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Difference between revisions of "Special Stage (Sonic the Hedgehog 4: Episode I)"

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| acts = 7
 
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| music=<br><flashmp3>Sonic the Hedgehog 4 Episode 1/Special Stage.mp3</flashmp3>
}}The '''Special Stages''' of ''[[Sonic the Hedgehog 4: Episode I]]'' are similar in concept to the [[Special Stage (Sonic the Hedgehog 16-bit)|Special Stage in ''Sonic 1'']]; each stage is a rotating maze with [[bumper]]s and blocks, and a [[Chaos Emerald]] hidden somewhere. The controls use the D-pad or Analog stick by default but can be assigned to motion controls in the [[sega:iOS|iOS]], [[sega:Wii|Wii]] and [[sega:PlayStation 3|PS3]] version.
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}}The '''Special Stages''' of ''[[Sonic the Hedgehog 4: Episode I]]'' are similar in concept to the [[Special Stage (Sonic the Hedgehog 16-bit)|Special Stages of ''Sonic 1'']]; each stage is a rotating maze with various [[bumper]]s and blocks, rings to collect, and a [[Chaos Emerald]] hidden somewhere. The controls use the D-pad or Analog stick by default but can be assigned to motion controls in the [[sega:iOS|iOS]], [[sega:Wii|Wii]] and [[sega:PlayStation 3|PS3]] version.
  
 
It is not a direct copy of ''Sonic 1'', having some key changes. Rather than moving Sonic around, the player instead moves the maze itself; Sonic now bounces off walls, and he can only jump by pressing a button to shake the maze when he's touching a wall (which causes him to bounce off it). Walls no longer deteriorate to open passages or doors as Sonic touches them. In addition, there is a time limit, which can be increased by hitting time balloons in the maze. Sonic will also have to collect a predetermined number of rings in parts of the stage to pass [[Ring Gate|certain barriers]] to obtain the Chaos Emerald.
 
It is not a direct copy of ''Sonic 1'', having some key changes. Rather than moving Sonic around, the player instead moves the maze itself; Sonic now bounces off walls, and he can only jump by pressing a button to shake the maze when he's touching a wall (which causes him to bounce off it). Walls no longer deteriorate to open passages or doors as Sonic touches them. In addition, there is a time limit, which can be increased by hitting time balloons in the maze. Sonic will also have to collect a predetermined number of rings in parts of the stage to pass [[Ring Gate|certain barriers]] to obtain the Chaos Emerald.

Revision as of 16:25, 10 May 2017

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Special Stage (Sonic the Hedgehog 4: Episode I)

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Special Stage (Sonic the Hedgehog 4: Episode I)
Special level, Sonic the Hedgehog 4
Number of Acts: 7
The Special Stages of Sonic the Hedgehog 4: Episode I are similar in concept to the Special Stages of Sonic 1; each stage is a rotating maze with various bumpers and blocks, rings to collect, and a Chaos Emerald hidden somewhere. The controls use the D-pad or Analog stick by default but can be assigned to motion controls in the iOS, Wii and PS3 version.

It is not a direct copy of Sonic 1, having some key changes. Rather than moving Sonic around, the player instead moves the maze itself; Sonic now bounces off walls, and he can only jump by pressing a button to shake the maze when he's touching a wall (which causes him to bounce off it). Walls no longer deteriorate to open passages or doors as Sonic touches them. In addition, there is a time limit, which can be increased by hitting time balloons in the maze. Sonic will also have to collect a predetermined number of rings in parts of the stage to pass certain barriers to obtain the Chaos Emerald.

Sonic the Hedgehog 4
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