Difference between revisions of "Super Smash Bros. Ultimate"
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Revision as of 23:02, 1 March 2019
Super Smash Bros. Ultimate | |||||||||||||||||||||||||
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System(s): Nintendo Switch | |||||||||||||||||||||||||
Publisher: Nintendo | |||||||||||||||||||||||||
Developer: Sora Ltd., Bandai Namco Games Inc. | |||||||||||||||||||||||||
ROM size: 16 GB | |||||||||||||||||||||||||
Genre: Fighting | |||||||||||||||||||||||||
Number of players: 1-8 | |||||||||||||||||||||||||
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Super Smash Bros. Ultimate, known as Great Fray Smash Brothers Special (大乱闘スマッシュブラザーズ SPECIAL) in Japan, is the fifth in a series of fighting games featuring Nintendo characters, as well as third-party characters including Solid Snake, Sonic the Hedgehog, Mega Man and Bayonetta. This game also supports amiibo, including the Sonic amiibo.
Contents
Inclusion of Sonic the Hedgehog
On June 12th, 2018, it was announced during the E3 Nintendo Direct[2] that every single playable character from the past four games will return. Among them is Sonic the Hedgehog, marking his third appearance as a fighter in the series.
In addition, the Green Hill Zone stage from Super Smash Bros. Brawl and the Windy Hill Zone stage from Super Smash Bros. for Wii U make a return. Shadow the Hedgehog reprises his role as an Assist Trophy for the third time, using Chaos Control to slow down time once again, along with the addition of two new Assist Trophies: Knuckles the Echidna, who attacks opponents by punching, digging and using the Homing Attack when summoned[3]; and Akira Yuki from Virtua Fighter, appearing in his polygonal form from the original game.
Like most fighters in the game, Sonic must be unlocked in order to play as him. There are three methods to unlock Sonic:
- Play VS. matches, Mob Smash, Spirit Board or World of Light. He is the 17th character to be unlocked in order.
- Clear Classic Mode as Mario.
- Have Sonic join the player's party in World of Light.
As a fighter
Sonic retains the many moves he has had in previous Smash games, with some moves having slight changes from the 3DS and Wii U entries. His attributes have been altered, making him faster in many areas, but making him considerably lighter. His special moves are as follows:
- Neutral Special: Homing Attack. Sonic spins in mid-air for a second, and then launches towards the back of the nearest enemy in an arc. The move can now be charged for longer, further increasing its power and accuracy, and can still be activated immediately with . A homing reticle is now also displayed on an opponent like in many games since Sonic and the Secret Rings.
- Side Special: Spin Dash. Sonic starts Spin Dashing on the ground or mid-air. The longer the button is held down, the bigger the charge, the faster Sonic will go, and the more he'll move for until he has to stop. In this game, the move can no longer be cancelled by shielding, and Sonic can now be stopped if the opponent shields, hurting its utility.
- Up Special: Spring Jump. When activated, a red spring spawns under Sonic, and he's sent flying upwards, the spring staying there for around three seconds if the move is used on the ground. This move is mostly used for recovery, as it doesn't normally cause damage, however, if it's activated in mid-air, the spring tumbles downward, which can cause some minor damage.
- Down Special: Spin Charge. Like his Side Special, except it's charged like in the classic games, by mashing the button while is held. This move also lacks the minor backwards movement and small hop at the start. In this game, the trail changes colour to indicate charge strength, going from blue to cyan to yellow.
- Final Smash: Super Sonic. Sonic transforms into Super Sonic like before, but the move now functions differently. Super Sonic now automatically zips back and forth across the screen at lightning fast speed without input, though the player still has some vertical control over him using and . He doesn't do as much damage as before and lasts a shorter amount of time.
Classic Mode
Classic Mode in Super Smash Bros. Ultimate has each fighter go through their own predetermined set of opponents and stages, sometimes with special rules or conditions put in place. Sonic's route is named "At the Speed of Sound", and all of his opponents are a mix between the game's fastest characters and references to other Sonic games in chronological order.
