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Difference between revisions of "Super Smash Bros. Ultimate"

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{{Bob
 
{{Bob
| bobscreen=SuperSmashBrosUltimate_Logo.jpg
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| bobscreen=SuperSmashBrosUltimate_Switch_TitleScreen.png
 
| screenwidth=320px
 
| screenwidth=320px
 
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| system=[[Nintendo Switch]]
 
| system=[[Nintendo Switch]]
 
| players=1-8
 
| players=1-8
| romsize=
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| romsize=16 GB
 
| releases={{releases
 
| releases={{releases
 
| switch_date_us=2018-12-07
 
| switch_date_us=2018-12-07
| switch_rrp_us=
+
| switch_rrp_us=59.99
 
| switch_date_uk=2018-12-07
 
| switch_date_uk=2018-12-07
| switch_rrp_uk=
+
| switch_rrp_uk=59.99
 +
| switch_code_uk=HAC-P-AAABA
 
| switch_date_eu=2018-12-07
 
| switch_date_eu=2018-12-07
| switch_rrp_eu=
+
| switch_rrp_eu=69.99
 +
| switch_code_eu=HAC-P-AAABA
 
| switch_date_jp=2018-12-07
 
| switch_date_jp=2018-12-07
| switch_rrp_jp=
+
| switch_rrp_jp=7,200{{ref|1=https://web.archive.org/web/20181209224454/https://www.smashbros.com/ja_JP/products/index.html}}
 
}}
 
}}
 
| genre=Fighting
 
| genre=Fighting
 +
| esrb=e10
 
| pegi=12
 
| pegi=12
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| oflc=pg
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| cero=a
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| gsrr=6
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| russia=12
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| gcam=12
 
}}
 
}}
{{stub}}
+
'''''{{PAGENAME}}''''', known as '''''Great Fray Smash Brothers Special''''' (大乱闘スマッシュブラザーズ SPECIAL) in Japan, is the fifth in a series of fighting games featuring Nintendo characters, as well as third-party characters including Solid Snake, [[Sonic the Hedgehog]], Mega Man and [[sega:Bayonetta|Bayonetta]]. This game also supports amiibo, including the [[Sonic (amiibo)|Sonic amiibo]].
'''{{PAGENAME}}''' (大乱闘スマッシュブラザーズ Special) is the fifth in a series of fighting games featuring Nintendo characters, as well as third-party characters including Solid Snake, [[Sonic the Hedgehog]], Mega Man and [[sega:Bayonetta|Bayonetta]]. This game also supports amiibo, including the [[Sonic (amiibo)|Sonic amiibo]].
+
<!-- TODO: List Sonic-related Spirits and perhaps Sonic's Classic Mode path as well. -->
  
 
==Inclusion of Sonic the Hedgehog==
 
==Inclusion of Sonic the Hedgehog==
 
On June 12th, 2018, it was announced during the E3 Nintendo Direct{{ref|1=https://www.youtube.com/watch?v=akohTFyGu88}} that every single playable character from the past four games will return. Among them is [[Sonic the Hedgehog]], marking his third appearance as a fighter in the series.
 
On June 12th, 2018, it was announced during the E3 Nintendo Direct{{ref|1=https://www.youtube.com/watch?v=akohTFyGu88}} that every single playable character from the past four games will return. Among them is [[Sonic the Hedgehog]], marking his third appearance as a fighter in the series.
  
In addition, the [[Green Hill Zone]] stage from ''[[Super Smash Bros. Brawl]]'' makes a return. [[Knuckles the Echidna]] makes an appearance as an Assist Trophy, and will attack opponents by digging and using the [[Homing Attack]] when summoned.{{ref|1=https://www.youtube.com/watch?v=qpjFpt-7k_Y&t=1101}}
+
In addition, the [[Green Hill Zone]] stage from ''[[Super Smash Bros. Brawl]]'' and the [[Windy Hill|Windy Hill Zone]] stage from ''[[Super Smash Bros. for Wii U]]'' make a return. [[Shadow the Hedgehog]] reprises his role as an Assist Trophy for the third time, using [[Chaos Control]] to slow down time once again, along with the addition of two new Assist Trophies: [[Knuckles the Echidna]], who attacks opponents by punching, digging and using the [[Homing Attack]] when summoned{{ref|1=https://www.youtube.com/watch?v=qpjFpt-7k_Y&t=1101}}; and Akira Yuki from ''[[sega:Virtua Fighter|Virtua Fighter]]'', appearing in his polygonal form from the original game.
 +
 
 +
Like most fighters in the game, Sonic must be unlocked in order to play as him. There are three methods to unlock Sonic:
 +
*Play VS. matches, Mob Smash, Spirit Board or World of Light. He is the 17th character to be unlocked in order.
 +
*Clear Classic Mode as Mario.
 +
*Have Sonic join the player's party in World of Light.
 +
 
