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== 8-bit games ==
 
== 8-bit games ==
In the 8-bit games, most of the springs are actually drawn in the [[:Category:Level Maps|level layout]] itself instead of being [[sprite]]s because of the low sprite limit of the [[Sega Master System]] and the [[Sega Game Gear]]; because of this, they're not animated unlike their 16-bit counterparts. Furthermore, their color is likely to change according to the [[palette]] of the level they're placed in (for example, the springs in ''[[Sonic 2 (8-bit)]]''<nowiki>'</nowiki>s [[Underground Zone]] are gray, while the ones in [[Sky High Zone]] are green. However, despite the sprite limit, in ''[[Sonic Chaos]]'' and ''[[Sonic Triple Trouble]]'' a spring object exists. These spring objects are normally invisible, hidden in the ground or on the top of a palm tree or other scenery elements, and they pop up, complete with the springing animation, when Sonic comes in contact with them. Due to the high number of color variations, the springs pictured below don't cover all the kinds existing in the 8-bit games.[[Category:Items]]<gallery>File:S1spring.png|Spring from ''[[Sonic 1 (8-bit)|Sonic 1]]''<nowiki>'</nowiki>s [[Green Hill Zone (8-bit)|Green Hill Zone]]
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In the 8-bit games, most of the springs are actually drawn in the [[:Category:Level Maps|level layout]] itself instead of being [[sprite]]s because of the low sprite limit of the [[Sega Master System]] and the [[Sega Game Gear]]; because of this, they're not animated unlike their 16-bit counterparts. Furthermore, their color is likely to change according to the [[palette]] of the level they're placed in (for example, the springs in ''[[Sonic 2 (8-bit)]]''<nowiki>'</nowiki>s [[Underground Zone]] are gray, while the ones in [[Sky High Zone]] are green. However, despite the sprite limit, in ''[[Sonic Chaos]]'' and ''[[Sonic Triple Trouble]]'' a spring object exists. These spring objects are normally invisible, hidden in the ground or on the top of a palm tree or other scenery elements, and they pop up, complete with the springing animation, when Sonic comes in contact with them. Due to the high number of color variations, the springs pictured below don't cover all the kinds existing in the 8-bit games.<gallery>File:S1spring.png|Spring from ''[[Sonic 1 (8-bit)|Sonic 1]]''<nowiki>'</nowiki>s [[Green Hill Zone (8-bit)|Green Hill Zone]]
 
File:S2spring.png|Spring from ''[[Sonic 2 (8-bit)|Sonic 2]]''<nowiki>'</nowiki>s [[Sky High Zone]]
 
File:S2spring.png|Spring from ''[[Sonic 2 (8-bit)|Sonic 2]]''<nowiki>'</nowiki>s [[Sky High Zone]]
 
File:SCspring.png|Spring from ''[[Sonic Chaos]]''<nowiki>'</nowiki>s [[Turquoise Hill Zone]]
 
File:SCspring.png|Spring from ''[[Sonic Chaos]]''<nowiki>'</nowiki>s [[Turquoise Hill Zone]]
 
File:STTspring.png|Spring from ''[[Sonic Triple Trouble]]''<nowiki>'</nowiki>s [[Great Turquoise Zone]]</gallery>
 
File:STTspring.png|Spring from ''[[Sonic Triple Trouble]]''<nowiki>'</nowiki>s [[Great Turquoise Zone]]</gallery>
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[[Category:Level Objects]]

Revision as of 22:25, 2 August 2010

Springs are items that give the player a sudden boost in a certain direction when he gets in contact with them.

16-bit games

In the 2D Sonic games of the 16-bit era, springs can face any of the 8 main directions, and they come in two colors: yellow and red. Red springs are usually more powerful than yellow ones. They have been thoroughly present in almost all the zones from Sonic 1's Green Hill Zone to Sonic & Knuckles' Death Egg Zone.

Game Red Spring, Closed Red Spring, Open Yellow Spring, Closed Yellow Spring, Open
Sonic 1
S1RSC.png
S1RSO.png
S1YSC.png
S1YSO.png
Sonic 2
S2RSC.png
S2RSO.png
S2YSC.png
S2YSO.png
Sonic 3
S3RSC.png
S3RSO.png
S3YSC.png
S3YSO.png

In Sonic 3D there is only one kind of spring instead.

Game Red Spring, Closed Red Spring, Open
Sonic 3D
S3DRSC.png
S3DRSO.png

8-bit games

In the 8-bit games, most of the springs are actually drawn in the level layout itself instead of being sprites because of the low sprite limit of the Sega Master System and the Sega Game Gear; because of this, they're not animated unlike their 16-bit counterparts. Furthermore, their color is likely to change according to the palette of the level they're placed in (for example, the springs in Sonic 2 (8-bit)'s Underground Zone are gray, while the ones in Sky High Zone are green. However, despite the sprite limit, in Sonic Chaos and Sonic Triple Trouble a spring object exists. These spring objects are normally invisible, hidden in the ground or on the top of a palm tree or other scenery elements, and they pop up, complete with the springing animation, when Sonic comes in contact with them. Due to the high number of color variations, the springs pictured below don't cover all the kinds existing in the 8-bit games.