Round | Opponent | Stage | Music | Notes |
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1 | Fox | Green Hill Zone | Green Hill Zone | References the classic Sonic titles on the Sega Mega Drive, with Fox serving as an allusion to Tails. |
2 | Captain Falcon | Figure-8 Circuit | Super Sonic Racing | References the various racing games Sonic has starred in, particularly Sonic R. |
3 | Giant Metal Sonic | Fourside (Ω form) | Open Your Heart | References the fight against Chaos at the beginning of Sonic's story in Sonic Adventure. |
4 | Kirby x3 | Halberd | Sonic Heroes | References Sonic Heroes. Each Kirby is coloured after the three character types (blue for the Speed Type, yellow for the Fly Type, and red for the Power Type), and the round taking place on the Halberd is a reference to Egg Fleet and Final Fortress, the last two stages of the game. |
5 | Sheik | Mushroomy Kingdom | Seven Rings in Hand | References Sonic and the Secret Rings. |
6 | Giant Incineroar | Windy Hill Zone | Wonder World | References Sonic Lost World, with Incineroar serving as an allusion to Zavok. |
Bonus Game | ||||
Final | Master Hand | Final Destination | Master Hand | On Intensity 7.0 or higher, Crazy Hand will also appear, and the music will change to "Master Hand / Crazy Hand". |
Spirits
Spirits are collectible items that represent various characters, items, and other elements from the many games released by Nintendo and third-party franchises, which replace the trophies from past installments and are similar to the stickers from Super Smash Bros. Brawl. They can be obtained by many means, such as by clearing Classic Mode, by winning battles in the Spirit Board or World of Light, by meeting certain achievements or by purchasing them from the in-game shops. The main purpose of spirits is to power up fighters in certain modes and give them advantages in battle. Primary spirits raise a character's stats and can be leveled up and enhanced, while Support spirits give additional effects.
There are a total of 23 Spirits from the Sonic the Hedgehog series, with 14 Primary spirits, 8 Support spirits and one Fighter spirit.
Primary spirits
Spirit Stats | Augmented Fighter Stats | |||||||||||
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No. | Image | Name | Type | Class | Slots | Base Stats | Ability | Enemy Fighter | Enemy Power | Stage | Rules | Conditions |
776 | Dr. Eggman | Grab | ★★★★ | 3 | AT: 2,215 DF: 1,036 |
Electric Attack ↑ | Roy Koopa & Metal Sonic |
13,200 | Green Hill Zone |
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778 | Super Sonic | Grab | ★★★★ | 3 | AT: 2,215 DF: 1,603 |
Speed ↑ | Gold Sonic | 13,700 | Windy Hill Zone |
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780 | Metal Sonic | Shield | ★★ | 1 | AT: 894 DF: 894 |
Speed ↑ | Metal Sonic | 4,600 | Windy Hill Zone | N/A |
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781 | Knuckles | Grab | ★★★ | 1 | AT: 1,443 DF: 1,229 |
Fist Attack ↑ | Summon with Gordo, Muddy Mole, and a Grab type's cores. | |||||
782 | Chaotix | Grab | ★ | 3 | AT: 354 DF: 451 |
N/A | Sonic, Pichu & King K. Rool |
1,600 | Windy Hill Zone |
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783 | Big the Cat | Neutral | ★ | 1 | AT: 344 DF: 456 |
Weight ↑ | Giant Incineroar | 2,600 | Windy Hill Zone | N/A |
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784 | Gamma | Grab | ★ | 1 | AT: 453 DF: 500 |
N/A | R.O.B. | 1,700 | Frigate Orpheon | N/A |
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785 | Chaos | Grab | ★★ | 1 | AT: 722 DF: 900 |
Water Attack ↑ | Metal Inkling | 4,200 | Fourside (Battlefield form) |
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786 | Chao | Shield | ★ | 2 | AT: 529 DF: 416 |
Can Be Enhanced at Lv.99 | Squirtle x4 | 2,100 | Windy Hill Zone |
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787 | Hero Chao | Shield | ★★★ | 2 | AT: 1,692 DF: 1,531 |
Fast Final Smash Meter | Enhanced from the Chao spirit. | |||||
788 | Shadow the Hedgehog | Attack | ★★★ | 2 | AT: 1,648 DF: 1,054 |
Can Be Enhanced at Lv.99 | Sonic | 9,100 | New Pork City (Battlefield form) |
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789 | Super Shadow | Attack | ★★★★ | 2 | AT: 2,368 DF: 2,059 |
