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{{Breadcrumb
 
{{Breadcrumb
 
|Sonic the Hedgehog CD|:Category:Sonic the Hedgehog CD levels|l2=Levels|{{PAGENAME}}}}
 
|Sonic the Hedgehog CD|:Category:Sonic the Hedgehog CD levels|l2=Levels|{{PAGENAME}}}}
{{LevelBob
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{{OtherPage|redirect=Stardust Speedway Zone|desc=the [[Sonic Mania]] version of this stage|page=Stardust Speedway Zone (Sonic Mania)}}{{LevelBob
|levelscreen=sspresent.png
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| levelscreen=sspresent.png
|levelno=Sixth
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| levelno=Sixth
|game=Sonic CD
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| game=Sonic the Hedgehog CD
|acts=3
+
| acts=3
|theme1=urban
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| location=[[Little Planet]]
|boss=Metal Sonic (Sonic CD boss)
+
| theme1=urban
|rings1=241 + 30 (Present),<br> 241 + 10 (Past), 246 + 30 (Future)
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| boss=Metal Sonic (Sonic the Hedgehog CD boss){{!}}Metal Sonic
|rings2=210 + 50 (Present<br> and Past), 220 + 50 (Future)
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| rings1=241 + 30 (Present),<br> 241 + 10 (Past), 246 + 30 (Future)
|rings3=40 + 60
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| rings2=210 + 50 (Present<br> and Past), 220 + 50 (Future)
 +
| rings3=40 + 60
 +
| name_jp=星くずのサーキット{{fileref|SonicCD MCD JP manual.pdf|page=28}}
 
| name_es=Velocémetro de Polvo Estelar{{fileref|SonicCD MCD EU manual.pdf|page=49}}
 
| name_es=Velocémetro de Polvo Estelar{{fileref|SonicCD MCD EU manual.pdf|page=49}}
|prev=Wacky Workbench
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| prev=Wacky Workbench
|next=Metallic Madness
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| next=Metallic Madness
 
}}
 
}}
{{otherPage|desc=the [[Sonic Mania]] version of this stage|page=Stardust Speedway Zone (Sonic Mania)}}
+
'''{{PAGENAME}}''' is the sixth [[Zone|Round]] of ''[[Sonic the Hedgehog CD]]''. Like with every other Round in the game, {{PAGENAME}} consists of two standard Zones that span all time zones, followed by a shorter third Zone set in the future which contains the boss. Geographically, {{PAGENAME}} is located on the [[Little Planet]].
  
'''Stardust Speedway''' is the sixth round in ''[[Sonic CD]]''. This stage's track is made up of musical instruments. If you find yourself stuck, try flipping the large signs in the foreground. Large structures loom in the background, and what's [[Robotnik]] doing back there? Remember, [[Metal Sonic]] still has [[Amy]], too!
+
==Overview==
 +
Stardust Speedway is a very psychedelic stage consisting of many, many twisting highways decorated with musical instruments and flashing spotlights in the night sky, making for ''Sonic CD''<nowiki>'</nowiki>s largest Round. Many of these highways are littered with [[Spring]]s and [[Speed Booster]]s that instantly propel [[Sonic the Hedgehog|Sonic]] to top speed, sending him both on his way and in the opposite direction. Thare are also floating launchers that require the player to time their entrance to be fired a certain direction, but some launchers will have them time a button press to get fired out in the direction they want.
  
This level has speed boosters that make [[Sonic]] run at top speed. There are also launchers that require you to time your entrance to be fired a certain direction, but some launchers have you time a button press to get fired out. Near the end of Zone 2 there is a giant building in the background. The appearance of it will be different for each time zone. If you go to it whilst in the bad future you will see a Robotnik building.
+
The Round's most prominent gimmick is a path-swapping system, as many of the roads converge with each other at many places. By [[Spin Jump]]ing at the many yellow panels with blue spheres on them found throughout the Round, the player will switch between different paths, allowing them to switch to roads in the background and back to the foreground. Combined with the dizzying speeds, the player can easily become disorientated. However, there are plenty of places where the player will bounce back and forth, which are very useful for activating a time warp. The only hazards the player needs to watch out for besides the [[Badnik]]s are spiked balls and swinging spiked platforms.
  