 +
==As a fighter==
 +
Sonic retains the many moves he has had in previous ''Smash'' games, with some moves having slight changes from the 3DS and Wii U entries. His attributes have been altered, making him faster in many areas, but making him considerably lighter. His special moves are as follows:
 +
 
 +
*'''Neutral Special''': [[Homing Attack]]. Sonic spins in mid-air for a second, and then launches towards the back of the nearest enemy in an arc. The move can now be charged for longer, further increasing its power and accuracy, and can still be activated immediately with {{B}}. A homing reticle is now also displayed on an opponent like in many games since ''[[Sonic and the Secret Rings]]''.
 +
*'''Side Special''': [[Spin Dash]]. Sonic starts Spin Dashing on the ground or mid-air. The longer the {{B}} button is held down, the bigger the charge, the faster Sonic will go, and the more he'll move for until he has to stop. In this game, the move can no longer be cancelled by shielding, and Sonic can now be stopped if the opponent shields, hurting its utility.
 +
*'''Up Special''': [[Spring]] Jump. When activated, a red spring spawns under Sonic, and he's sent flying upwards, the spring staying there for around three seconds if the move is used on the ground. This move is mostly used for recovery, as it doesn't normally cause damage, however, if it's activated in mid-air, the spring tumbles downward, which can cause some minor damage.
 +
*'''Down Special''': Spin Charge. Like his Side Special, except it's charged like in the classic games, by mashing the {{B}} button while {{Down}} is held. This move also lacks the minor backwards movement and small hop at the start. In this game, the trail changes colour to indicate charge strength, going from blue to cyan to yellow.
 +
*'''Final Smash''': [[Super Sonic]]. Sonic transforms into Super Sonic like before, but the move now functions differently. Super Sonic now automatically zips back and forth across the screen at lightning fast speed without input, though the player still has some vertical control over him using {{Up}} and {{Down}}. He doesn't do as much damage as before and lasts a shorter amount of time.
 +
 
 +
==Classic Mode==
 +
Classic Mode in ''Super Smash Bros. Ultimate'' has each fighter go through their own predetermined set of opponents and stages, sometimes with special rules or conditions put in place. Sonic's route is named "At the Speed of Sound", and all of his opponents are a mix between the game's fastest characters and references to other ''Sonic'' games in chronological order.
 +
 
 +
{| class="prettytable" border="1"
 +
!Round !!Opponent  !!Stage !!Music !!Notes
 +
|-
 +
|1
 +
|Fox
 +
|Green Hill Zone
 +
|Green Hill Zone
 +
|References the classic ''Sonic'' titles on the [[Sega Mega Drive]], with Fox serving as an allusion to [[Miles "Tails" Prower|Tails]].
 +
|-
 +
|2
 +
|Captain Falcon
 +
|Figure-8 Circuit
 +
|[[Super Sonic Racing]]
 +
|References the various racing games Sonic has starred in, particularly ''[[Sonic R]]''.
 +
|-
 +
|3
 +
|Giant Metal Sonic
 +
|Fourside (Ω form)
 +
|[[Open Your Heart]]
 +
|References the fight against [[Chaos]] at the beginning of Sonic's story in ''[[Sonic Adventure]]''.
 +
|-
 +
|4
 +
|Kirby x3
 +
|Halberd
 +
|[[Sonic Heroes (song)|Sonic Heroes]]
 +
|References ''[[Sonic Heroes]]''. Each Kirby is coloured after the three character types (blue for the [[Speed Type]], yellow for the [[Fly Type]], and red for the [[Power Type]]), and the round taking place on the Halberd is a reference to [[Egg Fleet]] and [[Final Fortress]], the last two stages of the game.
 +
|-
 +
|5
 +
|Sheik
 +
|Mushroomy Kingdom
 +
|[[Seven Rings in Hand]]
 +
|References ''[[Sonic and the Secret Rings]]''.
 +
|-
 +
|6
 +
|Giant Incineroar
 +
|Windy Hill Zone
 +
|Wonder World
 +
|References ''[[Sonic Lost World]]'', with Incineroar serving as an allusion to [[Zavok]].
 +
|-
 +
|colspan="5"|'''Bonus Game'''
 +
|-
 +
|Final
 +
|Master Hand
 +
|Final Destination
 +
|Master Hand
 +
|On Intensity 7.0 or higher, Crazy Hand will also appear, and the music will change to "Master Hand / Crazy Hand".
 +
|}
 +
 
 +
==Spirits==
 +
Spirits are collectible items that represent various characters, items, and other elements from the many games released by Nintendo and third-party franchises, which replace the trophies from past installments and are similar to the stickers from ''[[Super Smash Bros. Brawl]]''. They can be obtained by many means, such as by clearing Classic Mode, by winning battles in the Spirit Board or World of Light, by meeting certain achievements or by purchasing them from the in-game shops. The main purpose of spirits is to power up fighters in certain modes and give them advantages in battle. Primary spirits raise a character's stats and can be leveled up and enhanced, while Support spirits give additional effects.
 +
 
