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Difference between revisions of "Tiles"

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"'''Tiles'''" may refer to:
  
Tiles are blocks of art that are displayed on the screen.
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*[[Cells]] or 8x8 tiles, small blocks of graphics that are stored in the [[VRAM]] of [[Sega Mega Drive]] games (as wells as games for a variety of other consoles).
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*[[Block mappings]], arrangements of cells in 16x16 and 128x128/256x256 tiles for use in [[level]] layouts.
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*[[Tileset]], images used by some [[level editor]]s such as [[S.L.E.E.P.]]
  
=== 8x8 tiles ===
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{{disambig}}
8x8 tiles consist of 64 [[pixels]]. All the pixels in one 8x8 tile must use the same [[palette]] line.
 
 
 
=== 16x16 tiles ===
 
16x16 tiles are mappings of 8x8 tiles. The properties of 16x16 tiles include:
 
*The palette row for each tile it contains.
 
*The [[plane]] for each tile it contains.
 
*The [[drawing mode]] (normal, backward, upside-down, both) for each tile it contains.
 
*The [[collision index]] for the whole tile.
 
 
 
=== 96x96 (Sonic Advance 1/2/3), 128x128 (Sonic 2/3/&K), 256x256 (Sonic 1) tiles ===
 
These are mappings of 16x16 tiles. The properties of these tiles include:
 
*The [[solidity]] (not, top, all, left/right solid) for each tile it contains.
 
*The orientation for each 16x16 tile it contains (normal, backward, upside-down, both).
 
 
 
[[Category:Hacking Information]]
 

Latest revision as of 02:18, 30 July 2009

"Tiles" may refer to:



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