This level reappears in ''[[Sonic Generations]]'' in its bad future form, along with the original soundtrack for the bad future of this round (with the US version also unlockable). In ''Generations'', this level isn't named, and is only Metal Sonic's boss battle area rather than a zone.
+
Near the end of Zone 2, the player will arrive at a giant building that varies in appearance based on what time zone they're in. In the Present, the building appears to be a giant golden [[Dr. Eggman|Eggman]] statue that's under construction, but only in the Bad Future will its construction be complete. In the Past, the building is a Gothic-styled cathedral, while in the Good Future it takes the appearance of a beautiful cathedral.
  
The stage reappears in ''[[Sonic Mania]]'' in its past and present versions, respectively Act 1 and Act 2, with a new and varied range of gimmicks. The player appears in the past of the zone because of the powers of the [[Phantom Ruby]] in the hands of [[Dr. Eggman]].
+
Upon arriving at Zone 3, Sonic will be thrusted into a fated [[Metal Sonic (Sonic the Hedgehog CD boss)|race]] with [[Metal Sonic]], with [[Amy Rose]] as the prize...
  
==Sonic CD's Stardust Speedway==
+
==Quotes==
===Quotes===
+
{{quote|A jetcoaster ride against a starry sky backdrop. An unprecedented battle with Metal Sonic is about to take place, the strongest rival of all...|2=''Sonic the Hedgehog CD'' JP manual|ref={{fileref|SonicCD MCD JP manual.pdf|page=28}} (translation by Vertekins){{ref|https://archive.is/JWyAf|https://greenyvertekins.tumblr.com/post/650087200378290176/translations-of-the-zone-descriptions-in-sonic}}}}
{{quote|Shoot through a maze of valves and pipes in a world of stardust and music, mind-boggling speed... and danger. Wipe out lightning bugs before they catch you in their currents. Look for certain ways to open passageways and bypass springs. Watch your step!|2=[[Sonic CD US Manual]], [[:Image:Scd cd us manual 14 15.jpg|p. 14]]}}
+
 
<br clear="all">
+
{{quote|Shoot through a maze of valves and pipes in a world of stardust and music, mind-boggling speed... and danger. Wipe out lightning bugs before they catch you in their currents. Look for certain ways to open passageways and bypass springs. Watch your step!|2=''Sonic the Hedgehog CD'' US manual|ref={{fileref|SonicCD MCD US manual.pdf|page=16}}}}
===Enemies===
 
None of Stardust Speedway's [[Badniks]] have official names besides those which appear in the game's source code, but they are:
 
*[[Hotaru]] - Firefly Badnik (''Round 7'' variant)
 
*[[Kanabun]] - Flying beetle Badnik
 
*[[Dango]] - Rolling pill bug Badnik
 
*[[Kabasira]] - Swarming mosquito Badnik
 
  
==Difference Between Sonic CD's Time Zones==
+
==Differences between Time Zones==
 
{{SonicCDTimeZones
 
{{SonicCDTimeZones
 
|present-thumb=sspresent2.png
 
|present-thumb=sspresent2.png
|present-description=This round has a lot of music-related things, and is bustling with life! Lots of wacky things can happen here.
+
|present-description=This Round has a lot of music-related things, and is bustling with life! Lots of wacky things can happen here in the noisy highways.
|present-US-soundtrack=
 
|present-EUR-JAP-soundtrack=
 
  
 
|past-thumb=sspast.png
 
|past-thumb=sspast.png
|past-description=Everything is calm here; it's dark and quiet. A lot of vines cover up the musical instruments; there are fewer buildings and lots of nature left. Destroy the Robotizer, or else...
+
|past-description=Everything is calm here; it's dark and quiet. A lot of vines cover up the highways, and the background features a Greek/Roman-style acropolis before a rippling lake. Destroy the [[robot transporter]], or else...
|past-US-EUR-JAP-soundtrack=
 
  
 
|badfuture-thumb=ssbadfuture.png
 
|badfuture-thumb=ssbadfuture.png
|badfuture-description=...everything will be chaos. Most of the instruments are destroyed and left to rust and dissolve, and everything is covered in buildings like an evil metropolis. Lightning flashes in the background, and eerie clouds lurk in the sky here.
+
|badfuture-description=...everything will be chaos. Most of the instruments are destroyed and left to rust and dissolve, and everything is covered in buildings like an evil metropolis. Lightning flashes in the background, and eerie clouds lurk in the sky here, covering the stars.
|badfuture-US-soundtrack=
 
|badfuture-EUR-JAP-soundtrack=
 
  
 