 +
There are a total of 23 Spirits from the ''Sonic the Hedgehog'' series, with 14 Primary spirits, 8 Support spirits and one Fighter spirit.
 +
 
 +
===Primary spirits===
 +
{| class="prettytable sortable" border="1"
 +
! colspan="8"|Spirit Stats
 +
! colspan="5"|Augmented Fighter Stats
 +
|-
 +
! No.
 +
! class="unsortable"|Image
 +
! Name
 +
! Type
 +
! Class
 +
! Slots
 +
! Base Stats
 +
! Ability
 +
! Enemy Fighter
 +
! Enemy Power
 +
! Stage
 +
! Rules
 +
! Conditions
 +
|-
 +
|776
 +
|style="text-align:center|[[File:SLW Eggman.png|70px]]
 +
|[[Dr. Eggman]]
 +
|Grab
 +
|★★★★
 +
|3
 +
|AT: 2,215<br>DF: 1,036
 +
|Electric Attack ↑
 +
|Roy Koopa<br>& Metal Sonic
 +
|13,200
 +
|Green Hill Zone
 +
|
 +
*Hazard: Bob-omb Festival
 +
*Item: Shooting Types
 +
|
 +
*Bob-ombs will rain from the sky after a little while
 +
*The enemy's shooting items have increased power
 +
*Items will be pulled toward the enemy
 +
|-
 +
|778
 +
|style="text-align:center|[[File:Super sonic final.png|100px]]
 +
|[[Super Sonic]]
 +
|Grab
 +
|★★★★
 +
|3
 +
|AT: 2,215<br>DF: 1,603
 +
|Speed ↑
 +
|Gold Sonic
 +
|13,700
 +
|Windy Hill Zone
 +
|
 +
*Sudden Final Smash
 +
|
 +
*The enemy will suddenly have a Final Smash
 +
|-
 +
|780
 +
|style="text-align:center|[[File:Forces MetalSonic-2.png|50px]]
 +
|[[Metal Sonic]]
 +
|Shield
 +
|★★
 +
|1
 +
|AT: 894<br>DF: 894
 +
|Speed ↑
 +
|Metal Sonic
 +
|4,600
 +
|Windy Hill Zone
 +
|N/A
 +
|
 +
*Timed Stamina battle
 +
*The enemy is metal
 +
*The enemy starts the battle with a Rocket Belt
 +
|-
 +
|781
 +
|style="text-align:center|[[File:Forces Knuckles.png|70px]]
 +
|[[Knuckles the Echidna|Knuckles]]
 +
|Grab
 +
|★★★
 +
|1
 +
|AT: 1,443<br>DF: 1,229
 +
|Fist Attack ↑
 +
|colspan=5|Summon with Gordo, Muddy Mole, and a Grab type's cores.
 +
|-
 +
|782
 +
|style="text-align:center|[[File:Chaotix Render.png|100px]]
 +
|[[Team Chaotix|Chaotix]]
 +
|Grab
 +
|★
 +
|3
 +
|AT: 354<br>DF: 451
 +
|N/A
 +
|Sonic, Pichu<br>& King K. Rool
 +
|1,600
 +
|Windy Hill Zone
 +
|
 +
*Invisibility
 +
|
 +
*The enemy is invisible
 +
|-
 +
|783
 +
|style="text-align:center|[[File:Big Render.png|100px]]
 +
|[[Big the Cat]]
 +
|Neutral
 +
|★
 +
|1
 +
|AT: 344<br>DF: 456
 +
|Weight ↑
 +
|Giant Incineroar
 +
|2,600
 +
|Windy Hill Zone
 +
|N/A
 +
|
 +
*The floor is sleep-inducing
 +
*The enemy is giant
 +
|-
 +
|784
 +
|style="text-align:center|[[File:DX E-102.png|100px]]
 +
|[[E-102 Gamma|Gamma]]
 +
|Grab
 +
|★
 +
|1
 +
|AT: 453<br>DF: 500
 +
|N/A
 +
|R.O.B.
 +
|1,700
 +
|Frigate Orpheon
 +
|N/A
 +
|
 +
*Stamina battle
 +
*The enemy's shooting items have increased power
 +
*The enemy will start the battle with a Ray Gun
 +
|-
 +
|785
 +
|style="text-align:center|[[File:Forces Chaos.png|70px]]
 +
|[[Chaos]]
 +
|Grab
 +
|★★
 +
|1
 +
|AT: 722<br>DF: 900
 +
|Water Attack ↑
 +
|Metal Inkling
 +
|4,200
 +
|Fourside<br>(Battlefield form)
 +
|
 +
*Giant
 +
|
 +
*The enemy is giant when the enemy's at high damage
 +
*The enemy is metal
 +
|-
 +
|786
 +
|style="text-align:center|[[File:NeutralChao Render.png|60px]]
 +
|[[Chao]]
 +
|Shield
 +
|★
 +
|2
 +
|AT: 529<br>DF: 416
 +
|Can Be Enhanced at Lv.99
 +
|Squirtle x4
 +
|2,100
 +
|Windy Hill Zone
 +
|
 +
*Item: Food
 +
|
 +
*The enemy becomes more powerful after eating
 +
*The enemy is easily distracted by items
 +
|-
 +
|787
 +
|style="text-align:center|[[File:HeroChao Render.png|60px]]
 +
|[[Chao|Hero Chao]]
 +
|Shield
 +
|★★★
 +
|2
 +
|AT: 1,692<br>DF: 1,531
 +
|Fast Final Smash Meter
 +
|colspan=5|Enhanced from the Chao spirit.
 +
|-
 +
|788
 +
|style="text-align:center|[[File:Forces Shadow-2.png|70px]]
 +
|[[Shadow the Hedgehog]]
 +
|Attack
 +
|★★★
 +
|2
 +
|AT: 1,648<br>DF: 1,054
 +
|Can Be Enhanced at Lv.99
 +
|Sonic
 +
|9,100
 +
|New Pork City<br>(Battlefield form)
 +
|
 +
*Assist Trophy Enemies: Shadow
 +
*Item: Timer
 +
|
 +
*The enemy's dash attacks have increased power
 +
*Hostile assist trophies will appear
 +
*The enemy is easily distracted by items
 +
|-
 +
|789
 +
|style="text-align:center|[[File:Super shadow final.png|100px]]
 +
|[[Super Shadow]]
 +
|Attack
 +
|★★★★
 +
|2
 +
|AT: 2,368<br>DF: 2,059
 +
|Undamaged Attack & Speed ↑
 +
|colspan=5|Enhanced from the Shadow the Hedgehog spirit.
 +
|-
 +
|792
 +
|style="text-align:center|[[File:Mario & Sonic Rio 2016 E-123 Omega.png|120px]]
 +
|[[E-123 Omega|Omega]]
 +
|Shield
 +
|★
 +
|1
 +
|AT: 490<br>DF: 563
 +
|N/A
 +
|Giant R.O.B.
 +
|2,200
 +
|Green Hill Zone<br>(Battlefield form)
 +
|N/A
 +
|
 +
*Stamina battle
 +
*The enemy starts the battle with a Drill
 +
*The enemy is giant
 +
|-
 +
|797
 +
|style="text-align:center|[[File:Infinite fix.png|50px]]
 +
|[[Infinite]]
 +
|Attack
 +
|★★
 +
|2
 +
|AT: 1,083<br>DF: 707
 +
|N/A
 +
|Metal Sonic
 +
|4,400
 +
|Big Blue
 +
|
 +
*Hazard: Screen Flip
 +
|
 +
*The screen will suddenly flip after a little while
 +
*Stamina battle
 +
*The enemy is metal
 +
|}
 +
 
