Difference between revisions of "SCHG S2"
From Sonic Retro
(aka you shouldn't have to hard-code style attributes) |
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{{SCHGTable| | {{SCHGTable| | ||
− | {{BobRow||[[SCHG:Sonic 2/Art Editing| | + | {{BobRow||[[SCHG:Sonic 2/Art Editing|Art]]|headline=yes|align=center}} |
− | {{BobRow||*[[SCHG:Sonic 2/Art Editing#Uncompressed Art|Uncompressed | + | {{BobRow||*[[SCHG:Sonic 2/Art Editing#Uncompressed Art|Uncompressed art]] |
− | *[[SCHG:Sonic 2/Art Editing/Nemesis Compressed|Nemesis | + | *[[SCHG:Sonic 2/Art Editing/Nemesis Compressed|Nemesis format art]] |
− | *[[SCHG:Sonic 2/Art Editing#Kosinksi Compressed|Kosinski | + | *[[SCHG:Sonic 2/Art Editing#Kosinksi Compressed|Kosinski format art]] |
− | *[[SCHG:Sonic 2/Art Editing#Palette Editing|Palette | + | *[[SCHG:Sonic 2/Art Editing#Palette Editing|Palette editing]] |
− | *[[SCHG:Sonic 2/Art Editing#Pattern Load Requests|Pattern | + | *[[SCHG:Sonic 2/Art Editing#Pattern Load Requests|Pattern load requests]] |
}} | }} | ||
− | {{BobRow||[[SCHG:Sonic 2/Object Editing| | + | {{BobRow||[[SCHG:Sonic 2/Object Editing|Objects]]|headline=yes|align=center}} |
− | {{BobRow||*[[SCHG:Sonic 2/Object Editing#Sounds|Sounds and | + | {{BobRow||*[[SCHG:Sonic 2/Object Editing#Sounds|Sounds and objects]] |
− | *[[SCHG:Sonic 2/Object Editing/Pointers|Object Pointer | + | *[[SCHG:Sonic 2/Object Editing/Pointers|Object Pointer list]] |
− | *[[SCHG:Sonic 2/Object Editing#Sprite Mappings|Sprite | + | *[[SCHG:Sonic 2/Object Editing#Sprite Mappings|Sprite mappings]] |
*[[SCHG:Sonic 2/Object Editing#Dynamic PLCs|Dynamic PLCs]] | *[[SCHG:Sonic 2/Object Editing#Dynamic PLCs|Dynamic PLCs]] | ||
}} | }} | ||
− | {{BobRow||[[SCHG:Sonic 2/Level Editing| | + | {{BobRow||[[SCHG:Sonic 2/Level Editing|Levels]]|headline=yes|align=center}} |
− | {{BobRow||*[[SCHG:Sonic 2/Level Editing#Object Placement|Object | + | {{BobRow||*[[SCHG:Sonic 2/Level Editing#Object Placement|Object placement]] |
− | *[[SCHG:Sonic 2/Level Editing#Ring Placement|Ring | + | *[[SCHG:Sonic 2/Level Editing#Ring Placement|Ring placement]] |
− | *[[SCHG:Sonic 2/Level Editing#Level Layout|Level | + | *[[SCHG:Sonic 2/Level Editing#Level Layout|Level layout]] |
− | *[[SCHG:Sonic 2/Level Editing#16x16 Block Mappings|16x16 | + | *[[SCHG:Sonic 2/Level Editing#16x16 Block Mappings|16x16 block mappings]] |
− | *[[SCHG:Sonic 2/Level Editing#128x128 Block Mappings|128x128 | + | *[[SCHG:Sonic 2/Level Editing#128x128 Block Mappings|128x128 block mappings]] |
− | *[[SCHG:Sonic 2/Level Specific|Level | + | *[[SCHG:Sonic 2/Level Specific|Level specific info]] |
}} | }} | ||
− | {{BobRow||[[SCHG:Sonic 2/Text Editing| | + | {{BobRow||[[SCHG:Sonic 2/Text Editing|Text]]|headline=yes|align=center}} |
− | {{BobRow||*[[SCHG:Sonic 2/Text Editing#Two-Player Mode Text|Two- | + | {{BobRow||*[[SCHG:Sonic 2/Text Editing#Two-Player Mode Text|Two-player mode text]] |
− | *[[SCHG:Sonic 2/Text Editing#Options Text|Options | + | *[[SCHG:Sonic 2/Text Editing#Options Text|Options text]] |
