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'''Stegway''' (initially known as '''Stego''') is a formerly scrapped [[Badnik]] created for the [[sega:Sega Mega Drive|Mega Drive]] game ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. It was discovered in the [[Sonic the Hedgehog 2 (Simon Wai prototype)|''Sonic the Hedgehog 2'' "Simon Wai" prototype]] by [[User:Esrael|Esrael]].  
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'''Stegway''' (initially known as '''Stego''') is a formerly scrapped [[Badnik]] created for the [[sega:Sega Mega Drive|Mega Drive]] game ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. The "Stego" name comes from source code found in the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|Nick Arcade prototype]] of the game{{intref|Sonic the Hedgehog 2 (Nick Arcade prototype)/Hidden content}}.
  
 
The Badnik was originally intended to appear in [[Hidden Palace Zone]], and was one of the first enemies shown in the earliest promotional material for the game. However, by the time of development as documented in the "Simon Wai" prototype, Stegway had already been removed from the stage. The data for the badnik is still located in the protoype [[ROM]], the hex address for the sprite being at offset $7AD18. Stegway's art was later redrawn to use Sonic's color palette; this updated artwork was found in [[Sonic the Hedgehog 2 (beta 4)|"Beta 4"]] and also the [[Sonic the Hedgehog 2 (CENSOR prototype)|CENSOR prototype]] at offset $84BE4. Stegway can be placed with Debug Mode in Hidden Palace Zone in the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|"Nick Arcade" prototype]].
 
The Badnik was originally intended to appear in [[Hidden Palace Zone]], and was one of the first enemies shown in the earliest promotional material for the game. However, by the time of development as documented in the "Simon Wai" prototype, Stegway had already been removed from the stage. The data for the badnik is still located in the protoype [[ROM]], the hex address for the sprite being at offset $7AD18. Stegway's art was later redrawn to use Sonic's color palette; this updated artwork was found in [[Sonic the Hedgehog 2 (beta 4)|"Beta 4"]] and also the [[Sonic the Hedgehog 2 (CENSOR prototype)|CENSOR prototype]] at offset $84BE4. Stegway can be placed with Debug Mode in Hidden Palace Zone in the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|"Nick Arcade" prototype]].

Revision as of 12:53, 11 February 2021

Spr trycerobot.png
Stegway
Game: Sonic the Hedgehog 2 (16-bit)
Affiliation: Eggman Empire
Hits to defeat: 1
Points: 100

Stegway (initially known as Stego) is a formerly scrapped Badnik created for the Mega Drive game Sonic the Hedgehog 2. The "Stego" name comes from source code found in the Nick Arcade prototype of the game[1].

The Badnik was originally intended to appear in Hidden Palace Zone, and was one of the first enemies shown in the earliest promotional material for the game. However, by the time of development as documented in the "Simon Wai" prototype, Stegway had already been removed from the stage. The data for the badnik is still located in the protoype ROM, the hex address for the sprite being at offset $7AD18. Stegway's art was later redrawn to use Sonic's color palette; this updated artwork was found in "Beta 4" and also the CENSOR prototype at offset $84BE4. Stegway can be placed with Debug Mode in Hidden Palace Zone in the "Nick Arcade" prototype.

While both Stegway and the level it was designed for were cut from the original release of the game in 1992, the Hidden Palace Zone was restored in the downloadable 2013 remake of Sonic 2, with the triceratops Badnik (along with Redz and BBat) being featured enemies once more. Stegway's attack pattern is relatively simple, moving back and forth in the stage until Sonic is in its sights. Once the enemy spies the blue hedgehog, a revving sound is heard right before the triceratops rockets ahead. The Badnik uses its original sprite from the earlier prototypes rather than the updated artwork found in "Beta 4".

Concept art

References

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