 +
===Support spirits===
 +
{| class="prettytable sortable" border="1"
 +
! colspan="7"|Spirit Stats
 +
! colspan="5"|Augmented Fighter Stats
 +
|-
 +
|-
 +
! No.
 +
! class="unsortable"|Image
 +
! Name
 +
! Type
 +
! Class
 +
! Slot Cost
 +
! Ability
 +
! Enemy Fighter
 +
! Enemy Power
 +
! Stage
 +
! Rules
 +
! Conditions
 +
|-
 +
|777
 +
|style="text-align:center|[[File:SLW Tails.png|100px]]
 +
|[[Miles "Tails" Prower|Tails]]
 +
|Neutral
 +
|★★★
 +
|1
 +
|Up Special ↑
 +
|Fox
 +
|9,600
 +
|Windy Hill Zone
 +
|
 +
*Hazard: Low Gravity
 +
*Assist Trophy Enemies: Knuckles
 +
|
 +
*Gravity is reduced
 +
*Hostile assist trophies will appear
 +
*The enemy starts the battle with an enhanced Ray Gun
 +
|-
 +
|779
 +
|style="text-align:center|[[File:SASRT Amy.png|60px]]
 +
|[[Amy Rose|Amy]]
 +
|Attack
 +
|★★★
 +
|1
 +
|Shield Damage ↑
 +
|Inkling
 +
|9,400
 +
|Windy Hill Zone
 +
|
 +
*Item: Hammer
 +
|
 +
*The enemy starts with a Hammer
 +
*The enemy can swing the Hammer for a long time
 +
*The enemy has increased move speed
 +
|-
 +
|790
 +
|style="text-align:center|[[File:Rouge Render.png|80px]]
 +
|[[Rouge the Bat]]
 +
|Grab
 +
|★★
 +
|1
 +
|Air Attack ↑
 +
|Fox
 +
|3,700
 +
|Fourside
 +
|N/A
 +
|
 +
*The enemy's kicks and knee strikes have increased power
 +
*The enemy's melee blows will heal them when they hit
 +
*The enemy has increased jump power
 +
|-
 +
|791
 +
|style="text-align:center|[[File:CreamandCheese Render.png|100px]]
 +
|[[Cream the Rabbit|Cream]] & [[Cheese]]
 +
|Grab
 +
|★★
 +
|1
 +
|Jump Height ↑
 +
|Isabelle & Squirtle
 +
|3,500
 +
|Green Hill Zone
 +
|
 +
*Hazard: Low Gravity
 +
|
 +
*Gravity is reduced
 +
*The enemy takes less damage while in the air
 +
|-
 +
|793
 +
|style="text-align:center|[[File:Blaze Render.png|50px]]
 +
|[[Blaze the Cat]]
 +
|Shield
 +
|★★
 +
|1
 +
|Mouthful of Curry
 +
|Robin
 +
|4,100
 +
|Green Hill Zone<br>(Battlefield form)
 +
|
 +
*Hazard: Lava Floor
 +
|
 +
*The floor is lava
 +
*The enemy's explosion and fire attacks have increased power
 +
*The enemy starts the battle with a Fire Flower
 +
|-
 +
|794
 +
|style="text-align:center|[[File:Mario & Sonic Rio 2016 Jet.png|90px]]
 +
|[[Jet the Hawk]]
 +
|
 +
|★★
 +
|1
 +
|Speed ↑
 +
|colspan=5|Summon with Pidgey and Akari Hayami's cores.
 +
|-
 +
|795
 +
|style="text-align:center|[[File:Silver Render.png|70px]]
 +
|[[Silver the Hedgehog]]
 +
|Neutral
 +
|★★
 +
|1
 +
|Strong Throw ↑
 +
|Sonic
 +
|3,600
 +
|Green Hill Zone
 +
|
 +
*Item: Throwing Types
 +
|
 +
*The enemy starts with a Black Hole
 +
*The enemy is easily distracted by items
 +
|-
 +
|796
 +
|style="text-align:center|[[File:Werehog3.jpg|80px]]
 +
|[[Sonic the Werehog]]
 +
|Attack
 +
|★★
 +
|1
 +
|Physical Attack ↑
 +
|Wolf
 +
|4,200
 +
|Luigi's Mansion
 +
|
 +
*Move Speed ↓
 +
*Attack Power ↑
 +
*Hazard: Fog
 +
|
 +
*The stage is covered in fog
 +
*The enemy's physical attacks have increased power
 +
*The enemy has increased attack power
 +
|}
 +
 
