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'''Stegway''' (initially known as '''Stego''') is a formerly scrapped [[badnik]] created for the [[sega:Sega Mega Drive|Mega Drive]] game ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. It was discovered in the ''[[Sonic the Hedgehog 2 (Simon Wai prototype)|Sonic the Hedgehog 2 "Simon Wai" prototype]]'' by [[Esrael]].  
 
'''Stegway''' (initially known as '''Stego''') is a formerly scrapped [[badnik]] created for the [[sega:Sega Mega Drive|Mega Drive]] game ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. It was discovered in the ''[[Sonic the Hedgehog 2 (Simon Wai prototype)|Sonic the Hedgehog 2 "Simon Wai" prototype]]'' by [[Esrael]].  
  
The badnik was originally intended to be in the [[Hidden Palace Zone]], and was one of the first enemies shown in the earliest promotional material for the game. However, by the time of development as documented in the "Simon Wai" prototype, Stegway had already been removed from the stage. The data for the badnik is still located in the protoype [[ROM]], the hex address for the sprite being at offset $7AD18. Stegway's art was later redrawn to use Sonic's color palette; this updated artwork was found in ''[[Sonic the Hedgehog 2 (beta 4)]]'' at offset $84BE4. Stegway can be placed with Debug Mode in Hidden Palace Zone in the ''[[Sonic the Hedgehog 2 (Nick Arcade prototype)|"Nick Arcade" prototype]]''
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The badnik was originally intended to be in the [[Hidden Palace Zone]], and was one of the first enemies shown in the earliest promotional material for the game. However, by the time of development as documented in the "Simon Wai" prototype, Stegway had already been removed from the stage. The data for the badnik is still located in the protoype [[ROM]], the hex address for the sprite being at offset $7AD18. Stegway's art was later redrawn to use Sonic's color palette; this updated artwork was found in ''[[Sonic the Hedgehog 2 (beta 4)]]'' at offset $84BE4. Stegway can be placed with Debug Mode in Hidden Palace Zone in the ''[[Sonic the Hedgehog 2 (Nick Arcade prototype)|"Nick Arcade" prototype]]''.
  
 
While both Stegway and the level he was designed for were cut from the original release of the game in 1992, the Hidden Palace Zone was restored in the downloadable [[Sonic the Hedgehog 2 (2013)|2013 remake]] of ''Sonic 2'', with the triceratops badnik (along with [[Redz]] and [[BBat]]) being featured enemies once more. Stegway's attack pattern is relatively simple, moving back and forth in the stage until Sonic is in its sights. Once the enemy spies the blue hedgehog, the [[spin dash]] revving sound is heard right before the triceratops rockets ahead.
 
While both Stegway and the level he was designed for were cut from the original release of the game in 1992, the Hidden Palace Zone was restored in the downloadable [[Sonic the Hedgehog 2 (2013)|2013 remake]] of ''Sonic 2'', with the triceratops badnik (along with [[Redz]] and [[BBat]]) being featured enemies once more. Stegway's attack pattern is relatively simple, moving back and forth in the stage until Sonic is in its sights. Once the enemy spies the blue hedgehog, the [[spin dash]] revving sound is heard right before the triceratops rockets ahead.

Revision as of 18:20, 7 December 2014

Spr trycerobot.png

Stegway (initially known as Stego) is a formerly scrapped badnik created for the Mega Drive game Sonic the Hedgehog 2. It was discovered in the Sonic the Hedgehog 2 "Simon Wai" prototype by Esrael.

The badnik was originally intended to be in the Hidden Palace Zone, and was one of the first enemies shown in the earliest promotional material for the game. However, by the time of development as documented in the "Simon Wai" prototype, Stegway had already been removed from the stage. The data for the badnik is still located in the protoype ROM, the hex address for the sprite being at offset $7AD18. Stegway's art was later redrawn to use Sonic's color palette; this updated artwork was found in Sonic the Hedgehog 2 (beta 4) at offset $84BE4. Stegway can be placed with Debug Mode in Hidden Palace Zone in the "Nick Arcade" prototype.

While both Stegway and the level he was designed for were cut from the original release of the game in 1992, the Hidden Palace Zone was restored in the downloadable 2013 remake of Sonic 2, with the triceratops badnik (along with Redz and BBat) being featured enemies once more. Stegway's attack pattern is relatively simple, moving back and forth in the stage until Sonic is in its sights. Once the enemy spies the blue hedgehog, the spin dash revving sound is heard right before the triceratops rockets ahead.


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