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Difference between revisions of "Super Sonic"

From Sonic Retro

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First seen in ''Sonic & Knuckles'', it has become a recurring theme for Sonic to transform for the game's final boss.  For such bosses, Sonic already starts out with fifty rings, and even though Super Sonic is invincible to all attacks, there have been some cases in which the bosses may find ways to rob Sonic of his rings.  ''[[Sonic Adventure]]'' was the first game to feature Super Sonic playable only in the final boss, and from this point on, Sonic is incapable of transforming in-game. Excluding "Sonic 4", "Sonic Colours" is the first major game to have Super Sonic in normal play, yet also not have this fork in the final boss fight. A few notable games to not feature Super Sonic at all are ''[[Sonic 3D Blast]]'', ''[[Sonic Battle]]'', ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'', ''[[Sonic Rivals]]'', and ''[[Sonic Rivals 2]]''.
 
First seen in ''Sonic & Knuckles'', it has become a recurring theme for Sonic to transform for the game's final boss.  For such bosses, Sonic already starts out with fifty rings, and even though Super Sonic is invincible to all attacks, there have been some cases in which the bosses may find ways to rob Sonic of his rings.  ''[[Sonic Adventure]]'' was the first game to feature Super Sonic playable only in the final boss, and from this point on, Sonic is incapable of transforming in-game. Excluding "Sonic 4", "Sonic Colours" is the first major game to have Super Sonic in normal play, yet also not have this fork in the final boss fight. A few notable games to not feature Super Sonic at all are ''[[Sonic 3D Blast]]'', ''[[Sonic Battle]]'', ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'', ''[[Sonic Rivals]]'', and ''[[Sonic Rivals 2]]''.
  
It's notable that through hacking [[Sonic 06]], there is a [[Rainbow Gem]], that, when used, makes Sonic strike a pose after which he would undoubtedly go super.
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It's notable that through hacking [[Sonic 06]], there is a Rainbow [[Gems (Sonic 2006)|Gem]], that, when used, makes Sonic strike a pose after which he would undoubtedly go super.
  
 
In "Sonic Colours", Super Sonic has unlimited [[Sonic Boost]], cannot use any of the Wisp powers, and seems to not have the double jump ability, but rather just a larger jump. Super Sonic seems to be handled more as a mode, for the use of Super Sonic is controlled by enableing him in the Options menu (in the Wii version, the "Options Sattelite"). As such, levels played when using "Super Sonic mode" are slightly tweaked for Sonic to conplete them when Wisp powerups were originally required to get through the level at all. In "Super Sonic mode," normal Sonic is unable to use any whisp powers, other than the White Wisp, makeing the difficulty larger in some cases. In the bottom-left corner, when 50 rings are obtained, the area where a Wisp would be shows the seven Chaos Emeralds, shining when Super Sonic is activated. Super Sonic also has the ability to crush blocks that would only be breakable when in a Wisp form. Additionally, in the Wii version, Super Sonic replaces Sonic in the overworld when selecting an act to play.
 
In "Sonic Colours", Super Sonic has unlimited [[Sonic Boost]], cannot use any of the Wisp powers, and seems to not have the double jump ability, but rather just a larger jump. Super Sonic seems to be handled more as a mode, for the use of Super Sonic is controlled by enableing him in the Options menu (in the Wii version, the "Options Sattelite"). As such, levels played when using "Super Sonic mode" are slightly tweaked for Sonic to conplete them when Wisp powerups were originally required to get through the level at all. In "Super Sonic mode," normal Sonic is unable to use any whisp powers, other than the White Wisp, makeing the difficulty larger in some cases. In the bottom-left corner, when 50 rings are obtained, the area where a Wisp would be shows the seven Chaos Emeralds, shining when Super Sonic is activated. Super Sonic also has the ability to crush blocks that would only be breakable when in a Wisp form. Additionally, in the Wii version, Super Sonic replaces Sonic in the overworld when selecting an act to play.

Revision as of 14:18, 27 November 2010

Template:SuperCharacterSheet Super Sonic, first seen in Sonic 2, is achieved when Sonic collects all seven of the Chaos Emeralds. He has appeared in almost every single main title since.

In the Games

In Sonic 2, Sonic 3, Sonic & Knuckles, Sonic 4, and "Sonic Colours/Colors", Sonic is capable of achieving this state after collecting all of the Chaos Emeralds, fifty rings, and pressing jump twice (except in Sonic 2, in which he automatically transforms when jumping, in Sonic 4, where it's activated by X/Y (360), and in "Sonic Colours", where the method for activating a Wisp's powers activates Super Sonic). In this state, Sonic dons a glowing gold color, and he is virtually invincible, faster, and can jump much higher. There is one catch to this: one ring is lost every second. Sonic can maintain this state with a constant supply of incoming rings, but once he runs out, he will revert back to his normal self. Super Sonic is vulnerable to death via the same methods as his normal form is regardless of whether he has rings, including falling down a bottomless pit, being crushed, or drowning (except in Sonic 4).