 +
===Fighter spirits===
 +
{| class="prettytable sortable" border="1"
 +
! No.
 +
! class="unsortable"|Image
 +
! Name
 +
! Notes
 +
|-
 +
|775
 +
|style="text-align:center|[[File:SLW Sonic.jpg|80px]]
 +
|[[Sonic the Hedgehog]]
 +
|Obtained by clearing Classic Mode as Sonic. Can also be purchased from the shop.
 +
|}
 +
 
 +
==Music==
 +
Like in previous ''Smash'' games, this game has a large selection of over 900 music tracks which can be played in stages, and the player can adjust how likely each available song will play on each stage with the "My Music" feature, or choose to have a specific song play when selecting a stage. 20 of the songs in the game come from ''Sonic'' games, and all of them play on both Green Hill Zone and Windy Hill Zone. The only remix the ''Sonic'' series gets is the Angel Island Zone remix from ''Brawl''; there are no new remixes made for this series. Most of the songs here are available from the start, while those listed in '''bold''' must be unlocked.
 +
 
 +
*[[Green Hill Zone]] (''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog (1991)]]'')
 +
*[[Scrap Brain Zone]] (''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog (1991)]]'')
 +
*[[Emerald Hill Zone]] (''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'')
 +
*'''[[Sonic Boom (song)|Sonic Boom]] (''[[Sonic the Hedgehog CD]]'')'''
 +
*[[Angel Island Zone]] (''[[Sonic the Hedgehog 3]]'') - ''Brawl'' remix composed by [[Jun Senoue]].
 +
*'''[[Super Sonic Racing]] (''[[Sonic R]]'')'''
 +
*[[Open Your Heart]] (''[[Sonic Adventure]]'')
 +
*[[Escape from the City]] (''[[Sonic Adventure 2]]'')
 +
*[[Live & Learn]] (''[[Sonic Adventure 2]]'')
 +
*[[Sonic Heroes (song)|Sonic Heroes]] (''[[Sonic Heroes]]'')
 +
*[[His World]] (Theme of Sonic the Hedgehog - 2006 E3 Version) (''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog (2006)]]'')
 +
*[[Seven Rings in Hand (song)|Seven Rings in Hand]] (''[[Sonic and the Secret Rings]]'')
 +
*[[Knight of the Wind]] (''[[Sonic and the Black Knight]]'')
 +
*'''[[Reach for the Stars]] (''[[Sonic Colors]]'')'''
 +
*[[Rooftop Run (Sonic Generations)|Rooftop Run]] (''[[Sonic Generations]]'')
 +
*Wonder World (''[[Sonic Lost World]]'')
 +
*[[Windy Hill]] - Zone 1 (''[[Sonic Lost World]]'')
 +
*Lights, Camera, Action! ([[Studiopolis Zone]] Act 1) (''[[Sonic Mania]]'')
 +
*[[Fist Bump]] (''[[Sonic Forces]]'')
 +
*'''[[Sunset Heights]] (''[[Sonic Forces]]'')'''
  
