[Badnik]]s taking the land. Water overflows into fountains that Sonic can use to jump to a higher path. By using the Yellow Drill in this Zone, the player will dive to the other side of the tube and travel underwater for a while. This Zone ends with a bouncy cloud section full of extra lives that the player can grind over and over for.
  
===Zone 2===
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====Zone 2====
The second zone is also located in a tropical area, but this time there are large fruits that serve as the main obstacles and gimmicks of this Zone. These consist of giant apples and watermelons that will chase Sonic and hurt him if they make contact, and a giant pineapple that repels itself from Sonic. The goal is to bring these fruits to blenders to turn them into juice that forms bridges to other planetoids; if Sonic touches the blades blender, it's instant death. The Orange [[Wisp]] also appears here, allowing Sonic to travel to other planetoids using Orange Rocket. At the end, the player fights [[Master Zik]].
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The second Zone is also located in a tropical area, but this time there are large fruits that serve as the main obstacles and gimmicks of this Zone. These consist of giant apples and watermelons that will chase Sonic and hurt him if they make contact, and a giant pineapple that repels itself from Sonic. The goal is to bring these fruits to blenders to turn them into juice that forms bridges to other planetoids; if Sonic touches the blenders directly, it's instant death. The Orange [[Wisp]] also appears here, allowing Sonic to travel to other planetoids using Orange Rocket. At the end, the player fights [[Master Zik]].
  
===Zone 3===
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====Zone 3====
Zone 3 is set in an underwater pipe where Sonic grinds across rails and avoid giant mechanical eels that suddenly appear throughout the stage. Minecarts are also seen on the rails in the stage as obstacles, which Sonic must jump over to avoid taking damage.
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Zone 3 is set in an underwater pipe where Sonic grinds across rails and avoid giant [[Utsubo|mechanical eels]] that suddenly appear throughout the stage. [[Minecart]]s are also seen on the rails in the stage as obstacles, which Sonic must jump over to avoid taking damage.
  
===Zone 4===
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====Zone 4====
Zone 4 is another stage set in the tropical areas, with platforms across water the player must jump across, ending in another struggle with Master Zik.
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Zone 4 is another stage set in the tropical areas, starting with 3D sections where the player must defeat [[Clucker]]s and [[Egg Pawn]]s to get an Orange Wisp and proceed. The rest of the stage is a 2D obstacle course with platforms across water the player must jump across, ending in another struggle with Master Zik.
  
==3DS version==
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====Zone ?====
===Zone 1===
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This secret Zone features Sonic flying through the sky similar to [[Sky Road]] Zone 3. By holding down the Homing Attack button, Sonic will curl into a ball and descend, while letting go makes him ascend. The player must avoid Badniks and buzzsaw-like flowers, eventually reaching a [[BFB]] that the player must descend to avoid.
The first Zone of Tropical Coast mainly contains spiked islands, of which Sonic must cross to progress.
 
  
===Zone 2===
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===Nintendo 3DS version===
The second Zone begins on a small island within a large tube in which Sonic must destroy [[Motobugs]] to unlock a large spring that will bring Sonic to another island. On this other island, Sonic has to roll apples to certain holes to make another spring appear that will take the player back to the small island where they must toll apples into the juicer to elevate the island. The player will eventually find the Ivory Wisp on the second island, allowing the use of Ivory Lightning.
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====Zone 1====
 +
The first Zone of Tropical Coast is a 2.5D stage that is set up like a traditional water level in classic ''Sonic the Hedgehog'' titles. Most of the Zone is played underwater, with the player having to use the Yellow Drill Color Power to navigate mazes full of spike balls and twisters. Areas above water are filled with gimmicks such as rails to grind, geysers that catapult Sonic, and stepping stones with spiky undersides.
  
===Zone 3===
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====Zone 2====
Zone 3 is a 3D stage where the player must use Yellow Drill to travel inside waterspouts.
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The second Zone begins on a small island within a large tube in which Sonic must destroy [[Motobug|Motobugs]] to unlock a large spring that will bring Sonic to another island. On this other island, Sonic has to roll apples to certain holes to make another spring appear that will take the player back to the small island where they must toll apples into the juicer to fill the tube with juice that will elevate the island. The player will eventually find the Ivory Wisp on the second island, allowing the use of Ivory Lightning.
  
==''Sonic Runners''==
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====Zone 3====
Desert Ruins was also featured as a special event stage in ''[[Sonic Runners]]'' for a limited time with its own story. [[Team Sonic]] are on vacation at a beach resort when they find [[Dr. Eggman]] stealing the beach's many pearls to finance his bases. Upon setting off to stop him, they meet some [[Wisps]] who tell them that Eggman has kidnapped [[Mother Wisp]] while she was visiting her children. With [[Team Rose]]'s aid, Team Sonic track down Eggman, but are too late to stop him from turning Mother Wisp into [[Nega-Mother Wisp]]. As one would expect, Nega-Mother Wisp proves too powerful for Eggman to control, but her Wisp children calm her down. Afterwards, Team Sonic and Team Rose continue to gather the pearls that Eggman stole.
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Zone 3 is a 3D stage that's also mostly underwater and revolves around heavy use of the Yellow Drill. Throughout most of the Zone, the player is roaming around in a 3D space to drill through twisters and defeat Badniks to collect more Yellow Wisp capsules. At specific points, the player is sucked inside a massive cyclone that they must navigate through with the Yellow Drill in order to escape; should the Yellow Drill run out in these sections, it's instant death. There is also a "Mach Speed" section halfway through the Zone that has Sonic running on a cylinder of water and grabbing rings using a [[Lightning Shield]].
  
