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(Adding 'Improve ObjectMove Subroutines')
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! class="bottomtemphead" | Changing Design Choices
 
! class="bottomtemphead" | Changing Design Choices
 
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|class="bottomtemptext" style="text-align:center;" | [[SCHG How-to:Change Spike behavior in Sonic 1|Change Spike Behavior]] | [[SCHG How-to:Fix the Special Stage jumping physics|Fix Special Stage Jumping Physics]] | [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 1|Improve the Fade In\Fade Out Progression Routines]] | [[SCHG How-to:Fix Scattered Rings Underwater Physics|Fix Scattered Rings' Underwater Physics]] | [[SCHG How-to:Remove the Speed Cap|Remove the Speed Cap]] | [[SCHG How-to:Port the REV01 Background Effects|Port the REV01 Background Effects]] | [[SCHG How-to:Port Sonic 2's Level Art Loader to Sonic 1|Port Sonic 2's Level Art Loader]] | [[SCHG How-to:Retain Rings Between Acts in Sonic 1|Retain Rings Between Acts]] | [[SCHG How-to:Sonic 2 (Simon Wai Prototype) Level Select in Sonic 1|Add Sonic 2 (Simon Wai Prototype) Level Select]] | [[SCHG How-to:Improve ObjectMove subroutines|Improve ObjectMove Subroutines]]
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|class="bottomtemptext" style="text-align:center;" | [[SCHG How-to:Change Spike behavior in Sonic 1|Change Spike Behavior]] | [[SCHG How-to:Fix the Special Stage jumping physics|Fix Special Stage Jumping Physics]] | [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 1|Improve the Fade In\Fade Out Progression Routines]] | [[SCHG How-to:Fix Scattered Rings Underwater Physics|Fix Scattered Rings' Underwater Physics]] | [[SCHG How-to:Remove the Speed Cap|Remove the Speed Cap]] | [[SCHG How-to:Port the REV01 Background Effects|Port the REV01 Background Effects]] | [[SCHG How-to:Port Sonic 2's Level Art Loader to Sonic 1|Port Sonic 2's Level Art Loader]] | [[SCHG How-to:Retain Rings Between Acts in Sonic 1|Retain Rings Between Acts]] | [[SCHG How-to:Sonic 2 (Simon Wai Prototype) Level Select in Sonic 1|Add Sonic 2 (Simon Wai Prototype) Level Select]] | [[SCHG How-to:Improve ObjectMove subroutines|Improve ObjectMove Subroutines]] | [[SCHG How-to:Port Sonic 2 Level Select to Sonic 1|Port Sonic 2 Level Select]]
 
|- http://info.sonicretro.org/SCHG_How-to:Improve_ObjectMove_subroutines
 
|- http://info.sonicretro.org/SCHG_How-to:Improve_ObjectMove_subroutines
 
! class="bottomtemphead" | Adding Features
 
! class="bottomtemphead" | Adding Features

Revision as of 14:39, 24 November 2017

SCHG How-To Guide: Sonic the Hedgehog (16-bit)
Fixing Bugs
Fix Demo Playback | Fix a Race Condition with Pattern Load Cues | Fix the SEGA Sound | Display the Press Start Button Text | Fix the Level Select Menu | Fix the Hidden Points Bug | Fix Accidental Deletion of Scattered Rings | Fix Ring Timers | Fix the Walk-Jump Bug | Correct Drowning Bugs | Fix the Death Boundary Bug | Fix the Camera Follow Bug | Fix Song Restoration Bugs | Fix the HUD Blinking | Fix the Level Select Graphics Bug
Changing Design Choices
Change Spike Behavior | Fix Special Stage Jumping Physics | Improve the Fade In\Fade Out Progression Routines | Fix Scattered Rings' Underwater Physics | Remove the Speed Cap | Port the REV01 Background Effects | Port Sonic 2's Level Art Loader | Retain Rings Between Acts | Add Sonic 2 (Simon Wai Prototype) Level Select | Improve ObjectMove Subroutines | Port Sonic 2 Level Select
Adding Features
Add Spin Dash ( Part 1 / Part 2 / Part 3 / Part 4 ) | Add Eggman Monitor
Sound Features
Expand Music Index From $94 to $9F | Extend Music Slots | Play Different Songs Per Act | Expand Music Index to Start at $00 | Port Sonic 2 Final Sound Driver | Port Sonic 3's Sound Driver
Extending the Game
Load Chunks From ROM | Add Extra Characters | Make an Alternative Title Screen | Use Dynamic Tilesets | Make GHZ Load Alternate Art | Add a New Zone | Set Up the Goggle Monitor | Add New Moves | Add a Dynamic Collision System | Dynamic Special Stage Walls System | Extend Sprite Mappings and Art Limit | Enigma Credits
Miscellaneous
Convert the Hivebrain 2005 Disassembly to ASM68K
Split Disassembly Guides
Set Up a Split Disassembly | Basic Level Editing | Basic Art Editing | Basic ASM Editing (Spin Dash)