Actions

Sweet Mountain (DS)

From Sonic Retro

Revision as of 23:08, 15 December 2011 by Hivebrain (talk | contribs) (Text replace - 'Category:Sonic Colours (DS) Levels' to 'Category:Sonic Colours (DS) levels')
show;hide
  • Action Stage
  • Map Screen
Expression error: Unexpected < operator.
<div style="transform:scale(1,1); transform-origin:0% 0%; width:Expression error: Unexpected / operator.px !important;">Expression error: Unexpected / operator.px
SweetMountainMap.png

</div>

Sweet Mountain (DS)
Second level, Sonic Colours (DS)
Number of Acts: 2
Level theme: industrial
Boss: Captain Jelly (DS)

Sweet Mountain is the second stage of Sonic Colours for the Nintendo DS. A cross between a planet-sized bakery and a military-industrial complex, this tethered planetoid makes up part of Dr. Eggman's Amazing Interstellar Amusement Park. It is made of sugary baked goods such as cake, donuts, and pancakes, as well as other snacks.

The stage was one of the two first levels of Sonic Colours to be revealed, the other being Tropical Resort. One of the stage's landmarks are the rockets full of jellybeans that can be seen in the background. In this DS version, Sonic can use these rockets to reach higher areas, but in the Wii version, the rockets appear as obstacles instead. Whisk-wielding and laser-toting Egg Pawns also make their appearance here.

A world set high beyond the clouds. Feast your eyes on the delicious world of Sweet Mountain. Surrounded by lollipops and tasty treats, this is a world to remember.

— Description on the US Sonic Colors site

Story

After Globotron is defeated in Tropical Resort, both Sweet Mountain and Starlight Carnival open up for Sonic, Tails, and Yacker. On traveling to the former, they run into their first Red Wisp, which lets Sonic use the power of fire. Further exploration into the Mission stages brings the friends across - to everyone's surprise - Blaze the Cat! Tails' inquiries as to how she turned up at the Park, rather than the Sol dimension, indicate that one of her Sol Emeralds simply started glowing, and bam!, here Blaze is.

Blaze isn't the only misplaced space time character to be found in Sweet Mountain. The second mission sees Sonic and Tails run into Silver the Hedgehog, muttering disapprovingly of an "Experience the future!" ride which he claims is grossly inaccurate. The third mission starts with Blaze and Silver teaming up in a partnership not seen since Sonic the Hedgehog (2006) - although it only lasts long enough for them to scare Orbot and Cubot away.

Finally, Sonic reaches Dr. Eggman, who whips out a mind-control cannon and hypnotizes Tails! As is often the case with Robotnik's machines, though, it doesn't quite work as intended, running out of juice after mere seconds. Not to let a mishap like that stop him from ruining everyone else's day, the fat man sets his boss robot, Captain Jelly, on the heroes.

Acts

Tutorial Stage

A short optional tutorial teaches the player how to use the Red Burst color power.

Act 1

Sweet Mountain Act 1 introduces the Red Wisp. Several interactive rides and stage-specific objects, including popcorn cannons, jellybean rockets, and gelatin make their appearance here. The popcorn cannons can be activated by entering them in Red Burst form, while the rockets can be used as vehicles and steered up or down. Stomping on the gelatin will cause Sonic to bounce higher. The final stretch of the stage includes a short obstacles course for the player to ride through on a jellybean rocket. Near the end of the obstacle course lies a Red Ring, followed by a series of gelatin plates.

Act 2

Sweet Mountain Act 2 is similar to Act 1, but introduces hot air balloons that will float upward when entered in Red Burst form. The Violet Wisp, which isn't unlocked until Asteroid Coaster, also appears in this act. Near the end of the act is a robot that tosses Sonic into the air and into a short free falling section where a Red Ring can be found.

Mission 1

Defeat 20 enemies. This mission challenges players to make use of the Red Burst's explosive ability.

Mission 2

Rescue 25 Wisps. To clear Mission 2, Sonic must collect 25 White Wisps before time runs out by defeating badniks or destroying Wisp capsules.

Mission 3

Time trial. Reach the goal before time runs out. Clock bubbles will increase the player's time by five seconds.

Sonic Colours (Nintendo DS)
Sonic Colours DS Title Screen.png

Main page
Comparisons
Maps


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs
Technical information
Wisps