First seen in Sonic & Knuckles, it has become a recurring theme for Sonic to transform for the game's final boss. For such bosses, Sonic already starts out with fifty rings, and even though Super Sonic is invincible to all attacks, there have been some cases in which the bosses may find ways to rob Sonic of his rings. Sonic Adventure was the first game to feature Super Sonic playable only in the final boss, and from this point on, Sonic is incapable of transforming in-game. Excluding "Sonic 4", "Sonic Colours" is the first major game to have Super Sonic in normal play, yet also not have this fork in the final boss fight. A few notable games to not feature Super Sonic at all are Sonic 3D Blast, Sonic Battle, Shadow the Hedgehog, Sonic Rivals, and Sonic Rivals 2.

It's notable that through hacking Sonic 06, there is a Rainbow Gem, that, when used, makes Sonic strike a pose after which he would undoubtedly go super.

In "Sonic Colours", Super Sonic has unlimited Sonic Boost, cannot use any of the Wisp powers, and seems to not have the double jump ability, but rather just a larger jump. Super Sonic seems to be handled more as a mode, for the use of Super Sonic is controlled by enableing him in the Options menu (in the Wii version, the "Options Sattelite"). As such, levels played when using "Super Sonic mode" are slightly tweaked for Sonic to conplete them when Wisp powerups were originally required to get through the level at all. In "Super Sonic mode," normal Sonic is unable to use any whisp powers, other than the White Wisp, makeing the difficulty larger in some cases. In the bottom-left corner, when 50 rings are obtained, the area where a Wisp would be shows the seven Chaos Emeralds, shining when Super Sonic is activated. Super Sonic also has the ability to crush blocks that would only be breakable when in a Wisp form. Additionally, in the Wii version, Super Sonic replaces Sonic in the overworld when selecting an act to play.

Although Super Sonic's playability these days is mainly restricted to final bosses (excluding Sonic Colours), there have been few times in which he is fully playable, albeit only in spin-off titles. He is an unlockable character in Sonic Shuffle after the player buys the bottom right picture in Sonic's album. His special movement ability is "Light Speed Spin Dash": when the same number is placed twice in a row, Super Sonic will move twice as far; this can be chained until the player runs out of duplicate cards. His battle ability is "Sonic Rumble" where the roulette only contains the values four to six.

In Sonic R, Super Sonic is the last unlockable character. He is not unlocked by getting tokens, as the others are, but is unlocked by getting the 7 Chaos Emeralds in every race and finishing in 1st Place. If a character does get the Emerald, but doesn't get 1st place, the emeralds are lost and must be retrieved again. Super Sonic is the fastest character in the game, bar none, and with his double jump and speed that can even run over water, he has a reason to be the best. This is actually odd in racing games that the characters are so unbalanced, but Super Sonic is a prime example of this. The only character that can be anywhere close to him in terms of skills is Metal Knuckles, and even he can't match up most of the time.

In the Sonic Riders series, the Chaos Emerald gear is unlocked when the player completes all missions with the highest rank, which only Sonic may use. In races, Sonic starts off with thirty rings which depletes by the second. Although he has infinite air and has all three attributes (Speed, Flight, Power), Super Sonic uses up rings at a much faster rate when drifting, boosting, or attacking opponents. When he runs out of rings, Sonic takes to running on foot until he can collect a single ring. In the sequel, Sonic Riders: Zero Gravity, Sonic starts off with no rings, yet when he does collect them, they deplete at a very slow rate, giving him time to build his supply. As above, Super Sonic's ring total depletes at a multiplied rate when he uses gravity control, making it very impractical to use it at all. Once he collects 60 rings, Super Sonic goes into a permanent boost mode (acquiring the Power attribute, the only one Super Sonic possesses in the game) and his supply runs short quickly.

Super Sonic also appears in several non Sonic games that Sonic cameos in, including both Sega Superstars titles, Super Smash Brothers Brawl as his Final Smash, and as his All Star Move in Sonic & Sega All-Stars Racing.

Other Media

Super Sonic, as seen in Sonic X.

In the UK comic series by Fleetway, Sonic the Comic, Super Sonic is evil. Under extreme stress or exposure to Chaos Energy, Sonic transforms into a demon-like version of Super Sonic. His abilities from the original games are the same (faster, invincible, etc.), except he can fly and can fire laser blasts from his eyes. He is completely uncontrollable and destroys anything and everything, whether it be because it is in his way or for the fun of it. When Sonic reverts back to himself, he has no recollection of any events that have occurred.