|goodfuture-thumb=ssgoodfuture.png
 
|goodfuture-thumb=ssgoodfuture.png
|goodfuture-description=Freed from Robotnik's grasp, this round becomes as bright and bustling as it should be. Crazy loop-de-loops, strange structures, and even more speed await you in this future! It would also appear that the statue of Robotnik being built in the present has been torn down.
+
|goodfuture-description=Freed from Eggman's grasp, this round becomes as bright and bustling as it should be. Crazy loop-de-loops, strange structures, and even more speed await in this futuristic theme park. It would also appear that the statue of Eggman being built in the Present has been torn down.
|goodfuture-US-soundtrack=
 
|goodfuture-EUR-JAP-soundtrack=
 
 
}}
 
}}
  
==Sonic Generations==
+
==Enemies==
===Level===
+
None of Stardust Speedway's [[Badniks]] have official names besides those which appear in the game's source code, but they are:
[[Image:Sonic_Generations_Stardust_Speedway.jpeg|right|thumb|320px|''Classic Sonic runs through Stardust Speedway as Metal Sonic chases him...'']]Stardust Speedway's Bad Future returns in ''Sonic Generations'' as a Rival Battle level. It isn't named in this game. Its soundtrack is a remix of the EU/PAL version's soundtrack in all versions, but the US version is unlockable.
+
{| style="width:auto;"
 +
|style="text-align:center;"|{{spriteImage|Ssz badnik 03.png}}
 +
|'''[[Dango]]''' — Rolling pill bug [[Badnik]].
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Ssz badnik 04.png}}
 +
|'''[[Hotaru]]''' — Firefly Badnik that pursues the player in pairs.
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Ssz badnik 02.png}}
 +
|'''[[Kabasira]]''' — Swarming mosquito Badnik.
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Ssz badnik 01.png}}
 +
|'''[[Kanabun]]''' — Flying beetle Badnik with a propeller on its back.
 +
|}
  
===Boss===
+
==Animals==
 +
{| style="width:auto;"
 +
|style="text-align:center;"|{{spriteImage|s2 pocky.gif}}
 +
|'''[[Pocky]]'''
 +
|-
 +
|
 +
|'''yellow bird'''
 +
|}
 +
 
 +
==Other game appearances==
 +
===''[[Sonic Generations]]''===
 +
[[Image:Sonic_Generations_Stardust_Speedway.jpeg|right|thumb|320px|Classic Sonic runs through Stardust Speedway as Metal Sonic chases him in ''[[Sonic Generations]]''.]]
 
{{main|Metal Sonic (Sonic Generations boss)}}
 
{{main|Metal Sonic (Sonic Generations boss)}}
Metal Sonic returns in ''Sonic Generations'' as the the first Rival Battle. His battle is an "enhanced" version of the one from Sonic CD. Classic Sonic races against Metal as in the original; however, you must attack him as well as running forward. He still uses his Maximum Overdrive Attack, but he also has a super charged version of the attack, an attack in which he shoots electricity at the ground to hit Classic Sonic, and an attack in which he brakes of lamp posts that Classic Sonic must avoid. It requires four hits to defeat him.
+
Stardust Speedway's Bad Future returns in ''Sonic Generations'' as a Rival Battle level. It isn't named in this game, as it is simply the setting for a boss battle with Metal Sonic. Its soundtrack is a remix of the EU/PAL version's soundtrack in all versions, but a remix of the US version is unlockable.
 +
 
 +
===''[[Sonic the Hedgehog 4: Episode Metal]]''===
 +
Stardust Speedway is briefly shown during the opening sequence of ''Sonic the Hedgehog 4: Episode Metal'', complete with ''Sonic CD''<nowiki>'</nowiki>s original title card, where Metal Sonic is left in a broken, inactive state for a long time. Dr. Eggman would send a drone to the Little Planet to revive Metal Sonic, and order him to fly back to [[Mad Gear Zone]] on [[Sonic's world]] for repairs.
 +
 
 +
Strangely, Stardust Speedway appears in its Bad Future incarnation, reusing assets from ''Sonic Generations''.
 +
 
 +
===''[[Sonic Mania]]''===
 +
{{main|Stardust Speedway Zone (Sonic Mania)}}
 +
The stage reappears in ''[[Sonic Mania]]'' in its Past and Present versions respectively Act 1 and Act 2, with a new and varied range of gimmicks including those imported from [[Marble Garden Zone]]. The player appears in the past of the Zone because of the powers of the [[Phantom Ruby]] in the hands of [[Dr. Eggman]].
 +
 
