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Difference between revisions of "SCHG SH"

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|[[SCHG How-to:Assign Custom Materials to objects without additional materials in Sonic Heroes|Custom Object Material Effect Tutorial]]<br>[[SCHG_How-to:Creating_Levels_in_Sonic_Heroes|Level Editing Tutorial]]
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Revision as of 12:32, 25 April 2018

SCHG: Sonic Heroes
Main Article
Mechanic Editing
DOL Editing
EXE Editing
::::Music Pointers
::::Object Parameter Data
Relocatable Editing (PC)
::::File Offsets
Model Editing
Collision Format
Model Format
Level Editing
Camera Editing
Event Editing
::::ID list
Indirect Editing
Level List
Object Editing
Object Porting
Texture Animation Editing
Visibility Editing
Particle Editing
Particle Editing
Sound Editing
Music List
Sound Editing
::::Voices
SCHG How-Tos
Custom Object Material Effect Tutorial
Level Editing Tutorial

This Template is to be used on the main page for SCHG:Sonic Heroes and each of its subpages; because it is essentially a larger and more drawn-out table of contents, use __NOTOC__ on each page. For sections that are not large enough to use be put on a separate page, use the main page.

Do not place this template on the music hacking page or any future page that refers to more than one game in its text.