 
==Artwork==
 
==Artwork==
 
<gallery>
 
<gallery>
Image:SuperSmashBrosUltimate_Sonic.png|Sonic's render
+
SuperSmashBrosUltimate_Logo.jpg|Logo
 +
SuperSmashBrosUltimate_Sonic.png|Sonic's render
 +
SuperSmashBrosUltimate_Knuckles.png|Knuckles' render
 +
SuperSmashBrosUltimate_Shadow.png|Shadow's render
 +
SuperSmashBrosUltimate Sonic TwitterPromo.jpg|Promotional artwork from Twitter
 
</gallery>
 
</gallery>
  
Line 53: Line 559:
 
| cover=
 
| cover=
 
| disc=
 
| disc=
 +
}}
 +
{{Scanbox
 +
| console=Switch
 +
| region=SA
 +
| cover=SSBU Switch SA Cover.jpg
 
}}
 
}}
  
 
==External links==
 
==External links==
 
*[https://www.smashbros.com/ ''{{PAGENAME}}'' Official Website]
 
*[https://www.smashbros.com/ ''{{PAGENAME}}'' Official Website]
 +
*[https://www.ssbwiki.com/Sonic_(SSBU) SmashWiki's article on Sonic in ''Ultimate'']
  
 
==References==
 
==References==

Revision as of 23:02, 1 March 2019

n/a

SuperSmashBrosUltimate Switch TitleScreen.png
Super Smash Bros. Ultimate
System(s): Nintendo Switch
Publisher: Nintendo
Developer:
ROM size: 16 GB
Genre: Fighting
Number of players: 1-8
Release Date RRP Code Rating
Nintendo Switch
US
2018-12-07 $59.99 ?
Nintendo Switch
UK
2018-12-07 £59.99 HAC-P-AAABA
Nintendo Switch
EU
2018-12-07 €69.99 HAC-P-AAABA
Nintendo Switch
JP
2018-12-07 ¥7,200[1] ?

Super Smash Bros. Ultimate, known as Great Fray Smash Brothers Special (大乱闘スマッシュブラザーズ SPECIAL) in Japan, is the fifth in a series of fighting games featuring Nintendo characters, as well as third-party characters including Solid Snake, Sonic the Hedgehog, Mega Man and Bayonetta. This game also supports amiibo, including the Sonic amiibo.

Inclusion of Sonic the Hedgehog

On June 12th, 2018, it was announced during the E3 Nintendo Direct[2] that every single playable character from the past four games will return. Among them is Sonic the Hedgehog, marking his third appearance as a fighter in the series.

In addition, the Green Hill Zone stage from Super Smash Bros. Brawl and the Windy Hill Zone stage from Super Smash Bros. for Wii U make a return. Shadow the Hedgehog reprises his role as an Assist Trophy for the third time, using Chaos Control to slow down time once again, along with the addition of two new Assist Trophies: Knuckles the Echidna, who attacks opponents by punching, digging and using the Homing Attack when summoned[3]; and Akira Yuki from Virtua Fighter, appearing in his polygonal form from the original game.

Like most fighters in the game, Sonic must be unlocked in order to play as him. There are three methods to unlock Sonic:

  • Play VS. matches, Mob Smash, Spirit Board or World of Light. He is the 17th character to be unlocked in order.
  • Clear Classic Mode as Mario.
  • Have Sonic join the player's party in World of Light.

As a fighter

Sonic retains the many moves he has had in previous Smash games, with some moves having slight changes from the 3DS and Wii U entries. His attributes have been altered, making him faster in many areas, but making him considerably lighter. His special moves are as follows:

  • Neutral Special: Homing Attack. Sonic spins in mid-air for a second, and then launches towards the back of the nearest enemy in an arc. The move can now be charged for longer, further increasing its power and accuracy, and can still be activated immediately with B. A homing reticle is now also displayed on an opponent like in many games since Sonic and the Secret Rings.
  • Side Special: Spin Dash. Sonic starts Spin Dashing on the ground or mid-air. The longer the B button is held down, the bigger the charge, the faster Sonic will go, and the more he'll move for until he has to stop. In this game, the move can no longer be cancelled by shielding, and Sonic can now be stopped if the opponent shields, hurting its utility.
  • Up Special: Spring Jump. When activated, a red spring spawns under Sonic, and he's sent flying upwards, the spring staying there for around three seconds if the move is used on the ground. This move is mostly used for recovery, as it doesn't normally cause damage, however, if it's activated in mid-air, the spring tumbles downward, which can cause some minor damage.
  • Down Special: Spin Charge. Like his Side Special, except it's charged like in the classic games, by mashing the B button while Down is held. This move also lacks the minor backwards movement and small hop at the start. In this game, the trail changes colour to indicate charge strength, going from blue to cyan to yellow.
  • Final Smash: Super Sonic. Sonic transforms into Super Sonic like before, but the move now functions differently. Super Sonic now automatically zips back and forth across the screen at lightning fast speed without input, though the player still has some vertical control over him using Up and Down. He doesn't do as much damage as before and lasts a shorter amount of time.

