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Sonic the Hedgehog 2 (16-bit) bug list

From Sonic Retro

Revision as of 10:09, 20 August 2008 by MoDule (talk | contribs) (Super Sonic at the end of a level)

Debug mode stuff

There are literally thousands of things you can do to break the game with debug mode. This is because the game is only designed to work properly when playing normally. Debug mode is just a developer's tool that was left in for fun. It's not part of the game and anything you do in debug mode doesn't count as a bug. - Hivebrain 04:50, 9 April 2008 (UTC)

Right, well. I guess there needs to be a debug stuff page then, cause someone created that ashura page, and it needs to be linked somewhere. It's weird to have a article just sitting out there and it not be linked from the game its associated with.--Deespence2929 05:01, 9 April 2008 (UTC)

Super Sonic at the end of a level

It should be noted that it is possible to get stuck in the air without the level ending. This happens when you jump after passing a signpost without moving off screen. You will get stuck in the air with no way to end the level and you can't wait for a time over, because passing a signpost stops the timer (which is also what triggers the de-transformation sequence, but in this case when Sonic transforms after the timer stops he won't be able to finish his transformation sequence and won't regain his ability to move (it's related to the palette cycle)). MoDule 13:26, 20 August 2008 (UTC)

Um, it's the first bug listed on the page. If there's things you want to elaborate further on it you can do so.--MathUser 13:30, 20 August 2008 (UTC)
I'm trying to think of a good way to add it to what's already there without rewrighting the whole thing (I don't want to undo someone else's work), but failing.MoDule 13:42, 20 August 2008 (UTC)
OK. Wrote something. Should this be trashed? MoDule 14:09, 20 August 2008 (UTC)