− | *[[SCHG:Sonic 2/Text Editing#Level Select Text|Level | + | *[[SCHG:Sonic 2/Text Editing#Level Select Text|Level select text]] |
− | *[[SCHG:Sonic 2/Text Editing#© 1992 SEGA Text|© 1992 SEGA | + | *[[SCHG:Sonic 2/Text Editing#© 1992 SEGA Text|© 1992 SEGA text]] |
− | *[[SCHG:Sonic 2/Text Editing#Credits/Intro Text|Credits/ | + | *[[SCHG:Sonic 2/Text Editing#Credits/Intro Text|Credits/iIntro text]] |
− | *[[SCHG:Sonic 2/Text Editing#Title Card Text|Title | + | *[[SCHG:Sonic 2/Text Editing#Title Card Text|Title card text]] |
}} | }} | ||
− | {{BobRow||[[SCHG:Music Hacking| | + | {{BobRow||[[SCHG:Music Hacking|Music]]|headline=yes|align=center}} |
− | {{BobRow||*[[SCHG:Music_Hacking#Sonic_2_Final|Pointer | + | {{BobRow||*[[SCHG:Music_Hacking#Sonic_2_Final|Pointer format]] |
− | *[[SCHG:Music_Hacking#Sonic_1.2C_Sonic_2.2C_Sonic_3.2C_Sonic_.26_Knuckles.2C_Sonic_3D_Blast.2C_and_Sonic_Crackers|Header | + | *[[SCHG:Music_Hacking#Sonic_1.2C_Sonic_2.2C_Sonic_3.2C_Sonic_.26_Knuckles.2C_Sonic_3D_Blast.2C_and_Sonic_Crackers|Header format]] |
− | *[[SCHG:Music_Hacking#DAC_Samples|DAC | + | *[[SCHG:Music_Hacking#DAC_Samples|DAC samples]] |
− | *[[SCHG:Music_Hacking#Sonic_2|Master | + | *[[SCHG:Music_Hacking#Sonic_2|Master playlist and compression]] |
− | *[[SCHG:Music_Hacking#Sonic_2_Final_3|Music | + | *[[SCHG:Music_Hacking#Sonic_2_Final_3|Music pointers]] |
}} | }} | ||
− | {{BobRow||[[SCHG:Sonic 2/RAM Editing| | + | {{BobRow||[[SCHG:Sonic 2/RAM Editing|RAM]]|headline=yes|align=center}} |
− | {{BobRow||*[[SCHG:Sonic 2/RAM Editing#Main System Memory Locations|Main | + | {{BobRow||*[[SCHG:Sonic 2/RAM Editing#Main System Memory Locations|Main system memory locations]] |
− | *[[SCHG:Sonic 2/RAM Editing#Object Status Table Format|Object | + | *[[SCHG:Sonic 2/RAM Editing#Object Status Table Format|Object status table format]] |
}} | }} | ||
− | {{BobRow||[[SCHG:Sonic 2#Miscellaneous|Miscellaneous | + | {{BobRow||[[SCHG:Sonic 2#Miscellaneous|Miscellaneous]]|headline=yes|align=center}} |
− | {{BobRow||*[[SCHG:Sonic 2#Game Configuration|Game | + | {{BobRow||*[[SCHG:Sonic 2#Game Configuration|Game configuration]] |
− | *[[SCHG:Sonic 2#Cheats Editing|Cheats | + | *[[SCHG:Sonic 2#Cheats Editing|Cheats editings]] |
− | *[[SCHG:Sonic 2#Debug Mode|Debug | + | *[[SCHG:Sonic 2#Debug Mode|Debug mode]] |
− | *[[SCHG:Sonic 2#Demo Recording|Demo | + | *[[SCHG:Sonic 2#Demo Recording|Demo recording]] |
}} | }} | ||
|game=Sonic 2 | |game=Sonic 2 |
Revision as of 16:05, 4 January 2018
Sonic Community Hacking Guide Sonic 2 |
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Art |
Objects |
Levels |
Text |
Music |
RAM |
Miscellaneous |
This Template is to be used on the main page for SCHG:Sonic 2 and each of its subpages. For sections that are not large enough to use be put on a separate page, use the main page (in the miscellaneous section).
Do not place this template on the music hacking page or any future page that refers to more than one game in its text.