 +
==In other media==
 +
===[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]===
 +
[[Image:Archie 25 Stardust Speedway.png|thumb|frame|right|Sonic races against Mecha Sonic in the Stardust Speedway Zone.]]
 +
Stardust Speedway appears in [[Sonic the Hedgehog 025 (Archie)|issue #25]] of Archie Comics' ''Sonic the Hedgehog'' comic series, under the name '''Stardust Speedway Zone'''. An artificial Zone created by Dr. Robotnik, Sonic was forced to proceed there from the [[Collision Chaos#Sonic the Hedgehog (Archie comics)|Collision Chaos Zone]] due to [[Snively]] destroying the path behind him with the laser of a [[Egg Mobile|Robo-Pod]]. In the Zone, Sonic was forced to race [[Metal Sonic#Sonic the Hedgehog (Archie comics)|Mecha Sonic]] (also known as "Metal Sonic v1.0"{{intref|Sonic the Hedgehog: The Complete Sonic Comic Encyclopedia|page=74}}) in exchange for the freedom of Amy Rose and [[Miles "Tails" Prower#Sonic the Hedgehog (Archie)|Miles "Tails" Prower]], while Robotnik was waiting for a chance to crush Sonic with a trapped gate at the race course's end.
 +
 
 +
This incarnation of the Zone is based entirely on its present time zone from Sonic CD, most likely inspired by its depiction in the game's animated credits sequence. Some of the Zone's skyscrapers are decorated with billboards of the [[sega:Sega Saturn|Sega Saturn]] logo, [[sega:Akira Yuki|Akira Yuki]] from [[sega:Virtua Fighter|''Virtua Fighter'']] and [[Espio the Chameleon#Sonic the Hedgehog (Archie comics)|Espio the Chameleon]], technically making this his first appearance in Archie's ''Sonic'' comics.
  
 
==References==
 
==References==
Line 70: Line 99:
  
 
{{SonicCDOmni}}
 
{{SonicCDOmni}}
[[Category:Sonic the Hedgehog CD levels]]
 

Latest revision as of 14:47, 19 February 2024

Sonic Retro emblem.svg Sonic the Hedgehog CD
»
Levels
»
Stardust Speedway
"Stardust Speedway Zone" redirects here. For the Sonic Mania version of this stage, see Stardust Speedway Zone (Sonic Mania).
Sspresent.png
Stardust Speedway
Sixth round, Sonic the Hedgehog CD
Number of Acts: 3
Location: Little Planet
Level theme: urban
Boss: Metal Sonic
Maximum rings, Act 1: 241 + 30 (Present),
241 + 10 (Past), 246 + 30 (Future)
Maximum rings, Act 2: 210 + 50 (Present
and Past), 220 + 50 (Future)
Maximum rings, Act 3: 40 + 60
Non-English names:
Wacky Workbench | Metallic Madness

Stardust Speedway is the sixth Round of Sonic the Hedgehog CD. Like with every other Round in the game, Stardust Speedway consists of two standard Zones that span all time zones, followed by a shorter third Zone set in the future which contains the boss. Geographically, Stardust Speedway is located on the Little Planet.

Overview

Stardust Speedway is a very psychedelic stage consisting of many, many twisting highways decorated with musical instruments and flashing spotlights in the night sky, making for Sonic CD's largest Round. Many of these highways are littered with Springs and Speed Boosters that instantly propel Sonic to top speed, sending him both on his way and in the opposite direction. Thare are also floating launchers that require the player to time their entrance to be fired a certain direction, but some launchers will have them time a button press to get fired out in the direction they want.

The Round's most prominent gimmick is a path-swapping system, as many of the roads converge with each other at many places. By Spin Jumping at the many yellow panels with blue spheres on them found throughout the Round, the player will switch between different paths, allowing them to switch to roads in the background and back to the foreground. Combined with the dizzying speeds, the player can easily become disorientated. However, there are plenty of places where the player will bounce back and forth, which are very useful for activating a time warp. The only hazards the player needs to watch out for besides the Badniks are spiked balls and swinging spiked platforms.

Near the end of Zone 2, the player will arrive at a giant building that varies in appearance based on what time zone they're in. In the Present, the building appears to be a giant golden Eggman statue that's under construction, but only in the Bad Future will its construction be complete. In the Past, the building is a Gothic-styled cathedral, while in the Good Future it takes the appearance of a beautiful cathedral.

Upon arriving at Zone 3, Sonic will be thrusted into a fated race with Metal Sonic, with Amy Rose as the prize...

Quotes

A jetcoaster ride against a starry sky backdrop. An unprecedented battle with Metal Sonic is about to take place, the strongest rival of all...