Classic Mode

Classic Mode in Super Smash Bros. Ultimate has each fighter go through their own predetermined set of opponents and stages, sometimes with special rules or conditions put in place. Sonic's route is named "At the Speed of Sound", and all of his opponents are a mix between the game's fastest characters and references to other Sonic games in chronological order.

Round Opponent Stage Music Notes
1 Fox Green Hill Zone Green Hill Zone References the classic Sonic titles on the Sega Mega Drive, with Fox serving as an allusion to Tails.
2 Captain Falcon Figure-8 Circuit Super Sonic Racing References the various racing games Sonic has starred in, particularly Sonic R.
3 Giant Metal Sonic Fourside (Ω form) Open Your Heart References the fight against Chaos at the beginning of Sonic's story in Sonic Adventure.
4 Kirby x3 Halberd Sonic Heroes References Sonic Heroes. Each Kirby is coloured after the three character types (blue for the Speed Type, yellow for the Fly Type, and red for the Power Type), and the round taking place on the Halberd is a reference to Egg Fleet and Final Fortress, the last two stages of the game.
5 Sheik Mushroomy Kingdom Seven Rings in Hand References Sonic and the Secret Rings.
6 Giant Incineroar Windy Hill Zone Wonder World References Sonic Lost World, with Incineroar serving as an allusion to Zavok.
Bonus Game
Final Master Hand Final Destination Master Hand On Intensity 7.0 or higher, Crazy Hand will also appear, and the music will change to "Master Hand / Crazy Hand".

Spirits

Spirits are collectible items that represent various characters, items, and other elements from the many games released by Nintendo and third-party franchises, which replace the trophies from past installments and are similar to the stickers from Super Smash Bros. Brawl. They can be obtained by many means, such as by clearing Classic Mode, by winning battles in the Spirit Board or World of Light, by meeting certain achievements or by purchasing them from the in-game shops. The main purpose of spirits is to power up fighters in certain modes and give them advantages in battle. Primary spirits raise a character's stats and can be leveled up and enhanced, while Support spirits give additional effects.

There are a total of 23 Spirits from the Sonic the Hedgehog series, with 14 Primary spirits, 8 Support spirits and one Fighter spirit.

Primary spirits

Spirit Stats Augmented Fighter Stats
No. Image Name Type Class Slots Base Stats Ability Enemy Fighter Enemy Power Stage Rules Conditions
776 SLW Eggman.png Dr. Eggman Grab ★★★★ 3 AT: 2,215
DF: 1,036
Electric Attack ↑ Roy Koopa
& Metal Sonic
13,200 Green Hill Zone
  • Hazard: Bob-omb Festival
  • Item: Shooting Types
  • Bob-ombs will rain from the sky after a little while
  • The enemy's shooting items have increased power
  • Items will be pulled toward the enemy
778 Super sonic final.png Super Sonic Grab ★★★★ 3 AT: 2,215
DF: 1,603
Speed ↑ Gold Sonic 13,700 Windy Hill Zone
  • Sudden Final Smash
  • The enemy will suddenly have a Final Smash
780 Forces MetalSonic-2.png Metal Sonic Shield ★★ 1 AT: 894
DF: 894
Speed ↑ Metal Sonic 4,600 Windy Hill Zone N/A
  • Timed Stamina battle
  • The enemy is metal
  • The enemy starts the battle with a Rocket Belt
781 Forces Knuckles.png Knuckles Grab ★★★ 1 AT: 1,443
DF: 1,229
Fist Attack ↑ Summon with Gordo, Muddy Mole, and a Grab type's cores.
782 Chaotix Render.png Chaotix Grab 3 AT: 354
DF: 451
N/A Sonic, Pichu
& King K. Rool
1,600 Windy Hill Zone
  • Invisibility
  • The enemy is invisible
783 Big Render.png Big the Cat Neutral 1 AT: 344
DF: 456
Weight ↑ Giant Incineroar 2,600 Windy Hill Zone N/A
  • The floor is sleep-inducing
  • The enemy is giant
784 DX E-102.png Gamma Grab 1 AT: 453
DF: 500
N/A R.O.B. 1,700 Frigate Orpheon N/A
  • Stamina battle
  • The enemy's shooting items have increased power
  • The enemy will start the battle with a Ray Gun
785 Forces Chaos.png Chaos Grab ★★ 1 AT: 722
DF: 900
Water Attack ↑ Metal Inkling 4,200 Fourside
(Battlefield form)
  • Giant
  • The enemy is giant when the enemy's at high damage
  • The enemy is metal
786 NeutralChao Render.png Chao Shield 2 AT: 529
DF: 416
Can Be Enhanced at Lv.99 Squirtle x4 2,100 Windy Hill Zone
  • Item: Food
  • The enemy becomes more powerful after eating
  • The enemy is easily distracted by items
787 HeroChao Render.png Hero Chao Shield ★★★ 2 AT: 1,692
DF: 1,531
Fast Final Smash Meter Enhanced from the Chao spirit.
788 Forces Shadow-2.png Shadow the Hedgehog Attack ★★★ 2 AT: 1,648
DF: 1,054
Can Be Enhanced at Lv.99 Sonic 9,100 New Pork City
(Battlefield form)
  • Assist Trophy Enemies: Shadow
  • Item: Timer
  • The enemy's dash attacks have increased power
  • Hostile assist trophies will appear
  • The enemy is easily distracted by items
789 Super shadow final.png Super Shadow Attack ★★★★ 2 AT: 2,368
DF: 2,059
Undamaged Attack & Speed ↑ Enhanced from the Shadow the Hedgehog spirit.
792 Mario & Sonic Rio 2016 E-123 Omega.png Omega Shield 1 AT: 490
DF: 563
N/A Giant R.O.B. 2,200 Green Hill Zone
(Battlefield form)
N/A
  • Stamina battle
  • The enemy starts the battle with a Drill
  • The enemy is giant
797 Infinite fix.png Infinite Attack ★★ 2 AT: 1,083
DF: 707
N/A Metal Sonic 4,400 Big Blue
  • Hazard: Screen Flip
  • The screen will suddenly flip after a little while
  • Stamina battle
  • The enemy is metal