Undamaged Attack & Speed ↑ | Enhanced from the Shadow the Hedgehog spirit. | |||||
792 | Omega | Shield | ★ | 1 | AT: 490 DF: 563 |
N/A | Giant R.O.B. | 2,200 | Green Hill Zone (Battlefield form) |
N/A |
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797 | Infinite | Attack | ★★ | 2 | AT: 1,083 DF: 707 |
N/A | Metal Sonic | 4,400 | Big Blue |
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Support spirits
Spirit Stats | Augmented Fighter Stats | ||||||||||
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No. | Image | Name | Type | Class | Slot Cost | Ability | Enemy Fighter | Enemy Power | Stage | Rules | Conditions |
777 | Tails | Neutral | ★★★ | 1 | Up Special ↑ | Fox | 9,600 | Windy Hill Zone |
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779 | Amy | Attack | ★★★ | 1 | Shield Damage ↑ | Inkling | 9,400 | Windy Hill Zone |
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790 | Rouge the Bat | Grab | ★★ | 1 | Air Attack ↑ | Fox | 3,700 | Fourside | N/A |
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791 | Cream & Cheese | Grab | ★★ | 1 | Jump Height ↑ | Isabelle & Squirtle | 3,500 | Green Hill Zone |
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793 | Blaze the Cat | Shield | ★★ | 1 | Mouthful of Curry | Robin | 4,100 | Green Hill Zone (Battlefield form) |
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794 | Jet the Hawk | ★★ | 1 | Speed ↑ | Summon with Pidgey and Akari Hayami's cores. | ||||||
795 | Silver the Hedgehog | Neutral | ★★ | 1 | Strong Throw ↑ | Sonic | 3,600 | Green Hill Zone |
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796 | Sonic the Werehog | Attack | ★★ | 1 | Physical Attack ↑ | Wolf | 4,200 | Luigi's Mansion |
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Fighter spirits
No. | Image | Name | Notes |
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775 | Sonic the Hedgehog | Obtained by clearing Classic Mode as Sonic. Can also be purchased from the shop. |
Music
Like in previous Smash games, this game has a large selection of over 900 music tracks which can be played in stages, and the player can adjust how likely each available song will play on each stage with the "My Music" feature, or choose to have a specific song play when selecting a stage. 20 of the songs in the game come from Sonic games, and all of them play on both Green Hill Zone and Windy Hill Zone. The only remix the Sonic series gets is the Angel Island Zone remix from Brawl; there are no new remixes made for this series. Most of the songs here are available from the start, while those listed in bold must be unlocked.
- Green Hill Zone (Sonic the Hedgehog (1991))
- Scrap Brain Zone (Sonic the Hedgehog (1991))
- Emerald Hill Zone (Sonic the Hedgehog 2)
- Sonic Boom (Sonic the Hedgehog CD)
- Angel Island Zone (Sonic the Hedgehog 3) - Brawl remix composed by Jun Senoue.
- Super Sonic Racing (Sonic R)
- Open Your Heart (Sonic Adventure)
- Escape from the City (Sonic Adventure 2)
- Live & Learn (Sonic Adventure 2)
- Sonic Heroes (Sonic Heroes)
- His World (Theme of Sonic the Hedgehog - 2006 E3 Version) (Sonic the Hedgehog (2006))
- Seven Rings in Hand (Sonic and the Secret Rings)
- Knight of the Wind (Sonic and the Black Knight)
- Reach for the Stars (Sonic Colors)
- Rooftop Run (Sonic Generations)
- Wonder World (Sonic Lost World)
- Windy Hill - Zone 1 (Sonic Lost World)
- Lights, Camera, Action! (Studiopolis Zone Act 1) (Sonic Mania)
- Fist Bump (Sonic Forces)
- Sunset Heights (Sonic Forces)
Artwork
Physical scans
Switch, US |
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Switch, UK |
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Switch, JP |
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External links
References
- ↑ https://www.smashbros.com/ja_JP/products/index.html (Wayback Machine: 2018-12-09 22:44)
- ↑ https://www.youtube.com/watch?v=akohTFyGu88
- ↑ https://www.youtube.com/watch?v=qpjFpt-7k_Y&t=1101
Super Smash Bros. series |
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Super Smash Bros. Brawl (2008) | Super Smash Bros. for Nintendo 3DS (2014) | Super Smash Bros. for Wii U (2014) | Super Smash Bros. Ultimate (2018) |