The "Running Wild" multi-part story was a major turning point; as Sonic was accidentally exposed to the Chaos Emeralds and Master Emerald at full power at the same time, he emerged more psychotic than ever before and tried to kill Amy Rose, Tails, and Johnny Lightfoot. They were able to trick Super Sonic and, with the help of a Star Post, managed to separate Sonic from Super Sonic, with Super Sonic warped to the Special Zone. In the last few issues of the comic (the "Chaos Saga," an adaption of the game Sonic Adventure), Super Sonic was merged back into Sonic by a comic-exclusive character called Ebony.

Super Sonic is a fan favorite amongst the Sonic the Comic community, as he represents a more dark, edged version compared to Sonic Team's version of him. In a demonstration of the "eye of the beholder" principle, his fans and his detractors often cite the same exact reasons for their opposite opinions.

A single issue of the American Sonic the Hedgehog comic series, published by Archie Comics actually features an evil Super Sonic. When Sonic is accidentally transported into space, he comes across a colony on the planet Thoraxia that possesses a set of red Chaos Emeralds (which strikes Sonic as unusual, as the Chaos Emeralds on his planet were all green). While the colony is under attack by rival aliens, Sonic uses the red Chaos Emeralds in a desperate attempt to save them.

However, this causes Super Sonic to manifest as a separate entity, who wastes no time in laying havoc on the colony himself (including the rival aliens). Sonic manages to hold him off, but is brutally beaten in the process. However, Super Sonic eventually fades away, as much like the real Super Sonic, his power is only temporary. Otherwise, Sonic is able to transform into Super Sonic by absorbing either Chaos Emerald energy, or energy from the Master Emerald.

In the animated series Sonic X, as well as the spin off comic series of the same name, Sonic is able to become Super Sonic by simply collecting the Chaos Emeralds like in the games, and also comes in an enraged form, Dark Super Sonic. It is worth noting that Sonic and Shadow are the only characters to use super transformation in the series. Super Sonic does not appear in any other animated media.

Trivia

Upon closer inspection of the Sonic 2 Super sprite, it seems that Super Sonic is actually buff, with buffer arms, and a pushed-out chest. This isn't visible from a distance, and is probably why they reverted him to his normal look in later games.


Characters in the Sonic the Hedgehog game series
Recurring characters
Heroes Sonic (Super, Starfall, Hyper, Darkspine, the Werehog, Excalibur) | Tails (Super) | Knuckles (Super, Hyper) | Amy (Super, Hyper) | Mighty (Super) | Ray (Super) | Espio | Charmy | Vector | Cream | Big | Blaze (Burning) | Silver (Super) | Sticks
Anti-heroes/Neutrals Shadow (Super) | Rouge | E-102 Gamma | E-123 Omega | Jet | Wave | Storm
Villains Dr. Eggman | Metal Sonic (Rocket, Neo, 3.0) | Mecha Sonic (8-bit, Mk. II, Mk. III, Super) | Fang | Tails Doll | Metal Knuckles | Chaos (Perfect) | E-Series | ZERO | Biolizard (Finalhazard) | Black Doom (Devil Doom) | Eggman Nega | Orbot | Cubot | Deadly Six (Zavok, Zazz, Zomom, Master Zik, Zeena, Zor)
Teams Sonic/Heroes | Rose | Dark | Chaotix | Babylon
Other Animals (Flicky) | Froggy | Chao (Hero, Dark) | Tikal | Pachacamac | Omochao | Chaclon | Gerald & Maria Robotnik | President | King Boom Boo | Cheese | Chocola | Vanilla | G.U.N. Commander | Wisps | Mother Wisp
One-off characters
Heroes Emerl | Marine | Lumina Flowlight | Chip | Shahra | Knights of the Round Table | Caliburn | Yacker | Avatar | Barry | Trip (Super)
Anti-heroes/Neutrals Bean | Bark | Shade | Merlina | Sage
Villains Witchcart | Hocke-Wulf | Bearenger | Carrotia | Battle Kukku Army (15th, 16th, Dr. Fukurokov) | E-101 Beta | Void | Chaos Gamma | Gemerl | Shugo-hei | Iblis | Mephiles | Solaris | Erazor Djinn | Captain Whisker | Johnny | Master Core: ABIS | Ix (Super) | Dark Gaia | King Arthur | Hard Boiled Heavies | Infinite | The End | Mirage Express
Teams Vector | Eggman
Other Birdie | Illumina | Secretary | Elise | Duke of Soleanna | Sonic Man | Coconut Crew | Vikings | Professor Pickle | Wentos | Don Fachio | Dodon Pa | Koco | Ancients | Conductor | Conductor's wife | Ariem | Heavy | Bomb | Tiara Boobowski | Honey