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Difference between revisions of "Drift"

From Sonic Retro

(& Sonic Colors)
(+ Generations)
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[[File:Unleahsed-drift.jpg|right|400px]]
 
[[File:Unleahsed-drift.jpg|right|400px]]
The '''Speed Drift''' is a move utilised by [[Sonic the Hedgehog]] in ''[[Sonic Unleashed]]'' and ''[[Sonic Colors]]''. While cornering at high speed, Sonic leans to the side so his fingers are touching the ground; a technique which can give the [[hedgehog]] a much tighter turning circle. It is activated by holding {{B}} or {{L}}/{{R}} while rounding a bend.
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The '''Speed Drift''' is a move utilised by [[Sonic the Hedgehog]] in ''[[Sonic Unleashed]]'', ''[[Sonic Colors]]'' and ''[[Sonic Generations]]''. While cornering at high speed, Sonic leans to the side so his fingers are touching the ground; a technique which can give the [[hedgehog]] a much tighter turning circle. In ''Generations'', Sonic will roll tightly instead of holding his hand out. It is activated by holding {{B}} or {{L}}/{{R}} while rounding a bend.
  
 
Drifting is particularly important for gaining a good time in the [[Savannah Citadel]] acts, where scrubgrass beside the trails has the potential to slow Sonic down to a crawl if the player's cornering is insufficiently precise to remain on the main causeway. Savannah Citadel Day Act 3 features hairpin bends beside bottomless pits, making good use of the Drift utterly essential for acquiring an S-rank (or even staying ''alive'').
 
Drifting is particularly important for gaining a good time in the [[Savannah Citadel]] acts, where scrubgrass beside the trails has the potential to slow Sonic down to a crawl if the player's cornering is insufficiently precise to remain on the main causeway. Savannah Citadel Day Act 3 features hairpin bends beside bottomless pits, making good use of the Drift utterly essential for acquiring an S-rank (or even staying ''alive'').

Revision as of 01:34, 6 December 2011

Unleahsed-drift.jpg

The Speed Drift is a move utilised by Sonic the Hedgehog in Sonic Unleashed, Sonic Colors and Sonic Generations. While cornering at high speed, Sonic leans to the side so his fingers are touching the ground; a technique which can give the hedgehog a much tighter turning circle. In Generations, Sonic will roll tightly instead of holding his hand out. It is activated by holding B or L/R while rounding a bend.

Drifting is particularly important for gaining a good time in the Savannah Citadel acts, where scrubgrass beside the trails has the potential to slow Sonic down to a crawl if the player's cornering is insufficiently precise to remain on the main causeway. Savannah Citadel Day Act 3 features hairpin bends beside bottomless pits, making good use of the Drift utterly essential for acquiring an S-rank (or even staying alive).

The Speed Drift was one of the most difficult moves for players to get to grips with in Sonic Unleashed. Success is generally improved by turning Sonic in the appropriate direction before you hold down B to Drift. This significantly tightens the turning circle once Sonic actually starts using the Drift technique.