Starlight Carnival (DS)
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From Sonic Retro
Revision as of 14:39, 24 January 2011
Starlight Carnival is the third stage of Sonic Colours for the Nintendo DS. A drifting fleet of brightly-lit star cruisers, this flashy orbital armada serves as one of the attractions in Dr. Eggman's Amazing Interstellar Amusement Park. The paths between the ships are full of brightly-colored neon roads, signs, and statues, as well as paths that materialize as Sonic runs along them.
While nominally the third level, both Starlight Carnival and Sweet Mountain open up after the defeat of Globotron in Tropical Resort, and either can be completed first. As a level made up of starships separated by yawning voids of starry black, the area has lots of wide open spaces to Rocket Wisp and glide through, as well as long networks of brightly coloured grindrails.
After Globotron is defeated in Tropical Resort, both Sweet Mountain and Starlight Carnival open up for Sonic, Tails, and Yacker. On travelling to the latter, they run into their first Orange Wisp, which lets Sonic use the power of rocketry. Further exploration into the Mission stages brings the friends across Rouge the Bat. Allegedly, the thief is scoping out the park for an undisclosed client. Knuckles the Echidna is in the area as well, about to bash up Orbot and Cubot. Sonic's arrival distracts the Guardian enough for the robots to escape, and it becomes quite evident that Knuckles' presence here is the result of him falling for another trick - later to be revealed as Rouge forging a letter to him from "Eggman"!