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Sonic the Hedgehog 2 (16-bit) level maps

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Revision as of 15:25, 16 December 2013 by MainMemory (talk | contribs) (Prototype maps)

Lack of objects

Is there any particular reason these maps don't feature any objects or rings? Because if there isn't I did this and this a while back, and it shouldn't be too much of a problem to do something similar for the rest of the zones. I know they aren't a patch on the Zone: 0 ones but they're something at least. —Preceding unsigned comment added by Shobiz (talkcontribs) 13:05, 15 May 2010 (UTC)

No reason I know of. Maybe upload them to Sonic the Hedgehog 2 Level Maps in addition to the ones we already have, rather than over the top of them. Then we can have the maps with and without objects. ^_^ - Frozen Nitrogen (Talk) 14:08, 15 May 2010 (UTC)
Featureless level layouts tend to be the best reference material for people editing level tiles, but level maps with all the default objects in-place could be equally useful for different reasons (eg. Trying to map a minimum distance route through a level that lets you collect every ring). The wiki definitely has room to host both types of level map, and I don't think anyone's honestly going to discount them as worthless. Don't replace the existing 'blank' maps, but do add your object-filled ones. Mainman (Talk) 14:19, 15 May 2010 (UTC)

Prototype maps

Out of interest I was going to compare the "new" Hidden Palace Zone to the "official" version, i.e. the one found in our two betas, but... uh... we don't have any level maps for the prototype versions of Sonic 2 on this wiki. I'm not sure how that's even possible seeing as this community was built around obsessing over these fine details (Wood Zone is up on vgmaps [1] but that's only one piece of the puzzle... and it's still not on our wiki!), anyone want to have a go? Probably won't take too long with all the level viewers we have lying around -Black Squirrel 19:23, 16 December 2013 (UTC)

I was just going to do that yesterday, but if I do, I want to do it properly, with objects and all, which will take some time (and I'll need to find a decent disassembly first). MainMemory 19:25, 16 December 2013 (UTC)