Sonic the Hedgehog CD JP manualMedia:SonicCD MCD JP manual.pdf[1] (translation by Vertekins)[3]

Shoot through a maze of valves and pipes in a world of stardust and music, mind-boggling speed... and danger. Wipe out lightning bugs before they catch you in their currents. Look for certain ways to open passageways and bypass springs. Watch your step!

Sonic the Hedgehog CD US manualMedia:SonicCD MCD US manual.pdf[4]

Differences between Time Zones

Present
Sspresent2.png
This Round has a lot of music-related things, and is bustling with life! Lots of wacky things can happen here in the noisy highways.
Past
Sspast.png
Everything is calm here; it's dark and quiet. A lot of vines cover up the highways, and the background features a Greek/Roman-style acropolis before a rippling lake. Destroy the robot transporter, or else...
Bad Future
Ssbadfuture.png
...everything will be chaos. Most of the instruments are destroyed and left to rust and dissolve, and everything is covered in buildings like an evil metropolis. Lightning flashes in the background, and eerie clouds lurk in the sky here, covering the stars.
Good Future
Ssgoodfuture.png
Freed from Eggman's grasp, this round becomes as bright and bustling as it should be. Crazy loop-de-loops, strange structures, and even more speed await in this futuristic theme park. It would also appear that the statue of Eggman being built in the Present has been torn down.

Enemies

None of Stardust Speedway's Badniks have official names besides those which appear in the game's source code, but they are:

Ssz badnik 03.png
Dango — Rolling pill bug Badnik.
Ssz badnik 04.png
Hotaru — Firefly Badnik that pursues the player in pairs.
Ssz badnik 02.png
Kabasira — Swarming mosquito Badnik.
Ssz badnik 01.png
Kanabun — Flying beetle Badnik with a propeller on its back.

Animals

S2 pocky.gif
Pocky
yellow bird

Other game appearances

Sonic Generations

Classic Sonic runs through Stardust Speedway as Metal Sonic chases him in Sonic Generations.
Sonic Retro emblem.svg Main article: Metal Sonic (Sonic Generations boss)

Stardust Speedway's Bad Future returns in Sonic Generations as a Rival Battle level. It isn't named in this game, as it is simply the setting for a boss battle with Metal Sonic. Its soundtrack is a remix of the EU/PAL version's soundtrack in all versions, but a remix of the US version is unlockable.

Sonic the Hedgehog 4: Episode Metal

Stardust Speedway is briefly shown during the opening sequence of Sonic the Hedgehog 4: Episode Metal, complete with Sonic CD's original title card, where Metal Sonic is left in a broken, inactive state for a long time. Dr. Eggman would send a drone to the Little Planet to revive Metal Sonic, and order him to fly back to Mad Gear Zone on Sonic's world for repairs.

Strangely, Stardust Speedway appears in its Bad Future incarnation, reusing assets from Sonic Generations.

Sonic Mania

Sonic Retro emblem.svg Main article: Stardust Speedway Zone (Sonic Mania)

The stage reappears in Sonic Mania in its Past and Present versions respectively Act 1 and Act 2, with a new and varied range of gimmicks including those imported from Marble Garden Zone. The player appears in the past of the Zone because of the powers of the Phantom Ruby in the hands of Dr. Eggman.

In other media

Sonic the Hedgehog (Archie comics)

Sonic races against Mecha Sonic in the Stardust Speedway Zone.

Stardust Speedway appears in issue #25 of Archie Comics' Sonic the Hedgehog comic series, under the name Stardust Speedway Zone. An artificial Zone created by Dr. Robotnik, Sonic was forced to proceed there from the Collision Chaos Zone due to Snively destroying the path behind him with the laser of a Robo-Pod. In the Zone, Sonic was forced to race Mecha Sonic (also known as "Metal Sonic v1.0"[5]) in exchange for the freedom of Amy Rose and Miles "Tails" Prower, while Robotnik was waiting for a chance to crush Sonic with a trapped gate at the race course's end.

This incarnation of the Zone is based entirely on its present time zone from Sonic CD, most likely inspired by its depiction in the game's animated credits sequence. Some of the Zone's skyscrapers are decorated with billboards of the Sega Saturn logo, Akira Yuki from Virtua Fighter and Espio the Chameleon, technically making this his first appearance in Archie's Sonic comics.

References


Sonic the Hedgehog CD
Scd titlescreen.png

Main page (2011)
Comparisons (2011)
Maps
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content (2011)
Bugs
Hacking guide