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Difference between revisions of "Tropical Coast"

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| levelscreentitle=Wii U version
 
| levelscreentitle=Wii U version
 
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| levelscreen2title=3DS version
| levelno=3
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| levelno=Third
 
| game=Sonic Lost World
 
| game=Sonic Lost World
| acts=5 (In the Wii U version) and 4 (In the 3DS version)
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| acts=4
 
| theme1=tropical island
 
| theme1=tropical island
 
| theme2=underwater
 
| theme2=underwater

Revision as of 22:06, 29 August 2017

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  • Wii U version
  • 3DS version
SonicLostWorld WiiU TropicalCoast1.png
SonicLostWorld 3DS TropicalCoast1.jpeg
Tropical Coast
Third world, Sonic Lost World
Number of Acts: 4
Level themes: tropical island, underwater

Tropical Coast ( トロピカルコースト) is the third stage of Sonic Lost World. The stage has as a tubular coastal area as a primary theme, and underwater pipes for its secondary theme.

Wii U version

Zone 1

The first zone of Tropical Coast is set in a large place, similar to previous areas such as Windy Hill. The location is a beach area with palm trees and Badniks taking the land. Water overflows into fountains that Sonic can use to jump to a higher path. By using the Yellow Drill in this Zone, the player will dive to the other side of the tube and travel underwater for a while. This Zone ends with a bouncy cloud section full of extra lives that the player can grind over and over for.

Zone 2

The second zone is also located in a tropical area, but this time there are large fruits that serve as the main obstacles and gimmicks of this Zone. These consist of giant apples and watermelons that will chase Sonic and hurt him if they make contact, and a giant pineapple that repels itself from Sonic. The goal is to bring these fruits to blenders to turn them into juice that forms bridges to other planetoids; if Sonic touches the blades blender, it's instant death. The Orange Wisp also appears here, allowing Sonic to travel to other planetoids using Orange Rocket. At the end, the player fights Master Zik.

Zone 3

Zone 3 is set in an underwater pipe where Sonic grinds across rails and avoid giant mechanical eels that suddenly appear throughout the stage. Minecarts are also seen on the rails in the stage as obstacles, which Sonic must jump over to avoid taking damage.

Zone 4

Zone 4 is another stage set in the tropical areas, with platforms across water the player must jump across, ending in another struggle with Master Zik.

3DS version

Zone 1

The first Zone of Tropical Coast mainly contains spiked islands, of which Sonic must cross to progress.

Zone 2

The second Zone begins on a small island within a large tube in which Sonic must destroy Motobugs to unlock a large spring that will bring Sonic to another island. On this other island, Sonic has to roll apples to certain holes to make another spring appear that will take the player back to the small island where they must toll apples into the juicer to elevate the island. The player will eventually find the Ivory Wisp on the second island, allowing the use of Ivory Lightning.

Zone 3

Zone 3 is a 3D stage where the player must use Yellow Drill to travel inside waterspouts.

Sonic Runners

Desert Ruins was also featured as a special event stage in Sonic Runners for a limited time with its own story. Team Sonic are on vacation at a beach resort when they find Dr. Eggman stealing the beach's many pearls to finance his bases. Upon setting off to stop him, they meet some Wisps who tell them that Eggman has kidnapped Mother Wisp while she was visiting her children. With Team Rose's aid, Team Sonic track down Eggman, but are too late to stop him from turning Mother Wisp into Nega-Mother Wisp. As one would expect, Nega-Mother Wisp proves too powerful for Eggman to control, but her Wisp children calm her down. Afterwards, Team Sonic and Team Rose continue to gather the pearls that Eggman stole.

As an event stage, Desert Ruins was suitable for all three types of characters.

Gallery

Wii U version

Sonic Runners


Sonic Lost World
SLW WiiU title.jpg

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