Difference between revisions of "LevelBob"
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#if: {{{shadnorm|}}} | <br/>'''Normal Mission''': {{{shadnorm}}} | }}<!--Shadow the Hedgehog-specific -->{{ | #if: {{{shadnorm|}}} | <br/>'''Normal Mission''': {{{shadnorm}}} | }}<!--Shadow the Hedgehog-specific -->{{ | ||
#if: {{{shadhero|}}} | <br/>'''Hero Mission''': {{{shadhero}}} | }}<!--Shadow the Hedgehog-specific -->{{ | #if: {{{shadhero|}}} | <br/>'''Hero Mission''': {{{shadhero}}} | }}<!--Shadow the Hedgehog-specific -->{{ | ||
− | #if: {{{Mission1|}}} | <br/> '''Mission 1''': {{{Mission1}}} | }}{{ #if: {{{ARank1|}}} | <br/> | + | #if: {{{Mission1|}}} | <br/> '''Mission 1''': {{{Mission1}}} | }}{{ |
− | #if: {{{Mission2|}}} | <br/> '''Mission 2''': {{{Mission2}}} | }}{{ #if: {{{ARank2|}}} | <br/> | + | #if: {{{ARank1|}}} | <br/> '''A-Rank''': {{{ARank1}}} | }}{{ |
− | #if: {{{Mission3|}}} | <br/> '''Mission 3''': {{{Mission3}}} | }}{{ #if: {{{ARank3|}}} | <br/> | + | #if: {{{MaxRings1|}}} | <br/> '''Total Rings''': {{{MaxRings1}}} | }}<!--SA2-specific -->{{ |
− | #if: {{{Mission4|}}} | <br/> '''Mission 4''': {{{Mission4}}} | }}{{ #if: {{{ARank4|}}} | <br/> | + | #if: {{{Mission2|}}} | <br/> '''Mission 2''': {{{Mission2}}} | }}{{ |
− | #if: {{{Mission5|}}} | <br/> '''Mission 5''': {{{Mission5}}} | }}{{ #if: {{{ARank5|}}} | <br/> | + | #if: {{{ARank2|}}} | <br/> '''A-Rank''': {{{ARank2}}} | }}{{ |
+ | #if: {{{MaxRings2|}}} | <br/> '''Total Rings''': {{{MaxRings2}}} | }}<!--SA2-specific -->{{ | ||
+ | #if: {{{Mission3|}}} | <br/> '''Mission 3''': {{{Mission3}}} | }}{{ | ||
+ | #if: {{{ARank3|}}} | <br/> '''A-Rank''': {{{ARank3}}} | }}{{ | ||
+ | #if: {{{MaxRings3|}}} | <br/> '''Total Rings''': {{{MaxRings3}}} | }}<!--SA2-specific -->{{ | ||
+ | #if: {{{Mission4|}}} | <br/> '''Mission 4''': {{{Mission4}}} | }}{{ | ||
+ | #if: {{{ARank4|}}} | <br/> '''A-Rank''': {{{ARank4}}} | }}{{ | ||
+ | #if: {{{MaxRings4|}}} | <br/> '''Total Rings''': {{{MaxRings4}}} | }}<!--SA2-specific -->{{ | ||
+ | #if: {{{Mission5|}}} | <br/> '''Mission 5''': {{{Mission5}}} | }}{{ | ||
+ | #if: {{{ARank5|}}} | <br/> '''A-Rank''': {{{ARank5}}} | }}{{ | ||
+ | #if: {{{MaxRings5|}}} | <br/> '''Total Rings''': {{{MaxRings5}}} | }}<!--SA2-specific -->{{ | ||
#if: {{{music|}}} | <br/>'''Music'''<nowiki>:</nowiki> {{{music}}} | }}{{ | #if: {{{music|}}} | <br/>'''Music'''<nowiki>:</nowiki> {{{music}}} | }}{{ | ||
#if: {{{music1|}}} | <br/>'''Act 1''':<br/>{{{music1}}} | }}{{ | #if: {{{music1|}}} | <br/>'''Act 1''':<br/>{{{music1}}} | }}{{ |
Revision as of 16:30, 30 September 2010
LevelBob |
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Level, [[{{{game}}}]] |
Usage
This template is to be used on articles about specific levels. Place the following at the top of a page:
{{LevelBob | name= | levelscreen= | screenwidth= | levelscreen2= | screenwidth2= | levelscreentitle= | levelscreen2title= | levelno= | game= | acts= | theme1= | theme2= | theme3= | theme4= | theme5= | theme1location= | theme2location= | theme3location= | theme4location= | theme5location= | playedas= | opponent= | boss= | subboss= | subboss2= | osv= | map= | rings= | rings1= | rings2= | rings3= | flickies1= | flickies2= | underwater= | prereq= | shaddark= | shadnorm= | shadhero= | Mission1 = | ARank1 = | MaxRings1 = | Mission2 = | ARank2 = | MaxRings2 = | Mission3 = | ARank3 = | MaxRings3 = | Mission4 = | ARank4 = | MaxRings4 = | Mission5 = | ARank5 = | MaxRings5 = | musicnamed= | music= | music1= | music13= | music2= | music3= | musicskc1= | musicskc2= | music2345= | music2p= | musicgen= | musicgen1= | musicgen2= | musicsat= | musicsat1= | musicsat2= }}
All fields except "game" are optional. If no screenshot of the level will ever exist (e.g. it was scrapped in development), define levelscreen as none.
Theme
Specify a valid level themes from the list on Sonic clichés. If a level has a single theme, specify it like this:
| theme1= Tropical Island
If it has both a primary and secondary theme, specify it like this:
| theme1= Death Egg | theme2= Factory/City
If themes are only specific to one act, do this:
| theme1= Factory/City | theme1location = Act 1 | theme2= Ancient Ruins | theme2location = Act 2
Combining the above, if if an entire level has a primary theme but acts also have their own individual themes:
| theme1= Factory/City | theme2= Ancient Ruins | theme2location = Act 1 | theme3 = Carnival/Casino | theme3location = Act 2
Up to five themes can be specified.