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Revision as of 10:21, 31 August 2015

Sonic-16?

I think you might be confusing the title with Sega-16.com, which is where the video apparently comes from. The title screen just says "Sonic the Hedgehog". - Hivebrain 02:43, 18 March 2008 (UTC)

Agreed. As far as I know, there's never been an official title given for this--it may be better to call it something like Sonic the Hedgehog (STI Concept), especially as we have no idea if anything was produced on this other than a concept video. - Scarred Sun 03:15, 18 March 2008 (UTC)

Proof that this is Sonic 16:

Peter Morawiec: Shortly after finishing Sonic Spinball, Roger Hector (STI's boss) took Naka's team and number of us down to DiC Animation in Burbank, CA. The studio was about to start production on a Sonic cartoon series for the ABC TV network. It was a funny meeting - the storyboards were super Warner Bros'y, all squash-and-stretch, and full of silly slapstick humor. The Sonic Team guys sat through the spiel all stone-faced, so I don't think they liked it very much. Roger was interested in having STI create a spin-off game based on the show, so I tried to come up with a gameplay format allowing for more story and adventure than the original Sonic games. I had made a number of these Amiga demos by then, so it didn't take very long to put together, probably less than a week. John Duggan (STI's Art Director) created the title screen and helped with the character sprites.

Unfortunately, it wasn't easy to animate fast-scrolling backgrounds in Brilliance, so the demo came off too slow-paced, though I always intended for it to have some fast-moving sections. From what I heard, Naka gave the design thumbs down, but it was probably the right decision.

http://www.sega-16.com/feature_page.php?id=83&title=Interview:%20Peter%20Morawiec
PETER MORAWIEC created the unamed game described on this page AFTER SOnic Spinball.


Chris Senn: I joined just as Sonic Spinball was releasing to the public in November, 1993. This project involved both sides having some contact with each other, as did Sonic 2; however, you'll notice that for Sonic 3, in production when I joined, only the Japanese side worked on this game (save for a couple of musicians). At this time, the side I was a part of was exploring games to produce, namely The Ooze, Sonic-16, and Comix Zone for the Genesis. These three titles were produced separate from the Sonic Team side.

http://www.sega-16.com/feature_page.php?id=107&title=Interview:%20Chris%20Senn
SONIC 16 created after Sonic Spinball also. The games must be the same.--MathUser 02:04, 28 April 2008 (UTC)