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Difference between revisions of "MeanBean8-bitOmni"

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m (BSonirachi moved page Template talk:MeanBean8-bitLevels to Template talk:MeanBean8-bitOmni without leaving a redirect: consistency)
 
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Latest revision as of 19:25, 17 January 2020

Merge with 16-bit Omni

I'm thinking that a seperate Omni for the 8-bit version of Mean Bean Machine isn't really necessary anymore, as the 8-bit version has far less differences in levels than even the 8-bit version of Sonic Spinball, plus there are only two pages tied to it (the main page and the bug page). I'm considering adding links for the 8-bit version to the 16-bit version's Omni. --BSonirachi (talk) 10:59, 12 November 2019 (EST)

Turns out there are actually a few other 8-bit version-specific pages but nobody bothered to put them on the respective Omni. My proposal still stands, though. --BSonirachi (talk) 12:50, 12 November 2019 (EST)
There'll be magazines scans and probably hidden things and technical gubbins (maybe even prototypes one day!). There won't be "levels" like some of the other Sonic games, but it's worth having an Omni template. Most games would probably benefit from one.
Think of it as similar to the Omni templates on Sega Retro -Black Squirrel (talk) 13:28, 12 November 2019 (EST)
So what this means that they should stay seperate and the 8-bit one should be brought up to the same standard, or have both 8 and 16-bit versions share one together like this? Because all the opponents in the game are the same as the 16-bit version, and having two seperate Omnis listing the same opponents can come off as duplication, especially when/if I put them on the respective pages (Arms, Frankly, etc.) --BSonirachi (talk) 13:34, 12 November 2019 (EST)