As an event stage, Desert Ruins was suitable for all three types of characters.
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==Quotes==
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{{quote|The beaches of Tropical Coast are not as they seem. Packed full of seaside Badniks out to take down Sonic the Hedgehog, he must use all his might to blast across islands and even go underwater!|''Sonic Lost World'' Website}}
  
 
==Gallery==
 
==Gallery==
===Wii U version===
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===Wii U/PC version===
 
<gallery>
 
<gallery>
 
File:Moto_Bugs_in_Tropical_Coast.png
 
File:Moto_Bugs_in_Tropical_Coast.png
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</gallery>
 
</gallery>
  
===Sonic Runners===
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==References==
<gallery>
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<references/>
File:Tropical_Coast_Runners.png
 
File:TropicalCoastRunners.png
 
</gallery>
 
  
 
{{SLWOmni}}
 
{{SLWOmni}}
[[Category:Sonic Lost World levels]]
 

Revision as of 14:04, 19 September 2019

Sonic Retro emblem.svg Sonic Lost World
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Levels
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Tropical Coast
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  • Wii U/PC version
  • 3DS version
SonicLostWorld WiiU TropicalCoast1.png
SonicLostWorld 3DS TropicalCoast1.jpeg
Tropical Coast
Third world, Sonic Lost World
Number of Acts: 5 (Wii U/PC version), 4 (3DS version)
Location: Lost Hex
Level themes: tropical island, underwater
Boss: Master Zik
Non-English names:
  • JP: トロピカルコースト
Desert Ruins | Frozen Factory
For the Sonic Runners version of this level, see Tropical Coast (Sonic Runners).

Tropical Coast is the third world of Sonic Lost World, themed after a tropical island and the sea. After Dr. Eggman loses control of the Deadly Six, Sonic and co. are chased here, and the heroes must make an alliance with their arch-nemesis to stop the Zeti.

In the Nintendo 3DS version, the player can gather Blue Material here.

Overview

Wii U/PC version

Zone 1

The first Zone of Tropical Coast is set in a large place, similar to previous areas such as Windy Hill. The location is a beach area with palm trees and Badniks taking the land. Water overflows into fountains that Sonic can use to jump to a higher path. By using the Yellow Drill in this Zone, the player will dive to the other side of the tube and travel underwater for a while. This Zone ends with a bouncy cloud section full of extra lives that the player can grind over and over for.

Zone 2

The second Zone is also located in a tropical area, but this time there are large fruits that serve as the main obstacles and gimmicks of this Zone. These consist of giant apples and watermelons that will chase Sonic and hurt him if they make contact, and a giant pineapple that repels itself from Sonic. The goal is to bring these fruits to blenders to turn them into juice that forms bridges to other planetoids; if Sonic touches the blenders directly, it's instant death. The Orange Wisp also appears here, allowing Sonic to travel to other planetoids using Orange Rocket. At the end, the player fights Master Zik.

Zone 3

Zone 3 is set in an underwater pipe where Sonic grinds across rails and avoid giant mechanical eels that suddenly appear throughout the stage. Minecarts are also seen on the rails in the stage as obstacles, which Sonic must jump over to avoid taking damage.

Zone 4

Zone 4 is another stage set in the tropical areas, starting with 3D sections where the player must defeat Cluckers and Egg Pawns to get an Orange Wisp and proceed. The rest of the stage is a 2D obstacle course with platforms across water the player must jump across, ending in another struggle with Master Zik.

Zone ?

This secret Zone features Sonic flying through the sky similar to Sky Road Zone 3. By holding down the Homing Attack button, Sonic will curl into a ball and descend, while letting go makes him ascend. The player must avoid Badniks and buzzsaw-like flowers, eventually reaching a BFB that the player must descend to avoid.

Nintendo 3DS version

Zone 1

The first Zone of Tropical Coast is a 2.5D stage that is set up like a traditional water level in classic Sonic the Hedgehog titles. Most of the Zone is played underwater, with the player having to use the Yellow Drill Color Power to navigate mazes full of spike balls and twisters. Areas above water are filled with gimmicks such as rails to grind, geysers that catapult Sonic, and stepping stones with spiky undersides.

Zone 2

The second Zone begins on a small island within a large tube in which Sonic must destroy Motobugs to unlock a large spring that will bring Sonic to another island. On this other island, Sonic has to roll apples to certain holes to make another spring appear that will take the player back to the small island where they must toll apples into the juicer to fill the tube with juice that will elevate the island. The player will eventually find the Ivory Wisp on the second island, allowing the use of Ivory Lightning.

Zone 3

Zone 3 is a 3D stage that's also mostly underwater and revolves around heavy use of the Yellow Drill. Throughout most of the Zone, the player is roaming around in a 3D space to drill through twisters and defeat Badniks to collect more Yellow Wisp capsules. At specific points, the player is sucked inside a massive cyclone that they must navigate through with the Yellow Drill in order to escape; should the Yellow Drill run out in these sections, it's instant death. There is also a "Mach Speed" section halfway through the Zone that has Sonic running on a cylinder of water and grabbing rings using a Lightning Shield.

Quotes

The beaches of Tropical Coast are not as they seem. Packed full of seaside Badniks out to take down Sonic the Hedgehog, he must use all his might to blast across islands and even go underwater!

Sonic Lost World Website

Gallery

Wii U/PC version

References


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