Difference between revisions of "SCHG SH"
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|[[SCHG How-to:Assign Custom Materials to objects without additional materials in Sonic Heroes|Custom Object Material Effect Tutorial]]<br>[[SCHG_How-to:Creating_Levels_in_Sonic_Heroes|Level Editing Tutorial]] | |[[SCHG How-to:Assign Custom Materials to objects without additional materials in Sonic Heroes|Custom Object Material Effect Tutorial]]<br>[[SCHG_How-to:Creating_Levels_in_Sonic_Heroes|Level Editing Tutorial]] | ||
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Revision as of 12:32, 25 April 2018
SCHG: Sonic Heroes |
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Main Article |
Mechanic Editing |
DOL Editing EXE Editing ::::Music Pointers ::::Object Parameter Data Relocatable Editing (PC) ::::File Offsets |
Model Editing |
Collision Format Model Format |
Level Editing |
Camera Editing Event Editing ::::ID list Indirect Editing Level List Object Editing Object Porting Texture Animation Editing Visibility Editing |
Particle Editing |
Particle Editing |
Sound Editing |
Music List Sound Editing ::::Voices |
SCHG How-Tos |
Custom Object Material Effect Tutorial Level Editing Tutorial |
This Template is to be used on the main page for SCHG:Sonic Heroes and each of its subpages; because it is essentially a larger and more drawn-out table of contents, use __NOTOC__ on each page. For sections that are not large enough to use be put on a separate page, use the main page.
Do not place this template on the music hacking page or any future page that refers to more than one game in its text.