Support spirits

Spirit Stats Augmented Fighter Stats
No. Image Name Type Class Slot Cost Ability Enemy Fighter Enemy Power Stage Rules Conditions
777 SLW Tails.png Tails Neutral ★★★ 1 Up Special ↑ Fox 9,600 Windy Hill Zone
  • Hazard: Low Gravity
  • Assist Trophy Enemies: Knuckles
  • Gravity is reduced
  • Hostile assist trophies will appear
  • The enemy starts the battle with an enhanced Ray Gun
779 SASRT Amy.png Amy Attack ★★★ 1 Shield Damage ↑ Inkling 9,400 Windy Hill Zone
  • Item: Hammer
  • The enemy starts with a Hammer
  • The enemy can swing the Hammer for a long time
  • The enemy has increased move speed
790 Rouge Render.png Rouge the Bat Grab ★★ 1 Air Attack ↑ Fox 3,700 Fourside N/A
  • The enemy's kicks and knee strikes have increased power
  • The enemy's melee blows will heal them when they hit
  • The enemy has increased jump power
791 CreamandCheese Render.png Cream & Cheese Grab ★★ 1 Jump Height ↑ Isabelle & Squirtle 3,500 Green Hill Zone
  • Hazard: Low Gravity
  • Gravity is reduced
  • The enemy takes less damage while in the air
793 Blaze Render.png Blaze the Cat Shield ★★ 1 Mouthful of Curry Robin 4,100 Green Hill Zone
(Battlefield form)
  • Hazard: Lava Floor
  • The floor is lava
  • The enemy's explosion and fire attacks have increased power
  • The enemy starts the battle with a Fire Flower
794 Mario & Sonic Rio 2016 Jet.png Jet the Hawk ★★ 1 Speed ↑ Summon with Pidgey and Akari Hayami's cores.
795 Silver Render.png Silver the Hedgehog Neutral ★★ 1 Strong Throw ↑ Sonic 3,600 Green Hill Zone
  • Item: Throwing Types
  • The enemy starts with a Black Hole
  • The enemy is easily distracted by items
796 Werehog3.jpg Sonic the Werehog Attack ★★ 1 Physical Attack ↑ Wolf 4,200 Luigi's Mansion
  • Move Speed ↓
  • Attack Power ↑
  • Hazard: Fog
  • The stage is covered in fog
  • The enemy's physical attacks have increased power
  • The enemy has increased attack power

Fighter spirits

No. Image Name Notes
775 SLW Sonic.jpg Sonic the Hedgehog Obtained by clearing Classic Mode as Sonic. Can also be purchased from the shop.

Music

Like in previous Smash games, this game has a large selection of over 900 music tracks which can be played in stages, and the player can adjust how likely each available song will play on each stage with the "My Music" feature, or choose to have a specific song play when selecting a stage. 20 of the songs in the game come from Sonic games, and all of them play on both Green Hill Zone and Windy Hill Zone. The only remix the Sonic series gets is the Angel Island Zone remix from Brawl; there are no new remixes made for this series. Most of the songs here are available from the start, while those listed in bold must be unlocked.

Artwork

Physical scans

Switch, US

Switch, UK

Switch, JP

Switch, SA
SSBU Switch SA Cover.jpg
Cover

External links

References


Super Smash Bros. series
Super Smash Bros. Brawl (2008) | Super Smash Bros. for Nintendo 3DS (2014) | Super Smash Bros. for Wii U (2014) | Super Smash Bros. Ultimate (2018)