Actions

Difference between revisions of "Spring Stadium Zone"

From Sonic Retro

m (Removing "ReplaceTitle")
Line 12: Line 12:
 
| theme1=carnival/casino
 
| theme1=carnival/casino
 
| boss=Spring Stadium Zone boss
 
| boss=Spring Stadium Zone boss
| osv=[[Sonic 3D: Flickies' Island OSV (Mega Drive/Genesis)|Mega Drive Version]] / [[Sonic 3D: Flickies' Island OST (Windows/Saturn)|Saturn Version]]
 
| musicgen1 =<flashmp3>3DMD/19 - Spring Stadium Zone - Act 1.mp3</flashmp3>
 
| musicgen2 = <flashmp3>3DMD/20 - Spring Stadium Zone - Act 2.mp3</flashmp3>
 
| musicsat1 = <flashmp3>3DSW/08 - Spring Stadium Zone - Act 1.mp3</flashmp3>
 
| musicsat2 = <flashmp3>3DSW/09 - Spring Stadium Zone - Act 2.mp3</flashmp3>
 
 
| map=Sonic 3D: Flickies' Island maps
 
| map=Sonic 3D: Flickies' Island maps
 
| rings1= 162 + 132
 
| rings1= 162 + 132
Line 23: Line 18:
 
| flickies1= {{blue|█}} 1 + 1 {{magenta|█}} 1 + 1 {{red|█}} 2 + 2 {{green|█}} 1 + 1
 
| flickies1= {{blue|█}} 1 + 1 {{magenta|█}} 1 + 1 {{red|█}} 2 + 2 {{green|█}} 1 + 1
 
| flickies2= {{blue|█}} 1 + 1 + 1 {{magenta|█}} 1 + 1 + 1 {{red|█}} 1 + 2 + 2 {{green|█}} 2 + 1 + 1
 
| flickies2= {{blue|█}} 1 + 1 + 1 {{magenta|█}} 1 + 1 + 1 {{red|█}} 1 + 2 + 2 {{green|█}} 2 + 1 + 1
 +
| prev=Rusty Ruin Zone
 +
| next=Diamond Dust Zone
 
}}
 
}}
 
+
The third level in ''[[Sonic 3D: Flickies' Island]]'', '''Spring Stadium Zone''' fulfills the [[:Category:Levels with a carnival/casino theme|casino trope]] in the sense that the whole level is one big pinball machine, much like <i>[[Sonic 2]]</i>'s [[Casino Night Zone]]. The boss of this level has Robotnik attacking you with diabolical hands attached to his new machine.
The third level in ''[[Sonic 3D: Flickies' Island]]'', '''Spring Stadium Zone''' fulfills the casino cliché in the sense that the whole level is one big pinball machine, much like <i>[[Sonic 2]]</i>'s [[Casino Night Zone]]. The boss of this level has Robotnik attacking you with diabolical hands attached to his new machine.
 
  
 
Although the pinball flippers are absent, the feel of the Pinball Machine can be felt by steep hills, side bumpers, and round bumpers.  Springs embedded in the floor can spring up and let you collect a few rings, however not every red spring on the floor will spring you up.   
 
Although the pinball flippers are absent, the feel of the Pinball Machine can be felt by steep hills, side bumpers, and round bumpers.  Springs embedded in the floor can spring up and let you collect a few rings, however not every red spring on the floor will spring you up.   

Revision as of 19:39, 23 February 2018

Sonicretro-round.svg This short article is in need of work. You can help Sonic Retro by adding to it.
Sonic Retro emblem.svg Sonic 3D: Flickies' Island
»
Levels
»
Spring Stadium Zone
show;hide
  • Mega Drive
  • Saturn
SpringStadium.png
Expression error: Unexpected < operator.
Spring Stadium Zone
Third Zone, Sonic 3D: Flickies' Island
Number of Acts: 3
Level theme: carnival/casino
Boss: Spring Stadium Zone boss
Maximum rings, Act 1: 162 + 132
Maximum rings, Act 2: 121 + 102 + 61
Maximum rings, Act 3: 12
Flickies, Act 1: 1 + 1 1 + 1 2 + 2 1 + 1
Flickies, Act 2: 1 + 1 + 1 1 + 1 + 1 1 + 2 + 2 2 + 1 + 1
Rusty Ruin Zone | Diamond Dust Zone

The third level in Sonic 3D: Flickies' Island, Spring Stadium Zone fulfills the casino trope in the sense that the whole level is one big pinball machine, much like Sonic 2's Casino Night Zone. The boss of this level has Robotnik attacking you with diabolical hands attached to his new machine.

Although the pinball flippers are absent, the feel of the Pinball Machine can be felt by steep hills, side bumpers, and round bumpers. Springs embedded in the floor can spring up and let you collect a few rings, however not every red spring on the floor will spring you up.

Some obstacles not only include the pinball bumpers and springs but also balloons which can bring you up onto the next platform, much like those in Carnival Night Zone and the two-player stage Balloon Park, both from Sonic 3. There are also floor spikes which are not active until Sonic steps onto them. If he steps on them, he has to jump quickly before they spike up. There are also spikes along certain walls, a machine that sends out spiked missiles every so often, and in Act 2, tall spikes that pop out from holes in the ground when Sonic approaches them.

Sonic 3D: Flickies' Island
Sonic3D Saturn TitleScreen.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs
Region coding
Technical information
Bootlegs